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CAutoMapper: Eliminate usages of const_cast
Same behavior, but makes it explicit from the interface that modifications are clearly going on from within the class.
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@@ -121,7 +121,7 @@ private:
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void TryReloadAreaTextures();
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bool IsInGameStateNotTransitioning() const;
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bool IsInPausedStateNotTransitioning() const;
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void UpdateAutoMapper(float dt, const CStateManager& stateMgr);
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void UpdateAutoMapper(float dt, CStateManager& stateMgr);
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void OnNewPauseScreenState(CArchitectureQueue& archQueue);
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void RefreshHudOptions();
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