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Add all entities to ImGuiEntitySupport
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@@ -40,6 +40,7 @@ private:
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void SetCollisionResultData(EDamageType dType, CRayCastResult& res, TUniqueId id);
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public:
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DEFINE_ENTITY
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CBeamProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const zeus::CTransform& xf, s32 maxLength, float beamRadius, float travelSpeed,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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