Additional CPlayer work

This commit is contained in:
Jack Andersen 2017-07-23 13:45:04 -10:00
parent dea26b1b32
commit 4528a6b60a
25 changed files with 733 additions and 202 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="CMakeWorkspace" IGNORE_OUTSIDE_FILES="true" PROJECT_DIR="$PROJECT_DIR$" />
</project>

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@ -0,0 +1,3 @@
message(STATUS "32-bit asset name map not found; downloading to '${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin'")
file(DOWNLOAD "https://www.dropbox.com/s/8rzkxstfap6hgi3/AssetNameMap32.dat"
${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin SHOW_PROGRESS)

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@ -0,0 +1,3 @@
message(STATUS "64-bit asset name map not found; downloading to '${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin'")
file(DOWNLOAD "https://www.dropbox.com/s/o1pp3ctu5dyhfwx/AssetNameMap64.dat"
${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin SHOW_PROGRESS)

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@ -41,18 +41,13 @@ include(DNAMP3/CMakeLists.txt)
# Embed master shader script
bintoc(RetroMasterShader.c Blender/RetroMasterShader.py RETRO_MASTER_SHADER)
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin")
message(STATUS "Downloading 32bit ID map to '${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin'")
file(DOWNLOAD "https://www.dropbox.com/s/8rzkxstfap6hgi3/AssetNameMap32.dat"
${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin SHOW_PROGRESS)
endif()
# Download asset name databases
add_custom_command(OUTPUT AssetNameMap32.bin COMMAND ${CMAKE_COMMAND} ARGS -P
${CMAKE_CURRENT_SOURCE_DIR}/AssetMap32Download.cmake)
bintoc(AssetNameMap32.c ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin ASSET_NAME_MP32)
if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin")
message(STATUS "Downloading 64bit ID map to '${CMAKE_CURRENT_BINARY_DIR}/DNAMP3/AssetNameMap64.bin'")
file(DOWNLOAD "https://www.dropbox.com/s/o1pp3ctu5dyhfwx/AssetNameMap64.dat"
${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin SHOW_PROGRESS)
endif()
add_custom_command(OUTPUT AssetNameMap64.bin COMMAND ${CMAKE_COMMAND} ARGS -P
${CMAKE_CURRENT_SOURCE_DIR}/AssetMap64Download.cmake)
bintoc(AssetNameMap64.c ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin ASSET_NAME_MP64)
# Each game's DataSpec implementation

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@ -14,8 +14,8 @@ struct ITweakGunRes : ITweak
{
Power,
Ice,
Plasma,
Wave,
Plasma,
Phazon
};
@ -49,25 +49,32 @@ struct ITweakGunRes : ITweak
ResId GetBeamModel(EBeamId beam) const
{
int b = int(beam);
auto b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return x10_powerBeam;
case EBeamId::Ice:
return x14_iceBeam;
case EBeamId::Plasma:
return x1c_plasmaBeam;
case EBeamId::Wave:
return x18_waveBeam;
case EBeamId::Plasma:
return x1c_plasmaBeam;
case EBeamId::Phazon:
return x20_phazonBeam;
}
}
const ResId* GetWeaponPair(EBeamId beam) const
{
auto b = int(beam);
if (b < 0 || b > 4)
return x34_weapons[0];
return x34_weapons[b];
}
void ResolveResources(const urde::IFactory& factory)
{
x4_gunMotion = factory.GetResourceIdByName(GetGunMotion().c_str())->id;

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@ -13,7 +13,8 @@ struct ITweakPlayer : ITweak
virtual float GetX54() const=0;
virtual float GetX58() const=0;
virtual float GetX5C() const=0;
virtual float GetHardLandingVelocityThreshold() const=0;
virtual float GetNormalGravAccel() const=0;
virtual float GetFluidGravAccel() const=0;
virtual float GetHudLagAmount() const=0;
virtual float GetOrbitNormalDistance() const=0;
virtual uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const=0;
@ -28,6 +29,10 @@ struct ITweakPlayer : ITweak
virtual float GetScanningRange() const=0; // x218
virtual bool GetScanFreezesGame() const=0; // x21c_25
virtual bool GetFiringCancelsCameraPitch() const=0;
virtual bool GetAssistedAimingIgnoreHorizontal() const=0;
virtual bool GetAssistedAimingIgnoreVertical() const=0;
virtual float GetAimAssistHorizontalAngle() const=0;
virtual float GetAimAssistVerticalAngle() const=0;
virtual float GetScanningFrameSenseRange() const=0;
virtual bool GetGunButtonTogglesHolster() const=0;
virtual bool GetGunNotFiringHolstersGun() const=0;
@ -37,10 +42,18 @@ struct ITweakPlayer : ITweak
virtual float GetX274() const=0; // x274
virtual float GetX278() const=0; // x278
virtual float GetPlayerBallHalfExtent() const=0; // x27c
virtual float GetGrappleSwingLength() const=0;
virtual float GetGrappleSwingPeriod() const=0;
virtual float GetGrapplePullSpeedMin() const=0;
virtual float GetMaxGrappleLockedTurnAlignDistance() const=0;
virtual float GetGrapplePullSpeedProportion() const=0;
virtual float GetGrapplePullSpeedMax() const=0;
virtual float GetGrappleLookCenterSpeed() const=0;
virtual float GetMaxGrappleTurnSpeed() const=0;
virtual float GetGrappleJumpForce() const=0;
virtual float GetGrappleReleaseTime() const=0;
virtual uint32_t GetGrappleJumpMode() const=0;
virtual bool InvertGrappleTurn() const=0;
virtual float GetX124() const=0; // x134
virtual float GetX184() const=0; // x184
virtual float GetX1fc() const=0;

