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Remove Editor & specter
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@@ -2,7 +2,6 @@
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#include <memory>
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#include "Editor/ProjectResourceFactoryBase.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/MP1/CInGameGuiManager.hpp"
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#include "Runtime/MP1/CPauseScreenBase.hpp"
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@@ -2,7 +2,9 @@
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#include <algorithm>
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#include "Editor/ProjectManager.hpp"
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#include "Runtime/CArchitectureMessage.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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namespace metaforce {
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@@ -14,9 +14,9 @@
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#include "DataSpec/DNAMP1/Tweaks/CTweakGuiColors.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerGun.hpp"
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#include "Editor/ProjectManager.hpp"
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#include "Runtime/IMain.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/AutoMapper/CMappableObject.hpp"
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#include "Runtime/World/CPlayerCameraBob.hpp"
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#include <logvisor/logvisor.hpp>
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@@ -269,6 +269,7 @@ CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory, boo::IGraphicsCo
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CRandomStaticFilter::Initialize();
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CEnvFxShaders::Initialize();
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CNESShader::Initialize();
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CMoviePlayer::Initialize(factory);
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}
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void CMain::RegisterResourceTweaks() {}
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@@ -407,7 +408,6 @@ void CMain::ResetGameState() {
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void CMain::InitializeSubsystems() {
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CBasics::Initialize();
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CModelShaders::Initialize();
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CMoviePlayer::Initialize();
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CLineRenderer::Initialize();
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CElementGen::Initialize();
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CAnimData::InitializeCache();
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