mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-10 03:07:43 +00:00
CAutoMapper: Eliminate usages of const_cast
Same behavior, but makes it explicit from the interface that modifications are clearly going on from within the class.
This commit is contained in:
@@ -279,7 +279,7 @@ void CInGameGuiManager::OnNewPauseScreenState(CArchitectureQueue& archQueue) {
|
||||
x1bc_prevState = x1c0_nextState;
|
||||
}
|
||||
|
||||
void CInGameGuiManager::UpdateAutoMapper(float dt, const CStateManager& stateMgr) {
|
||||
void CInGameGuiManager::UpdateAutoMapper(float dt, CStateManager& stateMgr) {
|
||||
x38_autoMapper->Update(dt, stateMgr);
|
||||
zeus::CTransform xf =
|
||||
x148_model_automapper->GetParent()->GetWorldTransform() * x144_basewidget_automapper->GetTransform();
|
||||
|
||||
@@ -121,7 +121,7 @@ private:
|
||||
void TryReloadAreaTextures();
|
||||
bool IsInGameStateNotTransitioning() const;
|
||||
bool IsInPausedStateNotTransitioning() const;
|
||||
void UpdateAutoMapper(float dt, const CStateManager& stateMgr);
|
||||
void UpdateAutoMapper(float dt, CStateManager& stateMgr);
|
||||
void OnNewPauseScreenState(CArchitectureQueue& archQueue);
|
||||
void RefreshHudOptions();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user