mirror of https://github.com/AxioDL/metaforce.git
CDamageInfo and CDamageVulnerability imps
This commit is contained in:
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48c295f9d8
commit
43bfb638c9
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@ -9,6 +9,7 @@ namespace DataSpec
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struct ITweakGui : ITweak
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{
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virtual float GetScanAppearanceOffset() const = 0;
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virtual float GetScanSpeed(int idx) const=0;
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virtual float GetXrayBlurScaleLinear() const=0;
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virtual float GetXrayBlurScaleQuadratic() const=0;
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@ -136,7 +136,7 @@ struct CTweakGui : ITweakGui
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Value<float> x238_;
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Value<float> x23c_;
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Value<float> x240_;
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Value<float> x244_;
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Value<float> x244_scanAppearanceOffset;
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Value<float> x248_;
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Value<float> x24c_;
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Value<float> x250_;
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@ -194,6 +194,8 @@ struct CTweakGui : ITweakGui
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CTweakGui() = default;
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CTweakGui(athena::io::IStreamReader& r) { this->read(r); }
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float GetScanAppearanceOffset() const { return x244_scanAppearanceOffset; }
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float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
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float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
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@ -7,6 +7,26 @@ CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, ResId resId) : x0_s
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{
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u32 version = in.readUint32Big();
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Load(in, version);
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float appearanceOffset = g_tweakGui->GetScanAppearanceOffset();
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for (u32 i = 0 ; i < x14_buckets.size(); ++i)
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{
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if (x14_buckets[i].x8_imagePos != -1)
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{
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x14_buckets[i].x4_appearanceRange += appearanceOffset;
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for (u32 j = i; j < x14_buckets.size(); j++)
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x14_buckets[j].x4_appearanceRange += appearanceOffset;
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}
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}
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for (u32 i = 0; i < x14_buckets.size() - 1; ++i)
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{
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for (u32 j = i + 1; j < x14_buckets.size(); ++j)
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{
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if (x14_buckets[i].x8_imagePos == x14_buckets[j].x8_imagePos && x14_buckets[i].x8_imagePos != -1)
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x14_buckets[j].x8_imagePos = -1;
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}
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}
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}
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ResId CScannableObjectInfo::GetScannableObjectId() const { return x0_scannableObjectId; }
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@ -5,8 +5,6 @@
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namespace urde
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{
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float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) { return 0.f; }
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CDamageInfo::CDamageInfo(const DataSpec::SShotParam& other)
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: x0_weaponMode(CWeaponMode(EWeaponType(other.weaponType), other.Charged(), other.Comboed(), other.InstaKill()))
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, x8_damage(other.damage)
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@ -26,4 +24,27 @@ CDamageInfo& CDamageInfo::operator=(const DataSpec::SShotParam& other)
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x18_ = false;
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return *this;
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}
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float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln)
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{
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EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
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if (vuln == EVulnerability::Reflect)
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return 0.f;
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else if (vuln == EVulnerability::DoubleDamage)
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return 2.f * x8_damage;
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return x8_damage;
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}
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float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln)
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{
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EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
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if (vuln == EVulnerability::Reflect)
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return 0.f;
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else if (vuln == EVulnerability::DoubleDamage)
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return 2.f * xc_radiusDamage;
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return xc_radiusDamage;
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}
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}
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@ -47,7 +47,7 @@ public:
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void SetRadius(float r) { x10_radius = r; }
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float GetKnockBackPower() const { return x14_knockback; }
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float GetDamage() const { return x8_damage; }
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void GetDamage(const CDamageVulnerability& dVuln);
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float GetDamage(const CDamageVulnerability& dVuln);
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float GetRadiusDamage() const { return xc_radiusDamage; }
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float GetRadiusDamage(const CDamageVulnerability& dVuln);
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};
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@ -0,0 +1,208 @@
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#include "World/CDamageVulnerability.hpp"
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namespace urde
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{
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static inline bool is_normal_or_weak(EVulnerability vuln)
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{
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return (vuln == EVulnerability::DoubleDamage || vuln == EVulnerability::Normal);
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}
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static inline bool is_not_immune(EVulnerability vuln)
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{
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return vuln != EVulnerability::Immune &&
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vuln != EVulnerability::DirectImmune;
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}
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void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount)
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{
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EVulnerability* vulns = &x0_power;
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for (int i = 0; i < std::min(propCount - 3, 15); ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount < 15)
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{
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for (int i = propCount; i < 15; ++i)
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vulns[i] = EVulnerability::Reflect;
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}
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for (int i = 15; i < propCount; ++i)
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in.readUint32Big();
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x5c_ = in.readUint32Big();
