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Add all entities to ImGuiEntitySupport
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@@ -18,6 +18,7 @@ class CScriptSpawnPoint : public CEntity {
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bool x10c_25_morphed : 1;
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public:
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DEFINE_ENTITY
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CScriptSpawnPoint(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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const rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)>& itemCounts, bool, bool, bool);
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