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CAABoxShader: Pull pipeline configuration from GX state
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@@ -9,19 +9,20 @@
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namespace urde {
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using namespace hsh::pipeline;
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template <bool zOnly>
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template <ERglCullMode CullMode, ERglEnum Compare, bool DepthWrite, ERglBlendMode Mode, ERglBlendFactor SrcFac,
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ERglBlendFactor DstFac, ERglLogicOp Op, bool AlphaWrite>
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struct CAABoxShaderPipeline
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: pipeline<topology<hsh::TriangleStrip>, std::conditional_t<zOnly, NoColorAttachment<>, BlendAttachment<>>,
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depth_compare<hsh::LEqual>> {
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: pipeline<topology<hsh::TriangleStrip>, ERglBlendModeAttachment<Mode, SrcFac, DstFac, Op, AlphaWrite>,
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ERglCullModeAttachment<CullMode>, ERglDepthCompareAttachment<Compare>, depth_write<DepthWrite>> {
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CAABoxShaderPipeline(hsh::vertex_buffer<CAABoxShader::Vert> vbo, hsh::uniform_buffer<CAABoxShader::Uniform> uniBuf) {
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this->position = uniBuf->m_xf * hsh::float4(vbo->m_pos, 1.f);
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this->color_out[0] = uniBuf->m_color;
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}
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};
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template struct CAABoxShaderPipeline<true>;
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template struct CAABoxShaderPipeline<false>;
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template struct CAABoxShaderPipeline<ERglCullMode::None, ERglEnum::Always, true, ERglBlendMode::Blend,
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ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha, ERglLogicOp::Clear, true>;
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CAABoxShader::CAABoxShader(const zeus::CAABox& aabb, bool zOnly) {
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CAABoxShader::CAABoxShader(const zeus::CAABox& aabb) {
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const std::array<Vert, 34> verts{{
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{{aabb.max.x(), aabb.max.y(), aabb.min.z()}}, {{aabb.max.x(), aabb.min.y(), aabb.min.z()}},
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{{aabb.max.x(), aabb.max.y(), aabb.max.z()}}, {{aabb.max.x(), aabb.min.y(), aabb.max.z()}},
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@@ -50,8 +51,8 @@ CAABoxShader::CAABoxShader(const zeus::CAABox& aabb, bool zOnly) {
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m_vbo = hsh::create_vertex_buffer(verts);
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m_uniBuf = hsh::create_dynamic_uniform_buffer<Uniform>();
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m_dataBind.hsh_bind(CAABoxShaderPipeline<zOnly>(m_vbo.get(), m_uniBuf.get()));
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m_dataBind.hsh_bind(CAABoxShaderPipeline<gx_CullMode, gx_DepthTest, gx_DepthWrite, gx_BlendMode, gx_BlendSrcFac,
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gx_BlendDstFac, gx_BlendOp, gx_AlphaWrite>(m_vbo.get(), m_uniBuf.get()));
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}
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void CAABoxShader::draw(const zeus::CColor& color) {
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@@ -25,7 +25,7 @@ private:
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Uniform m_uniform{};
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public:
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CAABoxShader(const zeus::CAABox& aabb, bool zOnly = false);
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CAABoxShader(const zeus::CAABox& aabb);
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void draw(const zeus::CColor& color);
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};
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