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Add all entities to ImGuiEntitySupport
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@@ -18,6 +18,7 @@ class CScriptCameraHintTrigger : public CActor {
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bool x130_27_playerWasInside : 1 = false;
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public:
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DEFINE_ENTITY
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CScriptCameraHintTrigger(TUniqueId uid, bool active, std::string_view name,
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const CEntityInfo& info, const zeus::CVector3f& scale,
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const zeus::CTransform& xf, bool deactivateOnEnter,
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