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@ -103,10 +103,10 @@ void CTweakPlayer::read(athena::io::IStreamReader& __dna_reader)
xa4_[6] = __dna_reader.readFloatBig();
/* xa4_[7] */
xa4_[7] = __dna_reader.readFloatBig();
/* xc4_hardLandingVelocityThreshold */
xc4_hardLandingVelocityThreshold = __dna_reader.readFloatBig();
/* xc8_ */
xc8_ = __dna_reader.readFloatBig();
/* xc4_normalGravAccel */
xc4_normalGravAccel = __dna_reader.readFloatBig();
/* xc8_fluidGravAccel */
xc8_fluidGravAccel = __dna_reader.readFloatBig();
/* xcc_ */
xcc_ = __dna_reader.readFloatBig();
/* xd0_ */
@ -215,10 +215,10 @@ void CTweakPlayer::read(athena::io::IStreamReader& __dna_reader)
x22a_25_ = __dna_reader.readBool();
/* x22a_26_ */
x22a_26_firingCancelsCameraPitch = __dna_reader.readBool();
/* x22a_27_ */
x22a_27_ = __dna_reader.readBool();
/* x22a_28_ */
x22a_28_ = __dna_reader.readBool();
/* x22a_27_assistedAimingIgnoreHorizontal */
x22a_27_assistedAimingIgnoreHorizontal = __dna_reader.readBool();
/* x22a_28_assistedAimingIgnoreVertical */
x22a_28_assistedAimingIgnoreVertical = __dna_reader.readBool();
/* x22c_ */
x22c_ = __dna_reader.readFloatBig();
/* x230_ */
@ -247,10 +247,10 @@ void CTweakPlayer::read(athena::io::IStreamReader& __dna_reader)
x25c_ = __dna_reader.readFloatBig();
/* x260_ */
x260_ = __dna_reader.readFloatBig();
/* x264_ */
x264_ = __dna_reader.readFloatBig();
/* x268_ */
x268_ = __dna_reader.readFloatBig();
/* x264_aimAssistHorizontalAngle */
x264_aimAssistHorizontalAngle = __dna_reader.readFloatBig();
/* x268_aimAssistVerticalAngle */
x268_aimAssistVerticalAngle = __dna_reader.readFloatBig();
/* x158_[0] */
x158_[0] = __dna_reader.readFloatBig();
/* x164_[0] */
@ -363,24 +363,24 @@ void CTweakPlayer::read(athena::io::IStreamReader& __dna_reader)
x224_scanningFrameSenseRange = __dna_reader.readFloatBig();
/* x2a0_ */
x2a0_ = __dna_reader.readFloatBig();
/* x2a4_ */
x2a4_ = __dna_reader.readFloatBig();
/* x2a4_grappleSwingLength */
x2a4_grappleSwingLength = __dna_reader.readFloatBig();
/* x2a8_grappleSwingPeriod */
x2a8_grappleSwingPeriod = __dna_reader.readFloatBig();
/* x2ac_ */
x2ac_ = __dna_reader.readFloatBig();
/* x2ac_grapplePullSpeedMin */
x2ac_grapplePullSpeedMin = __dna_reader.readFloatBig();
/* x2b0_ */
x2b0_ = __dna_reader.readFloatBig();
/* x2b4_ */
x2b4_ = __dna_reader.readFloatBig();
/* x2b8_ */
x2b8_ = __dna_reader.readFloatBig();
/* x2bc_ */
x2bc_ = __dna_reader.readFloatBig();
/* x2c0_ */
x2c0_ = __dna_reader.readFloatBig();
/* x2c4_ */
x2c4_ = __dna_reader.readFloatBig();
/* x2b4_maxGrappleLockedTurnAlignDistance */
x2b4_maxGrappleLockedTurnAlignDistance = __dna_reader.readFloatBig();
/* x2b8_grapplePullSpeedProportion */
x2b8_grapplePullSpeedProportion = __dna_reader.readFloatBig();
/* x2bc_grapplePullSpeedMax */
x2bc_grapplePullSpeedMax = __dna_reader.readFloatBig();
/* x2c0_grappleLookCenterSpeed */
x2c0_grappleLookCenterSpeed = __dna_reader.readFloatBig();
/* x2c4_maxGrappleTurnSpeed */
x2c4_maxGrappleTurnSpeed = __dna_reader.readFloatBig();
/* x2c8_grappleJumpForce */
x2c8_grappleJumpForce = __dna_reader.readFloatBig();
/* x2cc_grappleReleaseTime */
@ -390,7 +390,7 @@ void CTweakPlayer::read(athena::io::IStreamReader& __dna_reader)
/* x2d4_ */
x2d4_ = __dna_reader.readBool();
/* x2d5_ */
x2d5_ = __dna_reader.readBool();
x2d5_invertGrappleTurn = __dna_reader.readBool();
/* x2d8_ */
x2d8_ = __dna_reader.readFloatBig();
/* x2dc_ */
@ -543,10 +543,10 @@ void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
__dna_writer.writeFloatBig(xa4_[6]);
/* xa4_[7] */
__dna_writer.writeFloatBig(xa4_[7]);
/* xc4_hardLandingVelocityThreshold */
__dna_writer.writeFloatBig(xc4_hardLandingVelocityThreshold);
/* xc8_ */
__dna_writer.writeFloatBig(xc8_);
/* xc4_normalGravAccel */
__dna_writer.writeFloatBig(xc4_normalGravAccel);
/* xc8_fluidGravAccel */
__dna_writer.writeFloatBig(xc8_fluidGravAccel);
/* xcc_ */
__dna_writer.writeFloatBig(xcc_);
/* xd0_ */
@ -655,10 +655,10 @@ void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
__dna_writer.writeBool(x22a_25_);
/* x22a_26_ */
__dna_writer.writeBool(x22a_26_firingCancelsCameraPitch);
/* x22a_27_ */
__dna_writer.writeBool(x22a_27_);
/* x22a_28_ */
__dna_writer.writeBool(x22a_28_);
/* x22a_27_assistedAimingIgnoreHorizontal */
__dna_writer.writeBool(x22a_27_assistedAimingIgnoreHorizontal);
/* x22a_28_assistedAimingIgnoreVertical */
__dna_writer.writeBool(x22a_28_assistedAimingIgnoreVertical);
/* x22c_ */
__dna_writer.writeFloatBig(x22c_);
/* x230_ */
@ -687,10 +687,10 @@ void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
__dna_writer.writeFloatBig(x25c_);
/* x260_ */
__dna_writer.writeFloatBig(x260_);
/* x264_ */
__dna_writer.writeFloatBig(x264_);
/* x268_ */
__dna_writer.writeFloatBig(x268_);
/* x264_aimAssistHorizontalAngle */
__dna_writer.writeFloatBig(x264_aimAssistHorizontalAngle);
/* x268_aimAssistVerticalAngle */
__dna_writer.writeFloatBig(x268_aimAssistVerticalAngle);
/* x158_[0] */
__dna_writer.writeFloatBig(x158_[0]);
/* x164_[0] */
@ -803,24 +803,24 @@ void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
__dna_writer.writeFloatBig(x224_scanningFrameSenseRange);
/* x2a0_ */
__dna_writer.writeFloatBig(x2a0_);
/* x2a4_ */
__dna_writer.writeFloatBig(x2a4_);
/* x2a4_grappleSwingLength */
__dna_writer.writeFloatBig(x2a4_grappleSwingLength);
/* x2a8_grappleSwingPeriod */
__dna_writer.writeFloatBig(x2a8_grappleSwingPeriod);
/* x2ac_ */
__dna_writer.writeFloatBig(x2ac_);
/* x2ac_grapplePullSpeedMin */
__dna_writer.writeFloatBig(x2ac_grapplePullSpeedMin);
/* x2b0_ */
__dna_writer.writeFloatBig(x2b0_);
/* x2b4_ */
__dna_writer.writeFloatBig(x2b4_);
/* x2b8_ */
__dna_writer.writeFloatBig(x2b8_);
/* x2bc_ */
__dna_writer.writeFloatBig(x2bc_);
/* x2c0_ */
__dna_writer.writeFloatBig(x2c0_);
/* x2c4_ */
__dna_writer.writeFloatBig(x2c4_);
/* x2b4_maxGrappleLockedTurnAlignDistance */
__dna_writer.writeFloatBig(x2b4_maxGrappleLockedTurnAlignDistance);
/* x2b8_grapplePullSpeedProportion */
__dna_writer.writeFloatBig(x2b8_grapplePullSpeedProportion);
/* x2bc_grapplePullSpeedMax */
__dna_writer.writeFloatBig(x2bc_grapplePullSpeedMax);
/* x2c0_grappleLookCenterSpeed */
__dna_writer.writeFloatBig(x2c0_grappleLookCenterSpeed);
/* x2c4_maxGrappleTurnSpeed */
__dna_writer.writeFloatBig(x2c4_maxGrappleTurnSpeed);
/* x2c8_grappleJumpForce */
__dna_writer.writeFloatBig(x2c8_grappleJumpForce);
/* x2cc_grappleReleaseTime */
@ -830,7 +830,7 @@ void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
/* x2d4_ */
__dna_writer.writeBool(x2d4_);
/* x2d5_ */
__dna_writer.writeBool(x2d5_);
__dna_writer.writeBool(x2d5_invertGrappleTurn);
/* x2d8_ */
__dna_writer.writeFloatBig(x2d8_);
/* x2dc_ */
@ -1013,10 +1013,10 @@ void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
/* xa4_[7] */
xa4_[7] = __dna_docin.readFloat("xa4_");
}
/* xc4_hardLandingVelocityThreshold */
xc4_hardLandingVelocityThreshold = __dna_docin.readFloat("xc4_hardLandingVelocityThreshold");
/* xc8_ */
xc8_ = __dna_docin.readFloat("xc8_");
/* xc4_normalGravAccel */
xc4_normalGravAccel = __dna_docin.readFloat("xc4_normalGravAccel");
/* xc8_fluidGravAccel */
xc8_fluidGravAccel = __dna_docin.readFloat("xc8_fluidGravAccel");
/* xcc_ */
xcc_ = __dna_docin.readFloat("xcc_");
/* xd0_ */
@ -1125,10 +1125,10 @@ void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
x22a_25_ = __dna_docin.readBool("x22a_25_");
/* x22a_26_firingCancelsCameraPitch */
x22a_26_firingCancelsCameraPitch = __dna_docin.readBool("x22a_26_firingCancelsCameraPitch");
/* x22a_27_ */
x22a_27_ = __dna_docin.readBool("x22a_27_");
/* x22a_28_ */
x22a_28_ = __dna_docin.readBool("x22a_28_");
/* x22a_27_assistedAimingIgnoreHorizontal */
