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Additional CPlayer work
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@@ -248,7 +248,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
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if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ||
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player->GetOrbitState() == CPlayer::EPlayerOrbitState::Five ||
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player->GetGrappleState() == CPlayer::EGrappleState::Zero ||
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player->GetGrappleState() == CPlayer::EGrappleState::None ||
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mgr.GetGameState() == CStateManager::EGameState::SoftPaused ||
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mgr.GetCameraManager()->IsInCinematicCamera())
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{
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