CDamageInfo and CDamageVulnerability imps

This commit is contained in:
Phillip Stephens 2017-02-09 21:43:07 -08:00
parent 48c295f9d8
commit 43bfb638c9
8 changed files with 265 additions and 73 deletions

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@ -9,6 +9,7 @@ namespace DataSpec
struct ITweakGui : ITweak
{
virtual float GetScanAppearanceOffset() const = 0;
virtual float GetScanSpeed(int idx) const=0;
virtual float GetXrayBlurScaleLinear() const=0;
virtual float GetXrayBlurScaleQuadratic() const=0;

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@ -136,7 +136,7 @@ struct CTweakGui : ITweakGui
Value<float> x238_;
Value<float> x23c_;
Value<float> x240_;
Value<float> x244_;
Value<float> x244_scanAppearanceOffset;
Value<float> x248_;
Value<float> x24c_;
Value<float> x250_;
@ -194,6 +194,8 @@ struct CTweakGui : ITweakGui
CTweakGui() = default;
CTweakGui(athena::io::IStreamReader& r) { this->read(r); }
float GetScanAppearanceOffset() const { return x244_scanAppearanceOffset; }
float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }

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@ -7,6 +7,26 @@ CScannableObjectInfo::CScannableObjectInfo(CInputStream& in, ResId resId) : x0_s
{
u32 version = in.readUint32Big();
Load(in, version);
float appearanceOffset = g_tweakGui->GetScanAppearanceOffset();
for (u32 i = 0 ; i < x14_buckets.size(); ++i)
{
if (x14_buckets[i].x8_imagePos != -1)
{
x14_buckets[i].x4_appearanceRange += appearanceOffset;
for (u32 j = i; j < x14_buckets.size(); j++)
x14_buckets[j].x4_appearanceRange += appearanceOffset;
}
}
for (u32 i = 0; i < x14_buckets.size() - 1; ++i)
{
for (u32 j = i + 1; j < x14_buckets.size(); ++j)
{
if (x14_buckets[i].x8_imagePos == x14_buckets[j].x8_imagePos && x14_buckets[i].x8_imagePos != -1)
x14_buckets[j].x8_imagePos = -1;
}
}
}
ResId CScannableObjectInfo::GetScannableObjectId() const { return x0_scannableObjectId; }

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@ -5,8 +5,6 @@
namespace urde
{
float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) { return 0.f; }
CDamageInfo::CDamageInfo(const DataSpec::SShotParam& other)
: x0_weaponMode(CWeaponMode(EWeaponType(other.weaponType), other.Charged(), other.Comboed(), other.InstaKill()))
, x8_damage(other.damage)
@ -26,4 +24,27 @@ CDamageInfo& CDamageInfo::operator=(const DataSpec::SShotParam& other)
x18_ = false;
return *this;
}
float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln)
{
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
if (vuln == EVulnerability::Reflect)
return 0.f;
else if (vuln == EVulnerability::DoubleDamage)
return 2.f * x8_damage;
return x8_damage;
}
float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln)
{
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
if (vuln == EVulnerability::Reflect)
return 0.f;
else if (vuln == EVulnerability::DoubleDamage)
return 2.f * xc_radiusDamage;
return xc_radiusDamage;
}
}

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@ -47,7 +47,7 @@ public:
void SetRadius(float r) { x10_radius = r; }
float GetKnockBackPower() const { return x14_knockback; }
float GetDamage() const { return x8_damage; }
void GetDamage(const CDamageVulnerability& dVuln);
float GetDamage(const CDamageVulnerability& dVuln);
float GetRadiusDamage() const { return xc_radiusDamage; }
float GetRadiusDamage(const CDamageVulnerability& dVuln);
};

