mirror of https://github.com/AxioDL/metaforce.git
CMagdolite: Fix lock-on, retreat & loader
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b4dad2adf5
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@ -76,28 +76,30 @@ void CMagdolite::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
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case EScriptObjectMessage::Damage:
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case EScriptObjectMessage::InvulnDamage:
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid)) {
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if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId() &&
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(GetBodyController()->GetPercentageFrozen() <= 0.f ||
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x5bc_.GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) == EVulnerability::Deflect)) {
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if (x70c_curHealth - HealthInfo(mgr)->GetHP() <= x574_minHp &&
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x624_.GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) != EVulnerability::Deflect) {
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x400_24_hitByPlayerProjectile = true;
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} else {
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x70c_curHealth = HealthInfo(mgr)->GetHP();
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x754_24_retreat = true;
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if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId()) {
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if (GetBodyController()->GetPercentageFrozen() <= 0.f ||
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x5bc_.GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) == EVulnerability::Deflect) {
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float hp = HealthInfo(mgr)->GetHP();
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if (x70c_curHealth - hp <= x574_minHp) {
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if (x624_.GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) != EVulnerability::Deflect) {
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x400_24_hitByPlayerProjectile = true;
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}
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} else {
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x70c_curHealth = hp;
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x754_24_retreat = true;
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}
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} else if (x400_24_hitByPlayerProjectile) {
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x754_26_lostMyHead = true;
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x401_30_pendingDeath = true;
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}
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} else if (x400_24_hitByPlayerProjectile) {
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x754_26_lostMyHead = true;
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x401_30_pendingDeath = true;
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}
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}
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return;
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case EScriptObjectMessage::SuspendedMove: {
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case EScriptObjectMessage::SuspendedMove:
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if (x580_collisionManager) {
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x580_collisionManager->SetMovable(mgr, false);
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}
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break;
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}
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case EScriptObjectMessage::Registered: {
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x450_bodyController->Activate(mgr);
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RemoveMaterial(EMaterialTypes::Solid, mgr);
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@ -249,7 +251,7 @@ void CMagdolite::Think(float dt, CStateManager& mgr) {
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}
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x580_collisionManager->Update(dt, mgr, CCollisionActorManager::EUpdateOptions::ObjectSpace);
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zeus::CTransform headXf = GetLocatorTransform("head"sv);
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MoveCollisionPrimitive(headXf.rotate(GetModelData()->GetScale() * headXf.origin));
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MoveCollisionPrimitive(GetTransform().rotate(GetModelData()->GetScale() * headXf.origin));
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xe4_27_notInSortedLists = true;
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}
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@ -65,8 +65,6 @@ void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta) {
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if (x4_state) {
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x8_time += delta;
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x4_state->CallFunc(mgr, ai, EStateMsg::Update, delta);
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fmt::print(FMT_STRING("Update: {} {} {} - {} {}\n"), ai.GetUniqueId(), ai.GetEditorId(), ai.GetName(),
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x4_state->xc_name, int(x4_state - x0_machine->GetStateVector().data()));
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for (int i = 0; i < x4_state->GetNumTriggers(); ++i) {
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CAiTrigger* trig = x4_state->GetTrig(i);
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CAiState* state = nullptr;
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@ -3032,7 +3032,7 @@ CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int p
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return new MP1::CMagdolite(mgr.AllocateUniqueId(), actorHead.x0_name, info, actorHead.x10_transform,
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std::move(modelData), pInfo, actorParameters, f1, f2, damageInfo1, damageInfo2,
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damageVulnerability1, damageVulnerability2, modelId, skinId, f3, f4, f5, f6, flameInfo, f7,
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damageVulnerability1, damageVulnerability2, modelId, skinId, f6, f3, f4, f5, flameInfo, f7,
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f8, f9);
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}
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