mirror of https://github.com/AxioDL/metaforce.git
More AutoMapper imps (CMapArea and CMappableObject)
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df4ce27240
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4541234706
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@ -1266,17 +1266,27 @@ bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath
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targetMSet.head.addMaterialEndOff(endOff);
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}
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for (const hecl::ProjectPath& path : texPaths)
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texPaths.reserve(mset.size()*4);
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for (const Mesh::Material& mat : mset)
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{
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const hecl::SystemString& relPath = path.getRelativePath();
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/* TODO: incorporate hecl hashes */
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size_t search = relPath.find(_S("TXTR_"));
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if (search != hecl::SystemString::npos)
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targetMSet.head.addTexture(relPath.c_str() + search + 5);
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else
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LogDNACommon.report(logvisor::Fatal, "unable to get hash from path");
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for (const hecl::ProjectPath& path : mat.texs)
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{
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bool found = false;
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for (const hecl::ProjectPath& ePath : texPaths)
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{
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if (path == ePath)
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{
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found = true;
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break;
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}
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}
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if (!found)
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texPaths.push_back(path);
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}
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}
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for (const hecl::ProjectPath& path : texPaths)
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targetMSet.head.addTexture(path);
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size_t secSz = targetMSet.binarySize(0);
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size_t secSz32 = ROUND_UP_32(secSz);
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@ -1 +1,54 @@
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#include "CMapArea.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CMappableObject.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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CMapArea::CMapArea(CInputStream& in, u32 size)
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: x0_magic(in.readUint32()),
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x4_version(in.readUint32Big()),
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x8_(in.readUint32Big()),
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xc_(in.readUint32Big()),
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x10_box(zeus::CAABox::ReadBoundingBoxBig(in)),
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x28_mappableObjCount(in.readUint32Big()),
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x2c_vertexCount(in.readUint32Big()),
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x30_surfaceCount(in.readUint32Big()),
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x34_size(size - 52)
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{
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x44_buf.reset(new u8[x34_size]);
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in.readUBytesToBuf(x44_buf.get(), x34_size);
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PostConstruct();
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}
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void CMapArea::PostConstruct()
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{
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x38_moStart = x44_buf.get();
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x3c_vertexStart = x38_moStart + (x28_mappableObjCount * 0x50);
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x40_surfaceStart = x40_surfaceStart + (x2c_vertexCount * 12);
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for (u32 i = 0, j=0 ; i<x28_mappableObjCount ; ++i, j += 0x50)
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(reinterpret_cast<CMappableObject*>(x38_moStart + j))->PostConstruct(x44_buf.get());
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#if __BYTE_ORDER__ != __ORDER_BIG_ENDIAN__
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u8* tmp = x3c_vertexStart;
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for (u32 i = 0 ; i<(x2c_vertexCount*3) ; ++i)
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{
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u32* fl = reinterpret_cast<u32*>(x3c_vertexStart + i);
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*fl = SBIG(*fl);
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tmp += 4;
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}
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#endif
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for (u32 i = 0, j = 0 ; i<x30_surfaceCount ; ++i, j += 32)
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(reinterpret_cast<CMapAreaSurface*>(x40_surfaceStart + j))->PostConstruct(x44_buf.get());
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}
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CFactoryFnReturn FMapAreaFactory(const SObjectTag& objTag, CInputStream& in, const CVParamTransfer&)
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{
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u32 size = g_ResFactory->ResourceSize(objTag);
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return TToken<CMapArea>::GetIObjObjectFor(std::unique_ptr<CMapArea>
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(new CMapArea(in, size)));
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}
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}
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@ -2,6 +2,7 @@
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#define __URDE_CMAPAREA_HPP__
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#include "RetroTypes.hpp"
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#include "CResFactory.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CVector3f.hpp"
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@ -20,8 +21,21 @@ public:
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};
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private:
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u32 x0_magic;
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u32 x4_version;
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u32 x8_;
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u32 xc_;
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zeus::CAABox x10_box;
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u32 x28_mappableObjCount;
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u32 x2c_vertexCount;
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u32 x30_surfaceCount;
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u32 x34_size;
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u8* x38_moStart;
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u8* x3c_vertexStart;
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u32 x40_surfaceStart;
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std::unique_ptr<u8[]> x44_buf;
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public:
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CMapArea(CInputStream&, uint);
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CMapArea(CInputStream&, u32);
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void PostConstruct();
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bool GetIsVisibleToAutoMapper(bool, bool) const;
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zeus::CVector3f GetAreaCenterPoint() const;
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@ -33,5 +47,7 @@ public:
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u32 GetNumSurfaces() const;
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};
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CFactoryFnReturn FMapAreaFactory(const SObjectTag& objTag, CInputStream& in, const CVParamTransfer&);
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}
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#endif // __URDE_CMAPAREA_HPP__
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@ -90,7 +90,7 @@ public:
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u32 GetNumAreas() const;
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void GetLoadedMapArea(s32) const;
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void GetMapArea(s32) const;
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void IsMapAreaInBFSInfoVector(const CMapWorld::CMapAreaData*, const std::vector<CMapAreaBFSInfo>&) const;
