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Add all entities to ImGuiEntitySupport
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@@ -79,6 +79,7 @@ class CScriptWater : public CScriptTrigger {
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void UpdateSplashInhabitants(CStateManager& mgr);
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public:
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DEFINE_ENTITY
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CScriptWater(CStateManager& mgr, TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CAABox& box, const metaforce::CDamageInfo& dInfo,
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zeus::CVector3f& orientedForce, ETriggerFlags triggerFlags, bool thermalCold, bool allowRender,
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