OS X fixes

This commit is contained in:
Jack Andersen 2015-11-29 17:41:53 -10:00
parent 11dfa963b5
commit 46916d6fac
2 changed files with 10 additions and 9 deletions

View File

@ -437,7 +437,8 @@ void TextView::draw(boo::IGraphicsCommandQueue* gfxQ)
}
gfxQ->setShaderDataBinding(m_shaderBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
gfxQ->drawInstances(0, 4, m_glyphs.size());
if (m_glyphs.size())
gfxQ->drawInstances(0, 4, m_glyphs.size());
}

View File

@ -145,12 +145,12 @@ void View::System::init(boo::ID3DDataFactory* factory)
" return tex.Sample(samp, vtf.uv);\n"
"}\n";
boo::VertexElementDescriptor vdescs[] =
boo::VertexElementDescriptor solidvdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_solidVtxFmt = factory->newVertexFormat(2, vdescs);
m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
ComPtr<ID3DBlob> vertBlob;
ComPtr<ID3DBlob> fragBlob;
@ -159,12 +159,12 @@ void View::System::init(boo::ID3DDataFactory* factory)
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::VertexElementDescriptor vdescs[] =
boo::VertexElementDescriptor texvdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
m_texVtxFmt = factory->newVertexFormat(2, vdescs);
m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
vertBlob.Reset();
fragBlob.Reset();
@ -249,23 +249,23 @@ void View::System::init(boo::MetalDataFactory* factory)
" return tex.sample(samp, vtf.uv);\n"
"}\n";
boo::VertexElementDescriptor vdescs[] =
boo::VertexElementDescriptor solidvdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_solidVtxFmt = factory->newVertexFormat(2, vdescs);
m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::VertexElementDescriptor vdescs[] =
boo::VertexElementDescriptor texvdescs[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
m_texVtxFmt = factory->newVertexFormat(2, vdescs);
m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
m_texShader = factory->newShaderPipeline(TexVS, TexFS, m_texVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,