x22a_27_assistedAimingIgnoreHorizontal = __dna_docin.readBool("x22a_27_assistedAimingIgnoreHorizontal");
/* x22a_28_assistedAimingIgnoreVertical */
x22a_28_assistedAimingIgnoreVertical = __dna_docin.readBool("x22a_28_assistedAimingIgnoreVertical");
/* x22c_ */
x22c_ = __dna_docin.readFloat("x22c_");
/* x230_ */
@ -1157,10 +1157,10 @@ void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
x25c_ = __dna_docin.readFloat("x25c_");
/* x260_ */
x260_ = __dna_docin.readFloat("x260_");
/* x264_ */
x264_ = __dna_docin.readFloat("x264_");
/* x268_ */
x268_ = __dna_docin.readFloat("x268_");
/* x264_aimAssistHorizontalAngle */
x264_aimAssistHorizontalAngle = __dna_docin.readFloat("x264_aimAssistHorizontalAngle");
/* x268_aimAssistVerticalAngle */
x268_aimAssistVerticalAngle = __dna_docin.readFloat("x268_aimAssistVerticalAngle");
/* x158_ */
size_t __x158_Count;
if (auto v = __dna_docin.enterSubVector("x158_", __x158_Count))
@ -1318,24 +1318,24 @@ void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
x224_scanningFrameSenseRange = __dna_docin.readFloat("x224_scanningFrameSenseRange");
/* x2a0_ */
x2a0_ = __dna_docin.readFloat("x2a0_");
/* x2a4_ */
x2a4_ = __dna_docin.readFloat("x2a4_");
/* x2a4_grappleSwingLength */
x2a4_grappleSwingLength = __dna_docin.readFloat("x2a4_grappleSwingLength");
/* x2a8_grappleSwingPeriod */
x2a8_grappleSwingPeriod = __dna_docin.readFloat("x2a8_grappleSwingPeriod");
/* x2ac_ */
x2ac_ = __dna_docin.readFloat("x2ac_");
/* x2ac_grapplePullSpeedMin */
x2ac_grapplePullSpeedMin = __dna_docin.readFloat("x2ac_grapplePullSpeedMin");
/* x2b0_ */
x2b0_ = __dna_docin.readFloat("x2b0_");
/* x2b4_ */
x2b4_ = __dna_docin.readFloat("x2b4_");
/* x2b8_ */
x2b8_ = __dna_docin.readFloat("x2b8_");
/* x2bc_ */
x2bc_ = __dna_docin.readFloat("x2bc_");
/* x2c0_ */
x2c0_ = __dna_docin.readFloat("x2c0_");
/* x2c4_ */
x2c4_ = __dna_docin.readFloat("x2c4_");
/* x2b4_maxGrappleLockedTurnAlignDistance */
x2b4_maxGrappleLockedTurnAlignDistance = __dna_docin.readFloat("x2b4_maxGrappleLockedTurnAlignDistance");
/* x2b8_grapplePullSpeedProportion */
x2b8_grapplePullSpeedProportion = __dna_docin.readFloat("x2b8_grapplePullSpeedProportion");
/* x2bc_grapplePullSpeedMax */
x2bc_grapplePullSpeedMax = __dna_docin.readFloat("x2bc_grapplePullSpeedMax");
/* x2c0_grappleLookCenterSpeed */
x2c0_grappleLookCenterSpeed = __dna_docin.readFloat("x2c0_grappleLookCenterSpeed");
/* x2c4_maxGrappleTurnSpeed */
x2c4_maxGrappleTurnSpeed = __dna_docin.readFloat("x2c4_maxGrappleTurnSpeed");
/* x2c8_grappleJumpForce */
x2c8_grappleJumpForce = __dna_docin.readFloat("x2c8_grappleJumpForce");
/* x2cc_grappleReleaseTime */
@ -1345,7 +1345,7 @@ void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
/* x2d4_ */
x2d4_ = __dna_docin.readBool("x2d4_");
/* x2d5_ */
x2d5_ = __dna_docin.readBool("x2d5_");
x2d5_invertGrappleTurn = __dna_docin.readBool("x2d5_");
/* x2d8_ */
x2d8_ = __dna_docin.readFloat("x2d8_");
/* x2dc_ */
@ -1522,10 +1522,10 @@ void CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout) const
/* xa4_[7] */
__dna_docout.writeFloat("xa4_", xa4_[7]);
}
/* xc4_hardLandingVelocityThreshold */
__dna_docout.writeFloat("xc4_hardLandingVelocityThreshold", xc4_hardLandingVelocityThreshold);
/* xc8_ */
__dna_docout.writeFloat("xc8_", xc8_);
/* xc4_normalGravAccel */
__dna_docout.writeFloat("xc4_normalGravAccel", xc4_normalGravAccel);
/* xc8_fluidGravAccel */
__dna_docout.writeFloat("xc8_fluidGravAccel", xc8_fluidGravAccel);
/* xcc_ */
__dna_docout.writeFloat("xcc_", xcc_);
/* xd0_ */
@ -1634,10 +1634,10 @@ void CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout) const
__dna_docout.writeBool("x22a_25_", x22a_25_);
/* x22a_26_firingCancelsCameraPitch */
__dna_docout.writeBool("x22a_26_firingCancelsCameraPitch", x22a_26_firingCancelsCameraPitch);
/* x22a_27_ */
__dna_docout.writeBool("x22a_27_", x22a_27_);
/* x22a_28_ */
__dna_docout.writeBool("x22a_28_", x22a_28_);
/* x22a_27_assistedAimingIgnoreHorizontal */
__dna_docout.writeBool("x22a_27_assistedAimingIgnoreHorizontal", x22a_27_assistedAimingIgnoreHorizontal);
/* x22a_28_assistedAimingIgnoreVertical */
__dna_docout.writeBool("x22a_28_assistedAimingIgnoreVertical", x22a_28_assistedAimingIgnoreVertical);
/* x22c_ */
__dna_docout.writeFloat("x22c_", x22c_);
/* x230_ */
@ -1666,10 +1666,10 @@ void CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout) const
__dna_docout.writeFloat("x25c_", x25c_);
/* x260_ */
__dna_docout.writeFloat("x260_", x260_);
/* x264_ */
__dna_docout.writeFloat("x264_", x264_);
/* x268_ */
__dna_docout.writeFloat("x268_", x268_);
/* x264_aimAssistHorizontalAngle */
__dna_docout.writeFloat("x264_aimAssistHorizontalAngle", x264_aimAssistHorizontalAngle);
/* x268_aimAssistVerticalAngle */
__dna_docout.writeFloat("x268_aimAssistVerticalAngle", x268_aimAssistVerticalAngle);
/* x158_ */
if (auto v = __dna_docout.enterSubVector("x158_"))
{
@ -1818,24 +1818,24 @@ void CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout) const
__dna_docout.writeFloat("x224_scanningFrameSenseRange", x224_scanningFrameSenseRange);
/* x2a0_ */
__dna_docout.writeFloat("x2a0_", x2a0_);
/* x2a4_ */
__dna_docout.writeFloat("x2a4_", x2a4_);
/* x2a4_grappleSwingLength */
__dna_docout.writeFloat("x2a4_grappleSwingLength", x2a4_grappleSwingLength);
/* x2a8_grappleSwingPeriod */
__dna_docout.writeFloat("x2a8_grappleSwingPeriod", x2a8_grappleSwingPeriod);
/* x2ac_ */
__dna_docout.writeFloat("x2ac_", x2ac_);
/* x2ac_grapplePullSpeedMin */
__dna_docout.writeFloat("x2ac_grapplePullSpeedMin", x2ac_grapplePullSpeedMin);
/* x2b0_ */
__dna_docout.writeFloat("x2b0_", x2b0_);
/* x2b4_ */
__dna_docout.writeFloat("x2b4_", x2b4_);
/* x2b8_ */
__dna_docout.writeFloat("x2b8_", x2b8_);
/* x2bc_ */
__dna_docout.writeFloat("x2bc_", x2bc_);
/* x2c0_ */
__dna_docout.writeFloat("x2c0_", x2c0_);
/* x2c4_ */
__dna_docout.writeFloat("x2c4_", x2c4_);
/* x2b4_maxGrappleLockedTurnAlignDistance */
__dna_docout.writeFloat("x2b4_maxGrappleLockedTurnAlignDistance", x2b4_maxGrappleLockedTurnAlignDistance);
/* x2b8_grapplePullSpeedProportion */
__dna_docout.writeFloat("x2b8_grapplePullSpeedProportion", x2b8_grapplePullSpeedProportion);
/* x2bc_grapplePullSpeedMax */
__dna_docout.writeFloat("x2bc_grapplePullSpeedMax", x2bc_grapplePullSpeedMax);
/* x2c0_grappleLookCenterSpeed */
__dna_docout.writeFloat("x2c0_grappleLookCenterSpeed", x2c0_grappleLookCenterSpeed);
/* x2c4_maxGrappleTurnSpeed */
__dna_docout.writeFloat("x2c4_maxGrappleTurnSpeed", x2c4_maxGrappleTurnSpeed);
/* x2c8_grappleJumpForce */
__dna_docout.writeFloat("x2c8_grappleJumpForce", x2c8_grappleJumpForce);
/* x2cc_grappleReleaseTime */
@ -1845,7 +1845,7 @@ void CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout) const
/* x2d4_ */
__dna_docout.writeBool("x2d4_", x2d4_);
/* x2d4_ */
__dna_docout.writeBool("x2d5_", x2d5_);
__dna_docout.writeBool("x2d5_", x2d5_invertGrappleTurn);
/* x2d8_ */
__dna_docout.writeFloat("x2d8_", x2d8_);
/* x2dc_ */
@ -1913,8 +1913,8 @@ void CTweakPlayer::FixupValues()
x244_ = zeus::degToRad(x244_);
x248_ = zeus::degToRad(x248_);
x250_ = zeus::degToRad(x250_);
x264_ = zeus::degToRad(x264_);
x268_ = zeus::degToRad(x268_);
x264_aimAssistHorizontalAngle = zeus::degToRad(x264_aimAssistHorizontalAngle);
x268_aimAssistVerticalAngle = zeus::degToRad(x268_aimAssistVerticalAngle);
x17c_ = zeus::degToRad(x17c_);
x184_ = zeus::degToRad(x184_);
x188_ = zeus::degToRad(x188_);
@ -1925,7 +1925,7 @@ void CTweakPlayer::FixupValues()
x1f0_ = zeus::degToRad(x1f0_);
x1f4_ = zeus::degToRad(x1f4_);
x2b0_ = zeus::degToRad(x2b0_);
x2c0_ = zeus::degToRad(x2c0_);
x2c0_grappleLookCenterSpeed = zeus::degToRad(x2c0_grappleLookCenterSpeed);
x280_ = zeus::degToRad(x280_);
x284_ = zeus::degToRad(x284_);
x290_ = zeus::degToRad(x290_);