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EVulnerability* vulns2 = &x3c_chargedPower;
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in.readUint32Big();
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for (int i = 0; i < 4; ++i)
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vulns2[i] = EVulnerability(in.readUint32Big());
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x60_ = in.readUint32Big();
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EVulnerability* vulns3 = &x4c_superMissile;
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in.readUint32Big();
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for (int i = 0; i < 4; ++i)
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vulns3[i] = EVulnerability(in.readUint32Big());
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x64_ = in.readUint32Big();
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}
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CDamageVulnerability::CDamageVulnerability(CInputStream& in)
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{
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u32 propCount = in.readUint32Big();
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if (propCount == 11)
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{
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EVulnerability* vulns = &x0_power;
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for (int i = 0; i < 15; ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount == 15)
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x5c_ = 0;
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else
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x5c_ = in.readUint32Big();
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x3c_chargedPower = x0_power;
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x4c_superMissile = x0_power;
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x40_chargedIce = x4_ice;
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x50_iceSpreader = x4_ice;
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x44_chargedWave = x8_wave;
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x54_wavebuster = x8_wave;
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x48_chargedPlasma = xc_plasma;
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x58_flamethrower = xc_plasma;
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}
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else
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ConstructNew(in, propCount);
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}
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u32 CDamageVulnerability::sub80102490(const CWeaponMode& mode) const
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{
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if (mode.IsCharged())
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return x60_;
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if (mode.IsComboed())
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return x64_;
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return x5c_;
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}
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bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirect) const
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{
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
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return false;
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if (mode.IsInstantKill())
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return true;
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EVulnerability normalVuln = (&x0_power)[u32(mode.GetType())];
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bool normalHurts = true;
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if (ignoreDirect)
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normalHurts = is_not_immune(normalVuln);
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else
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{
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if (is_not_immune(normalVuln) &&
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(normalVuln != EVulnerability::DirectDouble && normalVuln != EVulnerability::DirectNormal))
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normalHurts = false;
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}
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bool chargedHurts = true;
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bool comboedHurts = true;
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if (mode.GetType() < EWeaponType::Bomb)
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{
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EVulnerability chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())];
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EVulnerability comboedVuln = (&x4c_superMissile)[u32(mode.GetType())];
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if (ignoreDirect)
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{
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chargedHurts = is_not_immune(chargedVuln);
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comboedHurts = is_not_immune(comboedVuln);
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}
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else
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{
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if (is_not_immune(chargedVuln) &&
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(chargedVuln != EVulnerability::DirectDouble && chargedVuln != EVulnerability::DirectNormal))
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chargedHurts = false;
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if (is_not_immune(comboedVuln) &&
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(comboedVuln != EVulnerability::DirectDouble && comboedVuln != EVulnerability::DirectNormal))
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comboedHurts = false;
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}
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}
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if (normalHurts && !mode.IsCharged() && !mode.IsComboed())
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return true;
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if (chargedHurts && mode.IsCharged())
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return true;
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if (comboedHurts && mode.IsComboed())
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return true;
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return false;
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}
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bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect) const
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{
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
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return false;
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if (mode.IsInstantKill())
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return true;
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bool normalVuln;
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if (!checkDirect)
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normalVuln = (&x0_power)[u32(mode.GetType())] != EVulnerability::Immune;
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else
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normalVuln = is_not_immune((&x0_power)[u32(mode.GetType())]);
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bool chargedVuln = true;
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bool comboedVuln = true;
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if (mode.GetType() < EWeaponType::Bomb)
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{
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if (!checkDirect)
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{
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chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())] != EVulnerability::Immune;
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comboedVuln = (&x4c_superMissile)[u32(mode.GetType())] != EVulnerability::Immune;
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}
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else
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{
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chargedVuln = is_not_immune((&x3c_chargedPower)[u32(mode.GetType())]);
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comboedVuln = is_not_immune((&x4c_superMissile)[u32(mode.GetType())]);
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}
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}
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if (normalVuln && !mode.IsCharged() && !mode.IsComboed())
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return true;
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if (chargedVuln && mode.IsCharged())
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return true;
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if (comboedVuln && mode.IsComboed())
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return true;
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return false;
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}
