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CScriptActor: Remove unused printf code
Given it's not actively used or tied into the logging system, we can get rid of this to prevent it from ever bitrotting.
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@ -110,9 +110,6 @@ void CScriptActor::Think(float dt, CStateManager& mgr) {
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MoveToOR(deltas.x0_posDelta, dt);
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MoveToOR(deltas.x0_posDelta, dt);
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}
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}
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//if (TCastToPtr<MP1::CActorContraption>(this))
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//printf("DEL %f\n", zeus::radToDeg(zeus::CEulerAngles(deltas.xc_rotDelta).z()));
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//printf("DEL %f %f %f %f\n", float(deltas.xc_rotDelta[0]), float(deltas.xc_rotDelta[1]), float(deltas.xc_rotDelta[2]), float(deltas.xc_rotDelta[3]));
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RotateToOR(deltas.xc_rotDelta, dt);
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RotateToOR(deltas.xc_rotDelta, dt);
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}
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}
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