mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of https://github.com/AxioDL/urde
This commit is contained in:
commit
4519e3abf2
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@ -116,8 +116,9 @@ bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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"\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"def add_triangle(bm, verts):\n"
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" verts = [bm.verts[vi] for vi in verts]\n"
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@ -39,8 +39,9 @@ bool ReadMLVLToBlender(hecl::BlenderConnection& conn,
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"\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n");
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n");
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/* Insert area empties */
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int areaIdx = 0;
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@ -353,8 +353,9 @@ bool FRME::Extract(const SpecBase &dataSpec,
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"bpy.types.Object.retro_widget_model_draw_flags = bpy.props.EnumProperty(items=model_draw_flags, name='Retro: Model Draw Flags', default='RETRO_ALPHA')\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"def duplicateObject(copy_obj):\n"
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" # Create new mesh\n"
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@ -95,8 +95,9 @@ bool MREA::Extract(const SpecBase& dataSpec,
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MaterialSet::RegisterMaterialProps(os);
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os << "# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"bpy.types.Object.retro_disable_enviro_visor = bpy.props.BoolProperty(name='Retro: Disable in Combat/Scan Visor')\n"
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@ -227,8 +227,9 @@ bool MREA::Extract(const SpecBase& dataSpec,
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MaterialSet::RegisterMaterialProps(os);
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os << "# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"bpy.types.Object.retro_disable_enviro_visor = bpy.props.BoolProperty(name='Retro: Disable in Combat/Scan Visor')\n"
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@ -126,8 +126,9 @@ bool MREA::Extract(const SpecBase& dataSpec,
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MaterialSet::RegisterMaterialProps(os);
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os << "# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"\n";
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@ -197,8 +197,8 @@ void CStateManager::UpdateThermalVisor()
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std::unique_ptr<CGameArea>& connArea = x850_world->GetGameAreas()[x8cc_nextAreaId];
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if (connArea->IsPostConstructed())
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{
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u32 something = connArea->GetPostConstructed()->x10dc_;
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if (something == 1)
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CGameArea::EOcclusionState occState = connArea->GetPostConstructed()->x10dc_occlusionState;
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if (occState == CGameArea::EOcclusionState::Occluded)
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{
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closestDist = dist;
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lastArea = connArea.get();
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@ -223,4 +223,15 @@ void CActor::SetSfxPitchBend(s32 val)
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CSfxManager::PitchBend(*x8c_sfxHandle.get(), val);
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}
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void CActor::OnScanStateChanged(EScanState state, CStateManager& mgr)
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{
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if (state == EScanState::Zero)
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SendScriptMsgs(EScriptObjectState::UNKS7, mgr, EScriptObjectMessage::None);
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else if (state == EScanState::One)
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SendScriptMsgs(EScriptObjectState::UNKS8, mgr, EScriptObjectMessage::None);
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else if (state == EScanState::Two)
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SendScriptMsgs(EScriptObjectState::ScanDone, mgr, EScriptObjectMessage::None);
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}
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}
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@ -45,43 +45,28 @@ protected:
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bool xe4_28_ : 1;
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bool xe4_29_ : 1;
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bool xe4_30_ : 1;
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};
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u8 _dummy1 = 0;
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};
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union
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{
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struct
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{
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bool xe5_0_opaque : 1;
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bool xe5_26_muted : 1;
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bool xe5_27_useInSortedLists : 1;
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bool xe5_28_callTouch : 1;
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};
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u8 _dummy2 = 0;
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};
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union
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{
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struct
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{
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bool xe6_26_inFluid : 1;
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bool xe6_30_enablePitchBend : 1;
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};
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u8 _dummy3 = 0;
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};
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union
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{
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struct
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{
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bool xe7_29_ : 1;
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};
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u8 _dummy4 = 0;
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u32 dummy = 0;
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};
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public:
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enum class EFluidState
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{
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};
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enum class EScanState
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{
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Zero,
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One,
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Two,
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};
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CActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
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const zeus::CTransform&, CModelData&&, const CMaterialList&,
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const CActorParameters&, TUniqueId);
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@ -111,7 +96,8 @@ public:
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void RemoveEmitter();
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virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const { return {} ; }
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virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int);
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virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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CWeaponMode&, int);
