mirror of https://github.com/AxioDL/metaforce.git
OS X fixes
This commit is contained in:
parent
11dfa963b5
commit
46916d6fac
|
@ -437,7 +437,8 @@ void TextView::draw(boo::IGraphicsCommandQueue* gfxQ)
|
|||
}
|
||||
gfxQ->setShaderDataBinding(m_shaderBinding);
|
||||
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
|
||||
gfxQ->drawInstances(0, 4, m_glyphs.size());
|
||||
if (m_glyphs.size())
|
||||
gfxQ->drawInstances(0, 4, m_glyphs.size());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -145,12 +145,12 @@ void View::System::init(boo::ID3DDataFactory* factory)
|
|||
" return tex.Sample(samp, vtf.uv);\n"
|
||||
"}\n";
|
||||
|
||||
boo::VertexElementDescriptor vdescs[] =
|
||||
boo::VertexElementDescriptor solidvdescs[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
|
||||
};
|
||||
m_solidVtxFmt = factory->newVertexFormat(2, vdescs);
|
||||
m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
|
||||
|
||||
ComPtr<ID3DBlob> vertBlob;
|
||||
ComPtr<ID3DBlob> fragBlob;
|
||||
|
@ -159,12 +159,12 @@ void View::System::init(boo::ID3DDataFactory* factory)
|
|||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
false, false, false);
|
||||
|
||||
boo::VertexElementDescriptor vdescs[] =
|
||||
boo::VertexElementDescriptor texvdescs[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
m_texVtxFmt = factory->newVertexFormat(2, vdescs);
|
||||
m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
|
||||
|
||||
vertBlob.Reset();
|
||||
fragBlob.Reset();
|
||||
|
@ -249,23 +249,23 @@ void View::System::init(boo::MetalDataFactory* factory)
|
|||
" return tex.sample(samp, vtf.uv);\n"
|
||||
"}\n";
|
||||
|
||||
boo::VertexElementDescriptor vdescs[] =
|
||||
boo::VertexElementDescriptor solidvdescs[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
|
||||
};
|
||||
m_solidVtxFmt = factory->newVertexFormat(2, vdescs);
|
||||
m_solidVtxFmt = factory->newVertexFormat(2, solidvdescs);
|
||||
|
||||
m_solidShader = factory->newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
false, false, false);
|
||||
|
||||
boo::VertexElementDescriptor vdescs[] =
|
||||
boo::VertexElementDescriptor texvdescs[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
m_texVtxFmt = factory->newVertexFormat(2, vdescs);
|
||||
m_texVtxFmt = factory->newVertexFormat(2, texvdescs);
|
||||
|
||||
m_texShader = factory->newShaderPipeline(TexVS, TexFS, m_texVtxFmt, 1,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
|
|
Loading…
Reference in New Issue