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CMorphBall Complete
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@@ -480,7 +480,7 @@ SAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool ad
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return deltas;
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}
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void CActor::SetActorLights(std::unique_ptr<CActorLights> lights)
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void CActor::SetActorLights(std::unique_ptr<CActorLights>&& lights)
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{
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x90_actorLights = std::move(lights);
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xe4_31_lightsDirty = true;
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