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Metal CElementGen shaders implemented
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@@ -49,7 +49,7 @@ class ViewManager : public Specter::IViewManager
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boo::SWindowRect windowRect = m_vm.m_mainWindow->getWindowFrame();
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float aspect = windowRect.size[0] / float(windowRect.size[1]);
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pshag::CGraphics::SetPerspective(55.0, aspect, 0.001f, 1000.f);
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gfxQ->clearTarget(false, true);
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//gfxQ->clearTarget(false, true);
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m_vm.m_partGen->Render();
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}
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}
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