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Add all entities to ImGuiEntitySupport
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@@ -22,6 +22,7 @@ class CExplosion : public CEffect {
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float xf8_time = 0.f;
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public:
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DEFINE_ENTITY
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CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active, const CEntityInfo& info,
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std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
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const zeus::CColor& color);
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