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@ -0,0 +1,208 @@
#include "World/CDamageVulnerability.hpp"
namespace urde
{
static inline bool is_normal_or_weak(EVulnerability vuln)
{
return (vuln == EVulnerability::DoubleDamage || vuln == EVulnerability::Normal);
}
static inline bool is_not_immune(EVulnerability vuln)
{
return vuln != EVulnerability::Immune &&
vuln != EVulnerability::DirectImmune;
}
void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount)
{
EVulnerability* vulns = &x0_power;
for (int i = 0; i < std::min(propCount - 3, 15); ++i)
vulns[i] = EVulnerability(in.readUint32Big());
if (propCount < 15)
{
for (int i = propCount; i < 15; ++i)
vulns[i] = EVulnerability::Reflect;
}
for (int i = 15; i < propCount; ++i)
in.readUint32Big();
x5c_ = in.readUint32Big();
EVulnerability* vulns2 = &x3c_chargedPower;
in.readUint32Big();
for (int i = 0; i < 4; ++i)
vulns2[i] = EVulnerability(in.readUint32Big());
x60_ = in.readUint32Big();
EVulnerability* vulns3 = &x4c_superMissile;
in.readUint32Big();
for (int i = 0; i < 4; ++i)
vulns3[i] = EVulnerability(in.readUint32Big());
x64_ = in.readUint32Big();
}
CDamageVulnerability::CDamageVulnerability(CInputStream& in)
{
u32 propCount = in.readUint32Big();
if (propCount == 11)
{
EVulnerability* vulns = &x0_power;
for (int i = 0; i < 15; ++i)
vulns[i] = EVulnerability(in.readUint32Big());
if (propCount == 15)
x5c_ = 0;
else
x5c_ = in.readUint32Big();
x3c_chargedPower = x0_power;
x4c_superMissile = x0_power;
x40_chargedIce = x4_ice;
x50_iceSpreader = x4_ice;
x44_chargedWave = x8_wave;
x54_wavebuster = x8_wave;
x48_chargedPlasma = xc_plasma;
x58_flamethrower = xc_plasma;
}
else
ConstructNew(in, propCount);
}
u32 CDamageVulnerability::sub80102490(const CWeaponMode& mode) const
{
if (mode.IsCharged())
return x60_;
if (mode.IsComboed())
return x64_;
return x5c_;
}
bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirect) const
{
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
return false;
if (mode.IsInstantKill())
return true;
EVulnerability normalVuln = (&x0_power)[u32(mode.GetType())];
bool normalHurts = true;
if (ignoreDirect)
normalHurts = is_not_immune(normalVuln);
else
{
if (is_not_immune(normalVuln) &&
(normalVuln != EVulnerability::DirectDouble && normalVuln != EVulnerability::DirectNormal))
normalHurts = false;
}
bool chargedHurts = true;
bool comboedHurts = true;
if (mode.GetType() < EWeaponType::Bomb)
{
EVulnerability chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())];
EVulnerability comboedVuln = (&x4c_superMissile)[u32(mode.GetType())];
if (ignoreDirect)
{
chargedHurts = is_not_immune(chargedVuln);
comboedHurts = is_not_immune(comboedVuln);
}
else
{
if (is_not_immune(chargedVuln) &&
(chargedVuln != EVulnerability::DirectDouble && chargedVuln != EVulnerability::DirectNormal))
chargedHurts = false;
if (is_not_immune(comboedVuln) &&
(comboedVuln != EVulnerability::DirectDouble && comboedVuln != EVulnerability::DirectNormal))
comboedHurts = false;
}
}
if (normalHurts && !mode.IsCharged() && !mode.IsComboed())
return true;
if (chargedHurts && mode.IsCharged())
return true;
if (comboedHurts && mode.IsComboed())
return true;
return false;
}
bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect) const
{
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
return false;
if (mode.IsInstantKill())
return true;
bool normalVuln;
if (!checkDirect)
normalVuln = (&x0_power)[u32(mode.GetType())] != EVulnerability::Immune;
else
normalVuln = is_not_immune((&x0_power)[u32(mode.GetType())]);
bool chargedVuln = true;
bool comboedVuln = true;
if (mode.GetType() < EWeaponType::Bomb)
{
if (!checkDirect)
{
chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())] != EVulnerability::Immune;
comboedVuln = (&x4c_superMissile)[u32(mode.GetType())] != EVulnerability::Immune;
}
else
{
chargedVuln = is_not_immune((&x3c_chargedPower)[u32(mode.GetType())]);
comboedVuln = is_not_immune((&x4c_superMissile)[u32(mode.GetType())]);
}
}
if (normalVuln && !mode.IsCharged() && !mode.IsComboed())
return true;
if (chargedVuln && mode.IsCharged())
return true;
if (comboedVuln && mode.IsComboed())
return true;
return false;
}
EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const
{
if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
return EVulnerability::Reflect;
if (mode.IsInstantKill())
return EVulnerability::Normal;
EVulnerability vuln = (&x0_power)[u32(mode.GetType())];
if (mode.IsCharged())
{
if (mode.GetType() < EWeaponType::Bomb)
vuln = (&x3c_chargedPower)[u32(mode.GetType())];
else
vuln = EVulnerability::Normal;
}
if (mode.IsComboed())
{
if (mode.GetType() < EWeaponType::Bomb)
vuln = (&x3c_chargedPower)[u32(mode.GetType())];
else
vuln = EVulnerability::Normal;
}
if (ignoreDirect)
return vuln;
if (vuln == EVulnerability::DirectDouble)
return EVulnerability::DoubleDamage;
else if (vuln == EVulnerability::DirectNormal)
return EVulnerability::Normal;
else if (vuln == EVulnerability::DirectImmune)
return EVulnerability::Immune;
return vuln;
}
}