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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@ -138,6 +124,8 @@ public:
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bool HasModelData() const;
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const CSfxHandle* GetSfxHandle() const;
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void SetSfxPitchBend(s32);
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virtual void OnScanStateChanged(EScanState, CStateManager&);
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};
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}
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@ -504,7 +504,7 @@ void CGameArea::UpdateThermalVisor(float dt)
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void CGameArea::AliveUpdate(float dt)
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{
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if (!x12c_postConstructed->x10dc_)
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if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded)
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x12c_postConstructed->x10e4_ += dt;
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else
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x12c_postConstructed->x10e4_ = 0.f;
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@ -515,23 +515,38 @@ void CGameArea::AliveUpdate(float dt)
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void CGameArea::SetOcclusionState(EOcclusionState state)
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{
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if (!xf0_24_postConstructed || x12c_postConstructed->x10dc_occlusionState == state)
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return;
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if (state == EOcclusionState::NotOccluded)
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{
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ReloadAllUnloadedTextures();
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AddStaticGeometry();
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}
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else
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{
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x12c_postConstructed->x1108_26_ = true;
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x12c_postConstructed->x1108_27_ = false;
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RemoveStaticGeometry();
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}
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}
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void CGameArea::RemoveStaticGeometry()
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{
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if (!xf0_24_postConstructed || !x12c_postConstructed || !x12c_postConstructed->x10dc_)
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if (!xf0_24_postConstructed || !x12c_postConstructed ||
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x12c_postConstructed->x10dc_occlusionState == EOcclusionState::NotOccluded)
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return;
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x12c_postConstructed->x10e0_ = 0;
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x12c_postConstructed->x10dc_ = 0;
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x12c_postConstructed->x10dc_occlusionState = EOcclusionState::NotOccluded;
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g_Renderer->RemoveStaticGeometry(&x12c_postConstructed->x4c_insts);
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}
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void CGameArea::AddStaticGeometry()
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{
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if (x12c_postConstructed->x10dc_ != 1)
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if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Occluded)
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{
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x12c_postConstructed->x10e0_ = 0;
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x12c_postConstructed->x10dc_ = 1;
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x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Occluded;
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if (!x12c_postConstructed->x1108_25_)
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FillInStaticGeometry();
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g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts,
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@ -620,6 +635,10 @@ bool CGameArea::StartStreamingMainArea()
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return true;
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}
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void CGameArea::ReloadAllUnloadedTextures()
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{
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}
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u32 CGameArea::GetNumPartSizes() const
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{
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return hecl::SBig(*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get() + 60));
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@ -122,6 +122,12 @@ class CGameArea : public IGameArea
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std::list<std::shared_ptr<ProjectResourceFactoryBase::AsyncTask>> xf8_loadTransactions;
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public:
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enum class EOcclusionState
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{
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NotOccluded,
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Occluded
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};
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class CAreaFog
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{
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ERglFogMode x0_fogMode = ERglFogMode::None;
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@ -170,7 +176,7 @@ public:
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u32 x10d0_sclySize = 0;
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u32 x10d4_ = 0;
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u32 x10d8_ = 0;
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u32 x10dc_ = 0;
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EOcclusionState x10dc_occlusionState = EOcclusionState::NotOccluded;
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u32 x10e0_ = 0;
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float x10e4_ = 5.f;
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u32 x10e8_ = -1;
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@ -185,6 +191,7 @@ public:
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bool x1108_24_ : 1;
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bool x1108_25_ : 1;
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bool x1108_26_ : 1;
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bool x1108_27_ : 1;
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bool x1108_28_ : 1;
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bool x1108_29_ : 1;
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bool x1108_30_ : 1;
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@ -236,9 +243,6 @@ public:
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bool IsQualified(const CEntity& ent);
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};
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enum class EOcclusionState
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{
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};
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CGameArea(CInputStream& in, int idx, int mlvlVersion);
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@ -274,6 +278,7 @@ public:
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bool StartStreamingMainArea();
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//void UnloadAllLoadedTextures();
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//void ReloadAllLoadedTextures();
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void ReloadAllUnloadedTextures();
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u32 GetNumPartSizes() const;
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void AllocNewAreaData(int, int);
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void Invalidate(CStateManager& mgr);
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