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EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const
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{
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
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return EVulnerability::Reflect;
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if (mode.IsInstantKill())
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return EVulnerability::Normal;
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EVulnerability vuln = (&x0_power)[u32(mode.GetType())];
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if (mode.IsCharged())
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{
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if (mode.GetType() < EWeaponType::Bomb)
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vuln = (&x3c_chargedPower)[u32(mode.GetType())];
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else
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vuln = EVulnerability::Normal;
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}
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if (mode.IsComboed())
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{
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if (mode.GetType() < EWeaponType::Bomb)
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vuln = (&x3c_chargedPower)[u32(mode.GetType())];
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else
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vuln = EVulnerability::Normal;
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}
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if (ignoreDirect)
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return vuln;
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if (vuln == EVulnerability::DirectDouble)
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return EVulnerability::DoubleDamage;
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else if (vuln == EVulnerability::DirectNormal)
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return EVulnerability::Normal;
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else if (vuln == EVulnerability::DirectImmune)
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return EVulnerability::Immune;
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return vuln;
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}
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}
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@ -15,7 +15,8 @@ enum class EVulnerability
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Immune,
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PassThrough,
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DirectDouble,
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Direct
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DirectNormal,
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DirectImmune
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};
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class CDamageVulnerability
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@ -50,78 +51,17 @@ class CDamageVulnerability
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u32 x60_;
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u32 x64_;
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void ConstructNew(CInputStream& in, int propCount)
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{
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EVulnerability* vulns = &x0_power;
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for (int i=0 ; i<std::min(propCount - 3, 15) ; ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount < 15)
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{
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for (int i=propCount ; i<15 ; ++i)
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vulns[i] = EVulnerability::Reflect;
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}
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for (int i=15 ; i<propCount ; ++i)
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in.readUint32Big();
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x5c_ = in.readUint32Big();
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EVulnerability* vulns2 = &x3c_chargedPower;
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in.readUint32Big();
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for (int i=0 ; i<4 ; ++i)
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vulns2[i] = EVulnerability(in.readUint32Big());
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x60_ = in.readUint32Big();
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EVulnerability* vulns3 = &x4c_superMissile;
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in.readUint32Big();
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for (int i=0 ; i<4 ; ++i)
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vulns3[i] = EVulnerability(in.readUint32Big());
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x64_ = in.readUint32Big();
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}
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void ConstructNew(CInputStream& in, int propCount);
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public:
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CDamageVulnerability(CInputStream& in)
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{
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u32 propCount = in.readUint32Big();;
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if (propCount == 11)
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{
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EVulnerability* vulns = &x0_power;
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for (int i=0 ; i<15 ; ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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CDamageVulnerability(CInputStream& in);
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if (propCount == 15)
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x5c_ = 0;
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else
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x5c_ = in.readUint32Big();
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u32 sub80102490(const CWeaponMode& mode) const;
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x3c_chargedPower = x0_power;
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x4c_superMissile = x0_power;
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x40_chargedIce = x4_ice;
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x50_iceSpreader = x4_ice;
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x44_chargedWave = x8_wave;
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x54_wavebuster = x8_wave;
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x48_chargedPlasma = xc_plasma;
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x58_flamethrower = xc_plasma;
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}
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else
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ConstructNew(in, propCount);
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}
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bool WeaponHurts(const CWeaponMode&, u32) const { return false; }
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EVulnerability GetVulnerability(const CWeaponMode& mode, u32 w) const
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{
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if (int(mode.GetType()) < int(EWeaponType::None) || int(mode.GetType()) > int(EWeaponType::Unused2))
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return EVulnerability::Reflect;
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if (!mode.IsInstantKill())
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return EVulnerability::Normal;
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// TODO: Finish
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return EVulnerability::Normal;
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}
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bool WeaponHurts(const CWeaponMode&, bool ignoreDirect) const;
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bool WeaponHits(const CWeaponMode& mode, bool checkDirect) const;
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EVulnerability GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const;
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};
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}
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#endif // __URDE_CDAMAGEVULNERABILITY_HPP__
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@ -93,7 +93,7 @@ set(WORLD_SOURCES
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CVisorParameters.hpp
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CAnimationParameters.hpp
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CDamageInfo.hpp CDamageInfo.cpp
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CDamageVulnerability.hpp
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CDamageVulnerability.hpp CDamageVulnerability.cpp
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CFluidUVMotion.hpp CFluidUVMotion.cpp
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CPatternedInfo.hpp CPatternedInfo.cpp
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CHealthInfo.hpp CHealthInfo.cpp
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