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Add all entities to ImGuiEntitySupport
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@@ -16,6 +16,7 @@ class CScriptBallTrigger : public CScriptTrigger {
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bool x168_25_stopPlayer : 1;
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public:
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DEFINE_ENTITY
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CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
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bool, float, float, float, const zeus::CVector3f&, bool);
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