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Add all entities to ImGuiEntitySupport
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@@ -168,6 +168,7 @@ private:
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void RenderBoid(const CBoid* boid, u32& drawMask, bool thermalHot, const CModelFlags& flags) const;
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public:
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DEFINE_ENTITY
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CWallCrawlerSwarm(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,
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const zeus::CVector3f& boundingBoxExtent, const zeus::CTransform& xf,
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EFlavor flavor, const CAnimRes& animRes, s32 launchAnim, s32 attractAnim,
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