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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-15 01:26:08 +00:00

Various imps

This commit is contained in:
2016-04-22 13:22:45 -07:00
parent 2260632ac6
commit 4615f37f59
36 changed files with 536 additions and 144 deletions

View File

@@ -3,6 +3,8 @@
#include "CEntity.hpp"
#include "zeus/zeus.hpp"
#include "Collision/CMaterialList.hpp"
#include "Character/CModelData.hpp"
namespace urde
{
@@ -12,12 +14,6 @@ enum class ECollisionResponseType
Unknown12 = 0xC,
};
enum class EMaterialTypes
{
};
class CModelData;
class CMaterialList;
class CActorParameters;
class CWeaponMode;
class CHealthInfo;
@@ -35,51 +31,88 @@ protected:
};
zeus::CTransform x34_transform;
float x40_unknown;
float x50_unknown;
float x60_unknown;
u32 x68_unknown;
u32 x6c_unknown;
bool xd0_b0_flags : 1;
bool xd0_b1_flags : 1;
bool xd0_b2_flags : 1;
std::unique_ptr<CModelData> x64_modelData;
CMaterialList x68_;
CMaterialList x70_;
union
{
struct
{
bool xe4_27_ : 1;
bool xe4_28_ : 1;
bool xe4_29_ : 1;
bool xe5_0_opaque : 1;
bool xe5_26_muted : 1;
bool xe5_27_useInSortedLists : 1;
bool xe5_28_callTouch : 1;
};
u32 dummy1 = 0;
};
union
{
struct
{
bool xe7_29_ : 1;
};
u32 dummy2 = 0;
};
public:
CActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
const zeus::CTransform&, const CModelData&, const CMaterialList&,
const zeus::CTransform&, CModelData&&, const CMaterialList&,
const CActorParameters&, TUniqueId);
virtual void Accept(IVisitor&);
virtual void Accept(IVisitor&) /*= 0*/;
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
virtual void SetActive(bool active)
{
xe4_27_ = true;
xe4_28_ = true;
xe4_29_ = true;
xe7_29_ = true;
CEntity::SetActive(active);
}
virtual zeus::CVector3f GetAimPosition(const CStateManager&, float)
{ return zeus::CVector3f(x40_unknown, x50_unknown, x60_unknown); }
{ return x34_transform.m_origin; }
virtual bool ValidAimTarget() { return true; }
virtual bool ValidOrbitTarget() { return true; }
virtual bool GetOrbitDistanceCheck() { return true; }
virtual zeus::CVector3f GetOrbitPosition()
{ return zeus::CVector3f(x40_unknown, x50_unknown, x60_unknown); }
{ return x34_transform.m_origin; }
virtual ECollisionResponseType GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int) { return ECollisionResponseType::Unknown12; }
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&){}
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&){ }
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&){ }
void RemoveMaterial(EMaterialTypes, CStateManager&){ }
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&){ }
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&){}
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&){ }
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&){ }
void AddMaterial(EMaterialTypes, CStateManager&){ }
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, CStateManager&);
virtual void SetActive(bool active)
void SetCallTouch(bool callTouch)
{
//xd0_flags |= (Unknown5 | Unknown6 | Unknown7);
CEntity::SetActive(active);
xe5_28_callTouch = callTouch;
}
virtual void SetCallTouch(bool callTouch)
bool GetCallTouch() const
{
//xd1_flags = Unknown6
return xe5_28_callTouch;
}
void SetUseInSortedList(bool use)
{
xe5_27_useInSortedLists = use;
}
bool GetUseInSortedLists() const
{
return xe5_27_useInSortedLists;
}
};
}