View File

@ -17,8 +17,8 @@ struct CTweakPlayer : ITweakPlayer
Value<float> x64_[8];
Value<float> x84_[8];
Value<float> xa4_[8];
Value<float> xc4_hardLandingVelocityThreshold;
Value<float> xc8_;
Value<float> xc4_normalGravAccel;
Value<float> xc8_fluidGravAccel;
Value<float> xcc_;
Value<float> xd0_;
Value<float> xd4_;
@ -116,8 +116,8 @@ struct CTweakPlayer : ITweakPlayer
Value<bool> x22a_24_ : 1;
Value<bool> x22a_25_ : 1;
Value<bool> x22a_26_firingCancelsCameraPitch : 1;
Value<bool> x22a_27_ : 1;
Value<bool> x22a_28_ : 1;
Value<bool> x22a_27_assistedAimingIgnoreHorizontal : 1;
Value<bool> x22a_28_assistedAimingIgnoreVertical : 1;
Value<float> x22c_;
Value<float> x230_;
Value<float> x234_;
@ -132,8 +132,8 @@ struct CTweakPlayer : ITweakPlayer
Value<float> x258_;
Value<float> x25c_;
Value<float> x260_;
Value<float> x264_;
Value<float> x268_;
Value<float> x264_aimAssistHorizontalAngle;
Value<float> x268_aimAssistVerticalAngle;
Value<float> x26c_playerHeight;
Value<float> x270_playerXYHalfExtent;
Value<float> x274_;
@ -148,20 +148,20 @@ struct CTweakPlayer : ITweakPlayer
Value<float> x298_;
Value<float> x29c_;
Value<float> x2a0_;
Value<float> x2a4_;
Value<float> x2a4_grappleSwingLength;
Value<float> x2a8_grappleSwingPeriod;
Value<float> x2ac_;
Value<float> x2ac_grapplePullSpeedMin;
Value<float> x2b0_;
Value<float> x2b4_;
Value<float> x2b8_;
Value<float> x2bc_;
Value<float> x2c0_;
Value<float> x2c4_;
Value<float> x2b4_maxGrappleLockedTurnAlignDistance;
Value<float> x2b8_grapplePullSpeedProportion;
Value<float> x2bc_grapplePullSpeedMax;
Value<float> x2c0_grappleLookCenterSpeed;
Value<float> x2c4_maxGrappleTurnSpeed;
Value<float> x2c8_grappleJumpForce;
Value<float> x2cc_grappleReleaseTime;
Value<atUint32> x2d0_grappleJumpMode;
Value<bool> x2d4_;
Value<bool> x2d5_;
Value<bool> x2d5_invertGrappleTurn;
Value<float> x2d8_;
Value<float> x2dc_;
Value<float> x2e0_;
@ -179,7 +179,8 @@ struct CTweakPlayer : ITweakPlayer
float GetX54() const { return x44_[4]; }
float GetX58() const { return x44_[5]; }
float GetX5C() const { return x44_[6]; }
float GetHardLandingVelocityThreshold() const { return xc4_hardLandingVelocityThreshold; }
float GetNormalGravAccel() const { return xc4_normalGravAccel; }
float GetFluidGravAccel() const { return xc8_fluidGravAccel; }
float GetHudLagAmount() const { return x138_hudLagAmount; }
float GetOrbitNormalDistance() const { return x180_orbitNormalDistance; }
uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
@ -197,15 +198,27 @@ struct CTweakPlayer : ITweakPlayer
bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; }
bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; }
bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; }
bool GetAssistedAimingIgnoreHorizontal() const { return x22a_27_assistedAimingIgnoreHorizontal; }
bool GetAssistedAimingIgnoreVertical() const { return x22a_28_assistedAimingIgnoreVertical; }
float GetAimAssistHorizontalAngle() const { return x264_aimAssistHorizontalAngle; }
float GetAimAssistVerticalAngle() const { return x268_aimAssistVerticalAngle; }
float GetPlayerHeight() const { return x26c_playerHeight; }
float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
float GetX274() const { return x274_; }
float GetX278() const { return x278_; }
float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; }
float GetGrappleSwingLength() const { return x2a4_grappleSwingLength; }
float GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; }
float GetGrapplePullSpeedMin() const { return x2ac_grapplePullSpeedMin; }
float GetMaxGrappleLockedTurnAlignDistance() const { return x2b4_maxGrappleLockedTurnAlignDistance; }
float GetGrapplePullSpeedProportion() const { return x2b8_grapplePullSpeedProportion; }
float GetGrapplePullSpeedMax() const { return x2bc_grapplePullSpeedMax; }
float GetGrappleLookCenterSpeed() const { return x2c0_grappleLookCenterSpeed; }
float GetMaxGrappleTurnSpeed() const { return x2c4_maxGrappleTurnSpeed; }
float GetGrappleJumpForce() const { return x2c8_grappleJumpForce; }
float GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; }
uint32_t GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
bool InvertGrappleTurn() const { return x2d5_invertGrappleTurn; }
float GetX124() const { return x134_; }
float GetX184() const { return x184_; }
float GetX1fc() const { return x1fc_; }

View File

@ -248,7 +248,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ||
player->GetOrbitState() == CPlayer::EPlayerOrbitState::Five ||
player->GetGrappleState() == CPlayer::EGrappleState::Zero ||
player->GetGrappleState() == CPlayer::EGrappleState::None ||
mgr.GetGameState() == CStateManager::EGameState::SoftPaused ||
mgr.GetCameraManager()->IsInCinematicCamera())
{

View File

@ -27,7 +27,7 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, co
SetCoefficientOfRestitutionModifier(0.5f);
SetCallTouch(false);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::NoStaticCollision}));
}
CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, const zeus::CVector3f& boxSize,
@ -39,12 +39,12 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, co
, x25c_owner(uid2)
, x260_boxSize(boxSize)
, x280_aaboxPrimitive(new CCollidableAABox(zeus::CAABox(-0.5f * boxSize, 0.5f * boxSize),
CMaterialList(EMaterialTypes::Solid, EMaterialTypes::StaticCollision)))
CMaterialList(EMaterialTypes::Solid, EMaterialTypes::NoStaticCollision)))
{
SetCoefficientOfRestitutionModifier(0.5f);
SetCallTouch(false);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::NoStaticCollision}));
}
CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bool active, float radius, float mass)
@ -54,13 +54,13 @@ CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bo
, x258_primitiveType(EPrimitiveType::Sphere)
, x25c_owner(uid2)
, x284_spherePrimitive(new CCollidableSphere(zeus::CSphere(zeus::CVector3f::skZero, radius),
CMaterialList(EMaterialTypes::StaticCollision, EMaterialTypes::Solid)))
CMaterialList(EMaterialTypes::NoStaticCollision, EMaterialTypes::Solid)))
, x288_sphereRadius(radius)
{
SetCoefficientOfRestitutionModifier(0.5f);
SetCallTouch(false);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::StaticCollision}));
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::NoStaticCollision}));
}
void CCollisionActor::Accept(IVisitor& visitor) { visitor.Visit(this); }

View File

@ -102,7 +102,7 @@ void CGameCollision::MoveAndCollide(CStateManager& mgr, CPhysicsActor& actor, fl
mgr.BuildColliderList(useColliderList, actor, zeus::CAABox(motionVol.min - 1.f, motionVol.max + 1.f));
CAreaCollisionCache cache(motionVol);
if (actor.GetCollisionPrimitive()->GetPrimType() != FOURCC('OBTG') &&
!actor.GetMaterialFilter().GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
!actor.GetMaterialFilter().GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision))
{
BuildAreaCollisionCache(mgr, cache);
zeus::CVector3f pos = actor.GetCollisionPrimitive()->CalculateAABox(actor.GetPrimitiveTransform()).center();
@ -434,12 +434,24 @@ float CGameCollision::GetMinExtentForCollisionPrimitive(const CCollisionPrimitiv
return 1.f;
}
bool CGameCollision::DetectCollisionBoolean(CStateManager& mgr, const CCollisionPrimitive& prim,
const zeus::CTransform& xf, const CMaterialFilter& filter,
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
{
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
DetectStaticCollisionBoolean(mgr, prim, xf, filter))
return true;
if (DetectDynamicCollisionBoolean(prim, xf, nearList, mgr))
return true;
return false;
}
bool CGameCollision::DetectCollisionBoolean_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
const CMaterialFilter& filter,
const rstl::reserved_vector<TUniqueId, 1024>& nearList)
{
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision) &&
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision) &&
DetectStaticCollisionBoolean_Cached(mgr, cache, prim, xf, filter))
return true;
if (DetectDynamicCollisionBoolean(prim, xf, nearList, mgr))
@ -552,7 +564,7 @@ bool CGameCollision::DetectCollision_Cached(CStateManager& mgr, CAreaCollisionCa
{
idOut = kInvalidUniqueId;
bool ret = false;
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision))
if (DetectStaticCollision_Cached(mgr, cache, prim, xf, filter, infoList))
ret = true;
@ -574,7 +586,7 @@ bool CGameCollision::DetectCollision_Cached_Moving(CStateManager& mgr, CAreaColl
TUniqueId& idOut, CCollisionInfo& infoOut, double& d)
{
idOut = kInvalidUniqueId;
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::StaticCollision))
if (!filter.GetExcludeList().HasMaterial(EMaterialTypes::NoStaticCollision))
{
if (CGameCollision::DetectStaticCollision_Cached_Moving(mgr, cache, prim, xf, filter, dir, infoOut, d))
return true;

