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CAutoMapper: Eliminate usages of const_cast

Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
This commit is contained in:
Lioncash
2020-03-31 06:24:54 -04:00
parent 12e42ba58a
commit 47555c725b
14 changed files with 65 additions and 54 deletions

View File

@@ -279,7 +279,7 @@ void CInGameGuiManager::OnNewPauseScreenState(CArchitectureQueue& archQueue) {
x1bc_prevState = x1c0_nextState;
}
void CInGameGuiManager::UpdateAutoMapper(float dt, const CStateManager& stateMgr) {
void CInGameGuiManager::UpdateAutoMapper(float dt, CStateManager& stateMgr) {
x38_autoMapper->Update(dt, stateMgr);
zeus::CTransform xf =
x148_model_automapper->GetParent()->GetWorldTransform() * x144_basewidget_automapper->GetTransform();

View File

@@ -121,7 +121,7 @@ private:
void TryReloadAreaTextures();
bool IsInGameStateNotTransitioning() const;
bool IsInPausedStateNotTransitioning() const;
void UpdateAutoMapper(float dt, const CStateManager& stateMgr);
void UpdateAutoMapper(float dt, CStateManager& stateMgr);
void OnNewPauseScreenState(CArchitectureQueue& archQueue);
void RefreshHudOptions();