CAuxWeapon: Replace always false condition with false in Fire()

Given we already check if chargeState is Normal previously, there's no
way that this can also be Charged at the same time.
This commit is contained in:
Lioncash 2020-02-25 04:36:05 -05:00
parent 4ae3bca176
commit 450bcd019e
1 changed files with 1 additions and 1 deletions

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@ -275,7 +275,7 @@ void CAuxWeapon::Fire(float dt, bool underwater, CPlayerState::EBeamId currentBe
attrib = CGameProjectile::GetBeamAttribType(type) | EProjectileAttrib::ComboShot; attrib = CGameProjectile::GetBeamAttribType(type) | EProjectileAttrib::ComboShot;
if (chargeState == EChargeState::Normal) { if (chargeState == EChargeState::Normal) {
LaunchMissile(dt, underwater, chargeState == EChargeState::Charged, currentBeam, attrib, xf, homingId, mgr); LaunchMissile(dt, underwater, false, currentBeam, attrib, xf, homingId, mgr);
} else { } else {
switch (currentBeam) { switch (currentBeam) {
case CPlayerState::EBeamId::Power: case CPlayerState::EBeamId::Power: