mirror of https://github.com/AxioDL/metaforce.git
Bind indirect shader pipeline closer to actual draw command
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2af208c039
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4405af9925
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@ -1949,8 +1949,6 @@ void CElementGen::RenderParticlesIndirectTexture()
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{return a.x4_viewPoint[1] >= b.x4_viewPoint[1];});
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}
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CGraphics::SetShaderDataBinding(m_normalDataBind);
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g_instIndTexData.clear();
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g_instIndTexData.reserve(x2c_particleLists.size());
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@ -2016,8 +2014,12 @@ void CElementGen::RenderParticlesIndirectTexture()
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inst.sceneUVs = Zeus::CVector4f{clipRect.x18_uvXMin, clipRect.x24_uvYMax, clipRect.x1c_uvXMax, clipRect.x20_uvYMin};
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}
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if (g_instIndTexData.size())
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{
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m_instBuf->load(g_instIndTexData.data(), g_instIndTexData.size() * sizeof(SParticleInstanceIndTex));
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CGraphics::SetShaderDataBinding(m_normalDataBind);
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CGraphics::DrawInstances(0, 4, g_instIndTexData.size());
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}
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}
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void CElementGen::SetOrientation(const Zeus::CTransform& orientation)
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 9fdbbb2c298962b28cd21462262ffc685985d4a7
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Subproject commit 9cbf88035f4e0b493f8cbb0a977c78ceebf7d603
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