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@ -15,7 +15,8 @@ enum class EVulnerability
Immune,
PassThrough,
DirectDouble,
Direct
DirectNormal,
DirectImmune
};
class CDamageVulnerability
@ -50,78 +51,17 @@ class CDamageVulnerability
u32 x60_;
u32 x64_;
void ConstructNew(CInputStream& in, int propCount)
{
EVulnerability* vulns = &x0_power;
for (int i=0 ; i<std::min(propCount - 3, 15) ; ++i)
vulns[i] = EVulnerability(in.readUint32Big());
if (propCount < 15)
{
for (int i=propCount ; i<15 ; ++i)
vulns[i] = EVulnerability::Reflect;
}
for (int i=15 ; i<propCount ; ++i)
in.readUint32Big();
x5c_ = in.readUint32Big();
EVulnerability* vulns2 = &x3c_chargedPower;
in.readUint32Big();
for (int i=0 ; i<4 ; ++i)
vulns2[i] = EVulnerability(in.readUint32Big());
x60_ = in.readUint32Big();
EVulnerability* vulns3 = &x4c_superMissile;
in.readUint32Big();
for (int i=0 ; i<4 ; ++i)
vulns3[i] = EVulnerability(in.readUint32Big());
x64_ = in.readUint32Big();
}
void ConstructNew(CInputStream& in, int propCount);
public:
CDamageVulnerability(CInputStream& in)
{
u32 propCount = in.readUint32Big();;
if (propCount == 11)
{
EVulnerability* vulns = &x0_power;
for (int i=0 ; i<15 ; ++i)
vulns[i] = EVulnerability(in.readUint32Big());
CDamageVulnerability(CInputStream& in);
if (propCount == 15)
x5c_ = 0;
else
x5c_ = in.readUint32Big();
u32 sub80102490(const CWeaponMode& mode) const;
x3c_chargedPower = x0_power;
x4c_superMissile = x0_power;
x40_chargedIce = x4_ice;
x50_iceSpreader = x4_ice;
x44_chargedWave = x8_wave;
x54_wavebuster = x8_wave;
x48_chargedPlasma = xc_plasma;
x58_flamethrower = xc_plasma;
}
else
ConstructNew(in, propCount);
}
bool WeaponHurts(const CWeaponMode&, u32) const { return false; }
EVulnerability GetVulnerability(const CWeaponMode& mode, u32 w) const
{
if (int(mode.GetType()) < int(EWeaponType::None) || int(mode.GetType()) > int(EWeaponType::Unused2))
return EVulnerability::Reflect;
if (!mode.IsInstantKill())
return EVulnerability::Normal;
// TODO: Finish
return EVulnerability::Normal;
}
bool WeaponHurts(const CWeaponMode&, bool ignoreDirect) const;
bool WeaponHits(const CWeaponMode& mode, bool checkDirect) const;
EVulnerability GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const;
};
}
#endif // __URDE_CDAMAGEVULNERABILITY_HPP__

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@ -93,7 +93,7 @@ set(WORLD_SOURCES
CVisorParameters.hpp
CAnimationParameters.hpp
CDamageInfo.hpp CDamageInfo.cpp
CDamageVulnerability.hpp
CDamageVulnerability.hpp CDamageVulnerability.cpp
CFluidUVMotion.hpp CFluidUVMotion.cpp
CPatternedInfo.hpp CPatternedInfo.cpp
CHealthInfo.hpp CHealthInfo.cpp