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CAutoMapper: Eliminate usages of const_cast

Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
This commit is contained in:
Lioncash
2020-03-31 06:24:54 -04:00
parent 12e42ba58a
commit 47555c725b
14 changed files with 65 additions and 54 deletions

View File

@@ -314,7 +314,7 @@ CScriptDoor::EDoorOpenCondition CScriptDoor::GetDoorOpenCondition(CStateManager&
if (connArea == kInvalidAreaId)
return EDoorOpenCondition::NotReady;
const CWorld* world = mgr.GetWorld();
CWorld* world = mgr.GetWorld();
const CGameArea* area = world->GetAreaAlways(connArea);
if (!area->IsPostConstructed()) {

View File

@@ -177,7 +177,9 @@ public:
bool DoesAreaExist(TAreaId area) const;
const std::vector<std::unique_ptr<CGameArea>>& GetGameAreas() const { return x18_areas; }
CMapWorld* GetMapWorld() { return x28_mapWorld.GetObj(); }
const CMapWorld* GetMapWorld() const { return x28_mapWorld.GetObj(); }
u32 GetRelayCount() const { return x2c_relays.size(); }
CRelay GetRelay(u32 idx) const { return x2c_relays[idx]; }