mirror of https://github.com/AxioDL/metaforce.git
CGrappleArm: Remove usage of const_cast in RenderXRayModel()
This is no longer necessary.
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@ -478,7 +478,7 @@ void CGrappleArm::RenderXRayModel(const CStateManager& mgr, const zeus::CTransfo
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CGraphics::SetModelMatrix(modelXf * zeus::CTransform::Scale(x0_grappleArmModel->GetScale()));
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// CGraphics::DisableAllLights();
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// g_Renderer->SetAmbientColor(zeus::skWhite);
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CSkinnedModel& model = const_cast<CSkinnedModel&>(*x50_grappleArmSkeletonModel->GetAnimationData()->GetModelData());
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CSkinnedModel& model = *x50_grappleArmSkeletonModel->GetAnimationData()->GetModelData();
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model.GetModelInst()->ActivateLights({CLight::BuildLocalAmbient({}, zeus::skWhite)});
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x0_grappleArmModel->GetAnimationData()->Render(model, flags, std::nullopt, nullptr);
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// g_Renderer->SetAmbientColor(zeus::skWhite);
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