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void IsMapAreaInBFSInfoVector(const CMapAreaData*, const std::vector<CMapAreaBFSInfo>&) const;
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void SetWhichMapAreasLoaded(const IWorld&, int start, int count);
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bool IsMapAreasStreaming() const;
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void MoveMapAreaToList(CMapAreaData*, EMapAreaList);
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@ -1,15 +1,67 @@
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#include "CMappableObject.hpp"
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#include "GameGlobalObjects.hpp"
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#include "ITweakAutoMapper.hpp"
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namespace urde
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{
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const zeus::CVector3f CMappableObject::skDoorVerts[8] = {};
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zeus::CTransform CMappableObject::AdjustTransformForType()
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{
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/* TODO - Phil: Finish this */
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float doorCenterX = g_tweakAutoMapper->GetDoorCenter().x;
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float doorCenterY = g_tweakAutoMapper->GetDoorCenter().y;
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if (x0_ == EMappableObjectType::BigDoor1)
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{
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}
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else if (x0_ == EMappableObjectType::BigDoor2)
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{
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}
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else if (x0_ == EMappableObjectType::IceDoorCeiling || x0_ == EMappableObjectType::WaveDoorCeiling
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|| x0_ == EMappableObjectType::Eleven)
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{
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}
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else if (x0_ == EMappableObjectType::IceDoorCeiling || x0_ == EMappableObjectType::WaveDoorFloor
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|| x0_ == EMappableObjectType::Twelve)
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{
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}
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else if (EMappableObjectType(u32(x0_) - u32(EMappableObjectType::IceDoorFloor2)) <= EMappableObjectType::ShieldDoor
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|| x0_ == EMappableObjectType::Fifteen)
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{
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}
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return x10_;
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}
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void CMappableObject::PostConstruct(const void *)
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{
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#if __BYTE_ORDER__!= __ORDER_BIG_ENDIAN__
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x0_ = EMappableObjectType(SBIG(u32(x0_)));
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x4_ = SBIG(x4_);
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x8_ = SBIG(x8_);
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xc_ = SBIG(xc_);
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for (u32 i = 0 ; i<3 ; i++)
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{
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for (u32 j = 0 ; j<4 ; j++)
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{
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u32* tmp = reinterpret_cast<u32*>(&x10_.basis.m[i][j]);
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*tmp = SBIG(*tmp);
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}
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}
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#endif
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x10_.origin.x = x10_.basis.m[0][3];
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x10_.origin.y = x10_.basis.m[1][3];
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x10_.origin.z = x10_.basis.m[2][3];
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x10_.basis.transpose();
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x10_ = AdjustTransformForType();
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}
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void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks)
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{
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const zeus::CVector3f& center = tweaks.GetDoorCenter();
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/* Ugly hack, but necessary */
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zeus::CVector3f* doorVerts = (zeus::CVector3f*)CMappableObject::skDoorVerts;
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zeus::CVector3f* doorVerts = const_cast<zeus::CVector3f*>(&CMappableObject::skDoorVerts[0]);
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/* Wrap door verts around -Z to build surface */
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doorVerts[0].assign( -center.z, -center.y, 0.f);
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doorVerts[1].assign( -center.z, -center.y, 2.f * center.x);
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@ -9,6 +9,7 @@ namespace urde
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{
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class CStateManager;
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class ITweakAutoMapper;
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class CMappableObject
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{
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public:
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IceDoorFloor = 8,
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WaveDoorCeiling = 9,
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WaveDoorFloor = 10,
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Eleven = 11,
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Twelve = 12,
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IceDoorFloor2 = 13,
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WaveDoorFloor2 = 14,
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Fifteen = 15,
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DownArrowYellow = 27, /* Maintenance Tunnel */
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UpArrowYellow = 28, /* Phazon Processing Center */
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DownArrowGreen = 29, /* Elevator A */
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@ -41,6 +45,12 @@ public:
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private:
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static const zeus::CVector3f skDoorVerts[8];
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EMappableObjectType x0_;
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u32 x4_;
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TEditorId x8_;
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u32 xc_;
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zeus::CTransform x10_;
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zeus::CTransform AdjustTransformForType();
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public:
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void PostConstruct(const void*);
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const zeus::CTransform& GetTransform() const;
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@ -3,6 +3,7 @@
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#include "../DataSpec/DNACommon/Tweaks/ITweakGame.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
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#include "AutoMapper/ITweakAutoMapper.hpp"
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namespace urde
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{
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@ -19,6 +20,7 @@ extern class CBooRenderer* g_Renderer;
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extern DataSpec::ITweakGame* g_tweakGame;
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extern DataSpec::ITweakPlayer* g_tweakPlayer;
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extern DataSpec::ITweakPlayerControl* g_tweakPlayerControl;
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extern ITweakAutoMapper* g_tweakAutoMapper;
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}
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@ -9,10 +9,12 @@ CPVSBounds::CPVSBounds(CInputStream& in)
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u32 CPVSBounds::GetBoundsFileSize()
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{
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return 0;
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}
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bool CPVSBounds::PointInBounds(const zeus::CVector3f&) const
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{
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return false;
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}
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}
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