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Add all entities to ImGuiEntitySupport
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@@ -20,6 +20,7 @@ private:
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bool x44_29_ : 1 = false;
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public:
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DEFINE_ENTITY
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CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
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float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
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