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Add particle data binding for rendering PMUS quads
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@@ -58,9 +58,15 @@ private:
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CElementGen& m_gen;
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boo::IShaderPipeline* m_regPipeline;
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boo::IShaderPipeline* m_redToAlphaPipeline;
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CElementGenShaders(CElementGen& gen, boo::IShaderPipeline* regPipeline,
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boo::IShaderPipeline* redToAlphaPipeline)
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: m_gen(gen), m_regPipeline(regPipeline), m_redToAlphaPipeline(redToAlphaPipeline) {}
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boo::IShaderPipeline* m_regPipelinePmus;
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boo::IShaderPipeline* m_redToAlphaPipelinePmus;
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CElementGenShaders(CElementGen& gen,
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boo::IShaderPipeline* regPipeline,
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boo::IShaderPipeline* redToAlphaPipeline,
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boo::IShaderPipeline* regPipelinePmus,
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boo::IShaderPipeline* redToAlphaPipelinePmus)
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: m_gen(gen), m_regPipeline(regPipeline), m_redToAlphaPipeline(redToAlphaPipeline),
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m_regPipelinePmus(regPipelinePmus), m_redToAlphaPipelinePmus(redToAlphaPipelinePmus) {}
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public:
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static EShaderClass GetShaderClass(CElementGen& gen);
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