View File

@ -63,6 +63,9 @@ public:
const zeus::CVector3f& dir, float mag, const CMaterialFilter& filter);
static void BuildAreaCollisionCache(CStateManager& mgr, CAreaCollisionCache& cache);
static float GetMinExtentForCollisionPrimitive(const CCollisionPrimitive& prim);
static bool DetectCollisionBoolean(CStateManager& mgr, const CCollisionPrimitive& prim,
const zeus::CTransform& xf, const CMaterialFilter& filter,
const rstl::reserved_vector<TUniqueId, 1024>& nearList);
static bool DetectCollisionBoolean_Cached(CStateManager& mgr, CAreaCollisionCache& cache,
const CCollisionPrimitive& prim, const zeus::CTransform& xf,
const CMaterialFilter& filter,

View File

@ -45,7 +45,7 @@ enum class EMaterialTypes
Projectile = 35,
Bomb = 36,
GroundCollider = 37,
StaticCollision = 38,
NoStaticCollision = 38,
Scannable = 39,
Target = 40,
Orbit = 41,

View File

@ -101,8 +101,15 @@ public:
void AddValue(const T& t)
{
if (this->size() < N)
{
this->push_back(t);
}
else
{
this->pop_back();
this->insert(this->begin(), t);
}
}
rstl::optional_object<T> GetAverage() const
{

View File

@ -25,7 +25,7 @@ public:
};
private:
CModelData x0_modelData;
zeus::CTransform x220_;
zeus::CTransform x220_xf;
EArmState x334_animState;
union
{
@ -38,9 +38,10 @@ private:
};
public:
CGrappleArm(const zeus::CVector3f& vec);
explicit CGrappleArm(const zeus::CVector3f& vec);
void AsyncLoadSuit(CStateManager& mgr);
void SetX220(const zeus::CTransform& xf) { x220_ = xf; }
void SetTransform(const zeus::CTransform& xf) { x220_xf = xf; }
const zeus::CTransform& GetTransform() const { return x220_xf; }
void SetAnimState(EArmState state);
EArmState GetAnimState() const { return x334_animState; }
bool BeamActive() const { return x3b2_25_beamActive; }

View File

@ -23,6 +23,18 @@ class CActorLights;
class CGunController;
struct CModelFlags;
class CStateManager;
class CWeaponDescription;
class CVelocityInfo
{
friend class CGunWeapon;
rstl::reserved_vector<zeus::CVector3f, 2> x0_vel;
rstl::reserved_vector<bool, 2> x1c_;
rstl::reserved_vector<float, 2> x24_;
public:
const zeus::CVector3f& GetVelocity(int i) const { return x0_vel[i]; }
};
class CGunWeapon
{
public:
@ -37,9 +49,14 @@ protected:
zeus::CVector3f x4_;
TToken<CAnimCharacterSet> x104_gunCharacter;
TToken<CAnimCharacterSet> x13c_armCharacter;
rstl::reserved_vector<TCachedToken<CWeaponDescription>, 2> x144_weapons;
TToken<CGenDescription> x160_xferEffect;
rstl::reserved_vector<TCachedToken<CGenDescription>, 2> x16c_muzzleEffects;
rstl::reserved_vector<TCachedToken<CGenDescription>, 2> x188_secondaryEffects;
EWeaponType x1c0_weaponType;
TUniqueId x1c4_uid;
EMaterialTypes x1c8_matType;
CVelocityInfo x1d0_velInfo;
CPlayerState::EBeamId x200_beamId;
public:
CGunWeapon(ResId ancsId, EWeaponType type, TUniqueId uid, EMaterialTypes, const zeus::CVector3f& vec);
@ -61,6 +78,7 @@ public:
virtual void Load(bool) {}
virtual void Unload(CStateManager&) {}
virtual bool IsLoaded() const {return false;}
const CVelocityInfo& GetVelocityInfo() const { return x1d0_velInfo; }
};
}

View File

@ -61,4 +61,11 @@ void CPlayerGun::CancelFiring(CStateManager& mgr)
}
float CPlayerGun::GetBeamVelocity() const
{
if (x72c_currentBeam->IsLoaded())
return x72c_currentBeam->GetVelocityInfo().GetVelocity(x330_chargeWeaponIdx).y;
return 10.f;
}
}

View File

@ -80,7 +80,7 @@ private:
u32 x324_ = 4;
u32 x328_ = 0x2000;
u32 x32c_ = 0;
u32 x330_ = 0;
u32 x330_chargeWeaponIdx = 0;
u32 x334_ = 0;
u32 x338_ = 0;
u32 x33c_ = 0;
@ -114,7 +114,7 @@ private:
zeus::CTransform x3e8_xf;
zeus::CTransform x418_;
zeus::CTransform x448_;
zeus::CTransform x478_;
zeus::CTransform x478_assistAimXf;
zeus::CTransform x4a8_;
zeus::CTransform x4d8_;
zeus::CTransform x508_;
@ -222,11 +222,13 @@ public:
u32 GetPendingSelectedBeam() const { return x314_pendingSelectedBeam; }
const CGunMorph& GetGunMorph() const { return x678_morph; }
void SetTransform(const zeus::CTransform& xf) { x3e8_xf = xf; }
void SetAssistAimTransform(const zeus::CTransform& xf) { x478_assistAimXf = xf; }
CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
void DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr);
void ProcessInput(const CFinalInput& input, CStateManager& mgr);
void ResetIdle(CStateManager& mgr);
void CancelFiring(CStateManager& mgr);
float GetBeamVelocity() const;
};
}

View File

@ -17,14 +17,16 @@ class CGrappleParameters
float x20_i;
float x24_j;
float x28_k;
bool x2c_l;
bool x2c_lockSwingTurn;
public:
CGrappleParameters(float a, float b, float c, float d,
float e, float f, float g, float h,
float i, float j, float k, bool l)
float i, float j, float k, bool lockSwingTurn)
: x0_a(a), x4_b(b), x8_c(c), xc_d(d),
x10_e(e), x14_f(f), x18_g(g), x1c_h(h),
x20_i(i), x24_j(j), x28_k(k), x2c_l(l) {}
x20_i(i), x24_j(j), x28_k(k), x2c_lockSwingTurn(lockSwingTurn) {}
bool GetLockSwingTurn() const { return x2c_lockSwingTurn; }
};
}

