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Add all entities to ImGuiEntitySupport
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@@ -55,6 +55,7 @@ protected:
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bool x2e4_28_sendProjectileCollideMsg : 1;
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public:
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DEFINE_ENTITY
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CGameProjectile(bool active, const TToken<CWeaponDescription>&, std::string_view name, EWeaponType wType,
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const zeus::CTransform& xf, EMaterialTypes excludeMat, const CDamageInfo& dInfo, TUniqueId uid,
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TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater,
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