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Add all entities to ImGuiEntitySupport
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@@ -17,6 +17,7 @@ class CScriptSteam : public CScriptTrigger {
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float x168_ = 0.f;
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public:
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DEFINE_ENTITY
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CScriptSteam(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
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const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, ETriggerFlags flags,
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bool active, CAssetId, float, float, float, float, bool);
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