View File

@ -68,7 +68,7 @@ CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox&
SetInertiaTensorScalar(xe8_mass);
x1f4_lastNonCollidingState = GetMotionState();
x490_gun->SetTransform(x34_transform);
x490_gun->GetGrappleArm().SetX220(x34_transform);
x490_gun->GetGrappleArm().SetTransform(x34_transform);
InitializeBallTransition();
zeus::CAABox ballTransAABB = x64_modelData->GetBounds();
@ -379,7 +379,7 @@ void CPlayer::TakeDamage(bool significant, const zeus::CVector3f& location,
}
}
if (x3b8_grappleState != EGrappleState::Zero)
if (x3b8_grappleState != EGrappleState::None)
BreakGrapple(EPlayerOrbitRequest::Eleven, mgr);
}
@ -878,7 +878,7 @@ void CPlayer::Freeze(CStateManager& stateMgr, ResId steamTxtr, u16 sfx, ResId ic
CPhysicsActor::Stop();
ClearForcesAndTorques();
if (x3b8_grappleState != EGrappleState::Zero)
if (x3b8_grappleState != EGrappleState::None)
BreakGrapple(EPlayerOrbitRequest::Ten, stateMgr);
else
SetOrbitRequest(EPlayerOrbitRequest::Ten, stateMgr);
@ -979,7 +979,7 @@ void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CState
{
if (x258_movementState != EPlayerMovementState::Falling)
{
float hardThres = 30.f * 2.f * -g_tweakPlayer->GetHardLandingVelocityThreshold();
float hardThres = 30.f * 2.f * -g_tweakPlayer->GetNormalGravAccel();
hardThres = (hardThres != 0.f) ? hardThres * std::sqrt(hardThres) : 0.f;
float landVol = zeus::clamp(95.f, 1.6f * -x794_.z + 95.f, 127.f) / 127.f;
u16 landSfx;
@ -1409,12 +1409,12 @@ void CPlayer::UpdateGunState(const CFinalInput& input, CStateManager& mgr)
bool needsDraw = false;
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) ||
ControlMapper::GetDigitalInput(ControlMapper::ECommands::MissileOrPowerBomb, input) ||
x3b8_grappleState == EGrappleState::Zero ||
x3b8_grappleState == EGrappleState::None ||
(g_tweakPlayer->GetGunButtonTogglesHolster() &&
ControlMapper::GetPressInput(ControlMapper::ECommands::ToggleHolster, input)))
needsDraw = true;
if (x3b8_grappleState == EGrappleState::Zero &&
if (x3b8_grappleState == EGrappleState::None &&
(mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan ||
mgr.GetPlayerState()->GetTransitioningVisor() == CPlayerState::EPlayerVisor::Scan ))
needsDraw = false;
@ -1581,12 +1581,96 @@ void CPlayer::UpdateGunTransform(const zeus::CVector3f& gunPos, CStateManager& m
void CPlayer::UpdateAssistedAiming(const zeus::CTransform& xf, const CStateManager& mgr)
{
zeus::CTransform assistXf = xf;
if (TCastToConstPtr<CActor> target = mgr.GetObjectById(x3f4_aimTarget))
{
zeus::CVector3f gunToTarget = x480_assistedTargetAim - xf.origin;
zeus::CVector3f gunToTargetFlat = gunToTarget;
gunToTargetFlat.z = 0.f;
float gunToTargetFlatMag = gunToTargetFlat.magnitude();
zeus::CVector3f gunDirFlat = xf.basis[1];
gunDirFlat.z = 0.f;
float gunDirFlatMag = gunDirFlat.magnitude();
if (gunToTargetFlat.canBeNormalized() && gunDirFlat.canBeNormalized())
{
gunToTargetFlat = gunToTargetFlat / gunToTargetFlatMag;
gunDirFlat = gunDirFlat / gunDirFlatMag;
float vAngleDelta = std::atan2(gunToTarget.z, gunToTargetFlatMag) -
std::atan2(xf.basis[1].z, gunDirFlatMag);
bool hasVAngleDelta = true;
if (!x9c6_27_aimingAtProjectile && std::fabs(vAngleDelta) > g_tweakPlayer->GetAimAssistVerticalAngle())
{
if (g_tweakPlayer->GetAssistedAimingIgnoreVertical())
{
vAngleDelta = 0.f;
hasVAngleDelta = false;
}
else if (vAngleDelta > 0.f)
{
vAngleDelta = g_tweakPlayer->GetAimAssistVerticalAngle();
}
else
{
vAngleDelta = -g_tweakPlayer->GetAimAssistVerticalAngle();
}
}
bool targetToLeft = gunDirFlat.cross(gunToTargetFlat).z > 0.f;
float hAngleDelta = std::acos(zeus::clamp(-1.f, gunDirFlat.dot(gunToTargetFlat), 1.f));
bool hasHAngleDelta = true;
if (!x9c6_27_aimingAtProjectile && std::fabs(hAngleDelta) > g_tweakPlayer->GetAimAssistHorizontalAngle())
{
hAngleDelta = g_tweakPlayer->GetAimAssistHorizontalAngle();
if (g_tweakPlayer->GetAssistedAimingIgnoreHorizontal())
{
hAngleDelta = 0.f;
hasHAngleDelta = false;
}
}
if (targetToLeft)
hAngleDelta = -hAngleDelta;
if (!hasVAngleDelta || !hasHAngleDelta)
{
vAngleDelta = 0.f;
hAngleDelta = 0.f;
}
gunToTarget.x = std::sin(hAngleDelta) * std::cos(vAngleDelta);
gunToTarget.y = std::cos(hAngleDelta) * std::cos(vAngleDelta);
gunToTarget.z = std::sin(vAngleDelta);
gunToTarget = xf.rotate(gunToTarget);
assistXf = zeus::lookAt(zeus::CVector3f::skZero, gunToTarget, zeus::CVector3f::skUp);
}
}
x490_gun->SetAssistAimTransform(assistXf);
}
void CPlayer::UpdateAimTargetPrediction(const zeus::CTransform& xf, const CStateManager& mgr)
{
if (x3f4_aimTarget != kInvalidUniqueId)
{
if (TCastToConstPtr<CActor> target = mgr.GetObjectById(x3f4_aimTarget))
{
x9c6_27_aimingAtProjectile = TCastToConstPtr<CGameProjectile>(target);
zeus::CVector3f instantTarget = target->GetAimPosition(mgr, 0.f);
zeus::CVector3f gunToTarget = instantTarget - xf.origin;
float timeToTarget = gunToTarget.magnitude() / x490_gun->GetBeamVelocity();
zeus::CVector3f predictTarget = target->GetAimPosition(mgr, timeToTarget);
zeus::CVector3f predictOffset = predictTarget - instantTarget;
x3f8_targetAimPosition = instantTarget;
if (predictOffset.magnitude() < 0.1f)
x404_aimTargetAverage.AddValue(zeus::CVector3f::skZero);
else
x404_aimTargetAverage.AddValue(predictOffset);
if (auto avg = x404_aimTargetAverage.GetAverage())
x480_assistedTargetAim = instantTarget + *avg;
else
x480_assistedTargetAim = predictTarget;
}
}
}
void CPlayer::ResetAimTargetPrediction(TUniqueId target)
@ -1621,11 +1705,268 @@ void CPlayer::HolsterGun(CStateManager& mgr)
ResetAimTargetPrediction(kInvalidUniqueId);
}
void CPlayer::UpdateGrappleArmTransform(const zeus::CVector3f&, CStateManager& mgr, float) {}
void CPlayer::UpdateGrappleArmTransform(const zeus::CVector3f& offset, CStateManager& mgr, float dt)
{
zeus::CTransform armXf = x34_transform;
zeus::CVector3f armPosition = x34_transform.rotate(offset) + x34_transform.origin;
armXf.origin = armPosition;
if (x2f8_morphTransState != EPlayerMorphBallState::Unmorphed)
{
x490_gun->GetGrappleArm().SetTransform(armXf);
}
else if (!x490_gun->GetGrappleArm().IsArmMoving())
{
zeus::CVector3f lookDir = x34_transform.basis[1];
zeus::CVector3f armToTarget = x490_gun->GetGrappleArm().GetTransform().basis[1];
if (lookDir.canBeNormalized())
{
lookDir.normalize();
if (x3b8_grappleState != EGrappleState::None)
{
if (TCastToPtr<CActor> target = mgr.ObjectById(x310_orbitTargetId))
{
armToTarget = target->GetTranslation() - armPosition;
zeus::CVector3f armToTargetFlat = armToTarget;
armToTargetFlat.z = 0.f;
if (armToTarget.canBeNormalized())
armToTarget.normalize();
if (armToTargetFlat.canBeNormalized() && x3b8_grappleState != EGrappleState::Firing)
{
zeus::CQuaternion adjRot =
zeus::CQuaternion::lookAt(armToTargetFlat.normalized(), lookDir, 2.f * M_PIF);
armToTarget = adjRot.transform(armToTarget);
if (x3bc_grappleSwingTimer >= 0.25f * g_tweakPlayer->GetGrappleSwingPeriod() &&
x3bc_grappleSwingTimer < 0.75f * g_tweakPlayer->GetGrappleSwingPeriod())
armToTarget = x490_gun->GetGrappleArm().GetTransform().basis[1];
}
}
}
armXf = zeus::lookAt(zeus::CVector3f::skZero, armToTarget, zeus::CVector3f::skUp);
armXf.origin = armPosition;
x490_gun->GetGrappleArm().SetTransform(armXf);
}
}
}
void CPlayer::ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float) {}
float CPlayer::GetGravity() const
{
if (!g_GameState->GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit) &&
CheckSubmerged())
return g_tweakPlayer->GetFluidGravAccel();
if (x37c_sidewaysDashing)
return -100.f;
return g_tweakPlayer->GetNormalGravAccel();
}
bool CPlayer::ValidateFPPosition(const zeus::CVector3f& pos, CStateManager& mgr) { return false; }
void CPlayer::ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float dt)
{
if (TCastToPtr<CScriptGrapplePoint> point = mgr.ObjectById(x310_orbitTargetId))
{
switch (x3b8_grappleState)
{
case EGrappleState::Pull:
{
zeus::CVector3f playerToPoint = point->GetTranslation() - GetTranslation();
if (playerToPoint.canBeNormalized())
{
zeus::CVector3f playerToSwingLow = point->GetTranslation() +
zeus::CVector3f(0.f, 0.f, -g_tweakPlayer->GetGrappleSwingLength()) - GetTranslation();
if (playerToSwingLow.canBeNormalized())
{
float distToSwingLow = playerToSwingLow.magnitude();
playerToSwingLow.normalize();
float timeToLow =
zeus::clamp(-1.f, distToSwingLow / g_tweakPlayer->GetGrapplePullSpeedProportion(), 1.f);
float pullSpeed = timeToLow * (g_tweakPlayer->GetGrapplePullSpeedMax() -
g_tweakPlayer->GetGrapplePullSpeedMin()) + g_tweakPlayer->GetGrapplePullSpeedMin();
SetVelocityWR(playerToSwingLow * pullSpeed);
if (distToSwingLow < g_tweakPlayer->GetMaxGrappleLockedTurnAlignDistance())
{
x3b8_grappleState = EGrappleState::Swinging;
x3bc_grappleSwingTimer = 0.25f * g_tweakPlayer->GetGrappleSwingPeriod();
x3d8_grappleJumpTimeout = 0.f;
x9c6_28_aligningGrappleSwingTurn = point->GetGrappleParameters().GetLockSwingTurn();
}
else
{
CMotionState mState = PredictMotion(dt);
zeus::CVector3f lookDirFlat = x34_transform.basis[1];
lookDirFlat.z = 0.f;
zeus::CVector3f newPlayerToPointFlat =
point->GetTranslation() - (GetTranslation() + mState.x0_translation);
newPlayerToPointFlat.z = 0.f;
if (lookDirFlat.canBeNormalized())
lookDirFlat.normalize();
if (newPlayerToPointFlat.canBeNormalized())
newPlayerToPointFlat.normalize();
float lookToPointAngle =
std::acos(zeus::clamp(-1.f, lookDirFlat.dot(newPlayerToPointFlat), 1.f));
if (lookToPointAngle > 0.001f)
{
float deltaAngle = dt * g_tweakPlayer->GetGrappleLookCenterSpeed();
if (lookToPointAngle >= deltaAngle)
{
zeus::CVector3f leftDirFlat(lookDirFlat.y, -lookDirFlat.x, 0.f);
if (leftDirFlat.canBeNormalized())
leftDirFlat.normalize();
