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CGameState: Make use of std::array where applicable

This commit is contained in:
Lioncash
2020-03-29 20:54:29 -04:00
parent 24fe7ec499
commit 45ea19040d
2 changed files with 8 additions and 5 deletions

View File

@@ -143,8 +143,9 @@ CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx) : x20c_saveFileIdx
x9c_transManager = std::make_shared<CWorldTransManager>();
x228_25_initPowerupsAtFirstSpawn = true;
for (u32 i = 0; i < 128; i++)
x0_[i] = stream.ReadEncoded(8);
for (bool& value : x0_) {
value = stream.ReadEncoded(8) != 0;
}
stream.ReadEncoded(32);
x228_24_hardMode = stream.ReadEncoded(1);
@@ -206,8 +207,9 @@ void CGameState::WriteBackupBuf() {
}
void CGameState::PutTo(CBitStreamWriter& writer) {
for (u32 i = 0; i < 128; i++)
writer.WriteEncoded(x0_[i], 8);
for (const bool value : x0_) {
writer.WriteEncoded(u32(value), 8);
}
writer.WriteEncoded(CBasics::ToWiiTime(std::chrono::system_clock::now()) / CBasics::TICKS_PER_SECOND, 32);
writer.WriteEncoded(x228_24_hardMode, 1);