if (newPlayerToPointFlat.dot(leftDirFlat) >= 0.f)
deltaAngle = -deltaAngle;
RotateToOR(zeus::CQuaternion::fromAxisAngle(zeus::CVector3f::skUp, deltaAngle), dt);
}
else if (std::fabs(lookToPointAngle - M_PIF) > 0.001f)
{
RotateToOR(zeus::CQuaternion::shortestRotationArc(lookDirFlat,
newPlayerToPointFlat), dt);
}
}
else
{
SetAngularVelocityWR(zeus::CAxisAngle::sIdentity);
x174_torque = zeus::CAxisAngle::sIdentity;
}
}
}
else
{
x3b8_grappleState = EGrappleState::Swinging;
x3bc_grappleSwingTimer = 0.25f * g_tweakPlayer->GetGrappleSwingPeriod();
x3d8_grappleJumpTimeout = 0.f;
}
}
break;
}
case EGrappleState::Swinging:
{
float turnAngleSpeed = zeus::degToRad(g_tweakPlayer->GetMaxGrappleTurnSpeed());
if (g_tweakPlayer->InvertGrappleTurn())
turnAngleSpeed *= -1.f;
zeus::CVector3f pointToPlayer = GetTranslation() - point->GetTranslation();
float pointToPlayerZProj =
zeus::clamp(-1.f, std::fabs(pointToPlayer.z / pointToPlayer.magnitude()), 1.f);
bool enableTurn = false;
if (!point->GetGrappleParameters().GetLockSwingTurn())
{
if (ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input) > 0.05f)
{
enableTurn = true;
turnAngleSpeed *= -ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input);
}
if (ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input) > 0.05f)
{
enableTurn = true;
turnAngleSpeed *= ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input);
}
}
else if (x9c6_28_aligningGrappleSwingTurn)
{
enableTurn = true;
}
x3bc_grappleSwingTimer += dt;
if (x3bc_grappleSwingTimer > g_tweakPlayer->GetGrappleSwingPeriod())
x3bc_grappleSwingTimer -= g_tweakPlayer->GetGrappleSwingPeriod();
zeus::CVector3f swingAxis = x3c0_grappleSwingAxis;
if (x3bc_grappleSwingTimer < 0.5f * g_tweakPlayer->GetGrappleSwingPeriod())
swingAxis *= zeus::CVector3f::skNegOne;
float pullSpeed = std::fabs(zeus::clamp(-1.f,
std::cos(2.f * M_PIF * (x3bc_grappleSwingTimer / g_tweakPlayer->GetGrappleSwingPeriod()) +
(M_PIF / 2.f)), 1.f)) * g_tweakPlayer->GetGrapplePullSpeedMin();
zeus::CVector3f pullVec = pointToPlayer.normalized().cross(swingAxis) * pullSpeed;
pullVec += pointToPlayer * zeus::clamp(-1.f, (pointToPlayer.magnitude() -
g_tweakPlayer->GetGrappleSwingLength()) /
g_tweakPlayer->GetGrappleSwingLength(), 1.f) * -32.f * pointToPlayerZProj;
zeus::CVector3f backupVel = x138_velocity;
SetVelocityWR(pullVec);
zeus::CTransform backupXf = x34_transform;
CMotionState predMotion = PredictMotion(dt);
zeus::CVector3f newPos = x34_transform.origin + predMotion.x0_translation;
if (ValidateFPPosition(newPos, mgr))
{
if (enableTurn)
{
zeus::CQuaternion turnRot;
turnRot.rotateZ(turnAngleSpeed * dt);
if (point->GetGrappleParameters().GetLockSwingTurn() && x9c6_28_aligningGrappleSwingTurn)
{
zeus::CVector3f pointDir = point->GetTransform().basis[1].normalized();
zeus::CVector3f playerDir = x34_transform.basis[1].normalized();
float playerPointProj = zeus::clamp(-1.f, playerDir.dot(pointDir), 1.f);
if (std::fabs(playerPointProj) == 1.f)
x9c6_28_aligningGrappleSwingTurn = false;
if (playerPointProj < 0.f)
{
playerPointProj = -playerPointProj;
pointDir = -pointDir;
}
float turnAngleAdj = std::acos(playerPointProj) * dt;
turnRot = zeus::CQuaternion::lookAt(playerDir, pointDir, turnAngleAdj);
}
if (pointToPlayer.magSquared() > 0.04f)
{
zeus::CVector3f pointToPlayerFlat = pointToPlayer;
pointToPlayerFlat.z = 0.f;
zeus::CVector3f playerToGrapplePlane =
point->GetTranslation() + turnRot.transform(pointToPlayerFlat) - GetTranslation();
if (playerToGrapplePlane.canBeNormalized())
pullVec += playerToGrapplePlane / dt;
}
zeus::CVector3f swingAxisBackup = x3c0_grappleSwingAxis;
x3c0_grappleSwingAxis = turnRot.transform(x3c0_grappleSwingAxis);
x3c0_grappleSwingAxis.normalize();
zeus::CVector3f swingForward(-x3c0_grappleSwingAxis.y, x3c0_grappleSwingAxis.x, 0.f);
x34_transform =
zeus::CTransform(x3c0_grappleSwingAxis, swingForward, zeus::CVector3f::skUp, GetTranslation());
xe4_27_ = true;
xe4_28_ = true;
xe4_29_ = true;
SetVelocityWR(pullVec);
if (!ValidateFPPosition(GetTranslation(), mgr))
{
x3c0_grappleSwingAxis = swingAxisBackup;
x34_transform = backupXf;
xe4_27_ = true;
xe4_28_ = true;
xe4_29_ = true;
SetVelocityWR(backupVel);
}
}
}
else
{
BreakGrapple(EPlayerOrbitRequest::Six, mgr);
}
break;
}
case EGrappleState::JumpOff:
{
zeus::CVector3f gravForce = {0.f, 0.f, GetGravity() * xe8_mass};
ApplyForceOR(gravForce, zeus::CAxisAngle::sIdentity);
break;
}
default:
break;
}
}
zeus::CVector3f newAngVel = {0.f, 0.f, 0.9f * GetAngularVelocityOR().getVector().z};
SetAngularVelocityOR(newAngVel);
}
bool CPlayer::ValidateFPPosition(const zeus::CVector3f& pos, CStateManager& mgr)
{
CMaterialFilter solidFilter = CMaterialFilter::MakeInclude({EMaterialTypes::Solid});
zeus::CAABox aabb(x2d8_.min - 1.f + pos, x2d8_.max + 1.f + pos);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildColliderList(nearList, *this, aabb);
CCollidableAABox colAABB({GetBaseBoundingBox().min + pos, GetBaseBoundingBox().max + pos}, {});
return !CGameCollision::DetectCollisionBoolean(mgr, colAABB, zeus::CTransform::Identity(), solidFilter, nearList);
}
void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
{
@ -1637,7 +1978,7 @@ void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
if (x310_orbitTargetId == kInvalidUniqueId)
{
x3b8_grappleState = EGrappleState::Zero;
x3b8_grappleState = EGrappleState::None;
AddMaterial(EMaterialTypes::GroundCollider, mgr);
return;
}
@ -1673,7 +2014,7 @@ void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
x3c0_grappleSwingAxis.normalize();
x3bc_grappleSwingTimer = 0.f;
SetOrbitTargetId(x33c_, mgr);
x3b8_grappleState = EGrappleState::Two;
x3b8_grappleState = EGrappleState::Pull;
x33c_ = kInvalidUniqueId;
x490_gun->GetGrappleArm().GrappleBeamConnected();
}
@ -1702,8 +2043,8 @@ void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
HolsterGun(mgr);
switch (x3b8_grappleState)
{
case EGrappleState::One:
case EGrappleState::Three:
case EGrappleState::Firing:
case EGrappleState::Swinging:
switch (g_tweakPlayer->GetGrappleJumpMode())
{
case 0:
@ -1742,8 +2083,8 @@ void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
}
break;
}
case EGrappleState::Zero:
x3b8_grappleState = EGrappleState::One;
case EGrappleState::None:
x3b8_grappleState = EGrappleState::Firing;
x490_gun->GetGrappleArm().Activate(true);
break;
default:
@ -1776,7 +2117,7 @@ void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
switch (g_tweakPlayer->GetGrappleJumpMode())
{
case 0:
if (x3b8_grappleState == EGrappleState::Four)
if (x3b8_grappleState == EGrappleState::JumpOff)
{
x3d8_grappleJumpTimeout -= input.DeltaTime();
if (x3d8_grappleJumpTimeout <= 0.f)
@ -1791,16 +2132,16 @@ void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
case 1:
switch (x3b8_grappleState)
{
case EGrappleState::Three:
case EGrappleState::Swinging:
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) &&
x3d8_grappleJumpTimeout <= 0.f)
{
x3d8_grappleJumpTimeout = g_tweakPlayer->GetGrappleReleaseTime();
x3b8_grappleState = EGrappleState::Four;
x3b8_grappleState = EGrappleState::JumpOff;
ApplyGrappleJump(mgr);
}
break;
case EGrappleState::Four:
case EGrappleState::JumpOff:
x3d8_grappleJumpTimeout -= input.DeltaTime();
if (x3d8_grappleJumpTimeout <= 0.f)
{
@ -1810,8 +2151,8 @@ void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr)
PreventFallingCameraPitch();
}
break;
case EGrappleState::One:
case EGrappleState::Two:
case EGrappleState::Firing:
case EGrappleState::Pull:
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input))
BreakGrapple(EPlayerOrbitRequest::Zero, mgr);
break;
@ -1870,7 +2211,7 @@ void CPlayer::BeginGrapple(zeus::CVector3f& vec, CStateManager& mgr)
x3c0_grappleSwingAxis.normalize();
x3bc_grappleSwingTimer = 0.f;
SetOrbitState(EPlayerOrbitState::Five, mgr);
x3b8_grappleState = EGrappleState::Two;
x3b8_grappleState = EGrappleState::Pull;
RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
}
}
@ -1879,17 +2220,17 @@ void CPlayer::BreakGrapple(EPlayerOrbitRequest req, CStateManager& mgr)
{
x294_jumpCameraPitchTimer = 0.f;
x29c_spaceJumpCameraPitchTimer = 0.f;
if (g_tweakPlayer->GetGrappleJumpMode() == 2 && x3b8_grappleState == EGrappleState::Three)
if (g_tweakPlayer->GetGrappleJumpMode() == 2 && x3b8_grappleState == EGrappleState::Swinging)
{
ApplyGrappleJump(mgr);
PreventFallingCameraPitch();
}
SetOrbitRequest(req, mgr);
x3b8_grappleState = EGrappleState::Zero;
x3b8_grappleState = EGrappleState::None;
AddMaterial(EMaterialTypes::GroundCollider, mgr);
x490_gun->GetGrappleArm().SetAnimState(CGrappleArm::EArmState::Eight);
if (!InGrappleJumpCooldown() && x3b8_grappleState != EGrappleState::Four)
if (!InGrappleJumpCooldown() && x3b8_grappleState != EGrappleState::JumpOff)
DrawGun(mgr);
}
@ -2517,7 +2858,7 @@ bool CPlayer::CFailsafeTest::Passes() const
if (posMag >= 1.f / 30.f && posMag >= minVelMag / 30.f)
test1 = false;
if (!notEqualStates && x0_stateSamples[0] == EInputState::StartingJump)
if (notEqualStates == 0 && x0_stateSamples[0] == EInputState::StartingJump)
{
float inputMag = (inputAABB.max - inputAABB.min).magnitude();
zeus::CAABox inputFrom0AABB(inputAABB);
@ -2552,7 +2893,7 @@ void CPlayer::IncrementPhazon()
bool CPlayer::CheckSubmerged() const
{
if (!xe6_24_fluidCounter)
if (xe6_24_fluidCounter == 0)
return false;
return x828_waterLevelOnPlayer >= (x2f8_morphTransState == EPlayerMorphBallState::Morphed ?
@ -2563,7 +2904,7 @@ void CPlayer::UpdateSubmerged(CStateManager& mgr)
{
x82c_inLava = false;
x828_waterLevelOnPlayer = 0.f;
if (xe6_24_fluidCounter)
if (xe6_24_fluidCounter != 0)
{
if (TCastToPtr<CScriptWater> water = mgr.ObjectById(xc4_fluidId))
{

View File

@ -143,12 +143,11 @@ public:
enum class EGrappleState
{
Zero,
One,
Two,
Three,
Four,
Five
None,
Firing,
Pull,
Swinging,
JumpOff
};
enum class EGunHolsterState
@ -246,7 +245,7 @@ private:
std::vector<TUniqueId> x364_offScreenOrbitObjects;
bool x374_ = false;
float x378_ = 0.f;
bool x37c_ = false;
bool x37c_sidewaysDashing = false;
float x380_ = 0.f;
float x384_ = 0.f;
float x388_ = 0.f;
@ -261,7 +260,7 @@ private:
float x3ac_scanningTime = 0.f;
float x3b0_ = 0.f;
TUniqueId x3b4_scanningObject = kInvalidUniqueId;
EGrappleState x3b8_grappleState = EGrappleState::Zero;
EGrappleState x3b8_grappleState = EGrappleState::None;
float x3bc_grappleSwingTimer = 0.f;
zeus::CVector3f x3c0_grappleSwingAxis = zeus::CVector3f::skRight;
float x3cc_ = 0.f;
@ -372,7 +371,7 @@ private:
bool x9c6_25_ : 1;
bool x9c6_26_ : 1;
bool x9c6_27_aimingAtProjectile : 1;
bool x9c6_28_ : 1;
bool x9c6_28_aligningGrappleSwingTurn : 1;
bool x9c6_29_disableInput : 1;
bool x9c6_30_newScanScanning : 1;
bool x9c6_31_overrideRadarRadius : 1;
@ -496,6 +495,7 @@ public:
EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
EPlayerMorphBallState GetMorphballTransitionState() const { return x2f8_morphTransState; }
void UpdateGrappleArmTransform(const zeus::CVector3f&, CStateManager& mgr, float);
float GetGravity() const;
void ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float);
bool ValidateFPPosition(const zeus::CVector3f& pos, CStateManager& mgr);
void UpdateGrappleState(const CFinalInput& input, CStateManager& mgr);

View File

@ -15,6 +15,7 @@ public:
bool active, const CGrappleParameters& params);
void Accept(IVisitor& visitor);
const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; }
};
}

View File

@ -31,7 +31,7 @@ CScriptPlatform::CScriptPlatform(TUniqueId uid, const std::string& name, const C
{
CActor::SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
CMaterialList(EMaterialTypes::Solid),
CMaterialList(EMaterialTypes::StaticCollision, EMaterialTypes::Twenty, EMaterialTypes::Platform)));
CMaterialList(EMaterialTypes::NoStaticCollision, EMaterialTypes::Twenty, EMaterialTypes::Platform)));
if (x304_treeGroupContainer)
x314_treeGroup = std::make_unique<CCollidableOBBTreeGroup>(x304_treeGroupContainer->GetObj(), x68_material);
}

View File

@ -60,6 +60,109 @@ ForwardIt binary_find(ForwardIt first, ForwardIt last, const T& value, GetKey ge
first = std::lower_bound(first, last, value, comp);
return (!(first == last) && !(value < getkey(*first))) ? first : last;
}
#if 0
template <typename _CharTp>
class basic_string
{
struct COWData
{
uint32_t x0_capacity;
uint32_t x4_refCount;
_CharTp x8_data[];
};
const _CharTp* x0_ptr;
COWData* x4_cow;
uint32_t x8_size;
void internal_allocate(int size)
{
x4_cow = reinterpret_cast<COWData*>(new uint8_t[size * sizeof(_CharTp) + 8]);
x0_ptr = x4_cow->x8_data;
x4_cow->x0_capacity = uint32_t(size);
x4_cow->x4_refCount = 1;
}
static const _CharTp _EmptyString;
public:
struct literal_t {};
basic_string(literal_t, const _CharTp* data)
{
x0_ptr = data;
x4_cow = nullptr;
const _CharTp* it = data;
while (*it)
++it;
x8_size = uint32_t((it - data) / sizeof(_CharTp));
}
basic_string(const basic_string& str)
{
x0_ptr = str.x0_ptr;
x4_cow = str.x4_cow;
x8_size = str.x8_size;
if (x4_cow)
++x4_cow->x4_refCount;
}
basic_string(const _CharTp* data, int size)
{
if (size <= 0 && !data)
{
x0_ptr = &_EmptyString;
x4_cow = nullptr;
x8_size = 0;
return;
}
const _CharTp* it = data;
uint32_t len = 0;
while (*it)
{
if (size != -1 && len >= size)
break;
++it;
++len;
}
internal_allocate(len + 1);
x8_size = len;
for (int i = 0; i < len; ++i)
x4_cow->x8_data[i] = data[i];
x4_cow->x8_data[len] = 0;
}
~basic_string()
{
if (x4_cow && --x4_cow->x4_refCount == 0)
delete[] x4_cow;
}
};
template <>
const char basic_string<char>::_EmptyString = 0;
template <>
const wchar_t basic_string<wchar_t>::_EmptyString = 0;
typedef basic_string<wchar_t> wstring;
typedef basic_string<char> string;
wstring wstring_l(const wchar_t* data)
{
return wstring(wstring::literal_t(), data);
}
string string_l(const char* data)
{
return string(string::literal_t(), data);
}
#endif
}
#endif // __RSTL_HPP__

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Subproject commit 204ddd5adf94822abafb25eb0771ddf2a2fa2f65
Subproject commit d56b3d0d8b598f522ee25b8fb461ef5426044eea