mirror of https://github.com/AxioDL/metaforce.git
Working CScriptGunTurret
This commit is contained in:
parent
6441bcc3a2
commit
48eaa2545b
|
@ -12,6 +12,25 @@
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<option name="SPACE_AFTER_REFERENCE_IN_DECLARATION" value="true" />
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</Objective-C>
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<Objective-C-extensions>
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<file>
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Import" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Macro" />
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||||
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Typedef" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Enum" />
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||||
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Constant" />
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||||
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Global" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Struct" />
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||||
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="FunctionPredecl" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Function" />
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</file>
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<class>
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Property" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="Synthesize" />
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||||
<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InitMethod" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="StaticMethod" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="InstanceMethod" />
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<option name="com.jetbrains.cidr.lang.util.OCDeclarationKind" value="DeallocMethod" />
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</class>
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<extensions>
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<pair source="cpp" header="hpp" fileNamingConvention="NONE" />
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<pair source="c" header="h" fileNamingConvention="NONE" />
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@ -130,7 +130,7 @@ else()
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message(STATUS "Building with x87 Vector ISA")
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-multichar -fno-exceptions -fno-rtti -Werror")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-multichar -Werror=implicit-fallthrough -fno-exceptions -fno-rtti -Werror")
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if(APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=deprecated-declarations")
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|
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@ -11,6 +11,7 @@ size_t ComputeBitstreamSize(size_t keyFrameCount, const std::vector<Channel>& ch
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switch (chan.type) {
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case Channel::Type::Rotation:
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bitsPerKeyFrame += 1;
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[[fallthrough]];
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case Channel::Type::Translation:
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case Channel::Type::Scale:
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bitsPerKeyFrame += chan.q[0];
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@ -652,6 +652,7 @@ atUint32 ReadGeomSectionsToBlender(hecl::blender::PyOutStream& os, athena::io::I
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lastDlSec = s + reader.readUint32Big() + 1;
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break;
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}
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[[fallthrough]];
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}
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default: {
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if (!visitedDLOffsets) {
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@ -786,6 +787,7 @@ atUint32 ReadGeomSectionsToBlender(hecl::blender::PyOutStream& os, athena::io::I
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visitedDLOffsets = true;
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break;
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}
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[[fallthrough]];
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}
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default: {
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if (!visitedDLOffsets) {
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@ -32,6 +32,7 @@ void DPSM<IDType>::_read(athena::io::YAMLDocReader& r) {
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case SBIG('1TEX'):
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case SBIG('1ADD'):
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loadFirstDesc = true;
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[[fallthrough]];
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case SBIG('2SZE'):
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case SBIG('2LFT'):
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case SBIG('2ROT'):
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@ -250,6 +251,7 @@ void DPSM<IDType>::_read(athena::io::IStreamReader& r) {
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case SBIG('1TEX'):
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case SBIG('1ADD'):
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loadFirstDesc = true;
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[[fallthrough]];
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case SBIG('2SZE'):
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case SBIG('2LFT'):
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case SBIG('2ROT'):
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@ -373,6 +373,7 @@ bool FRME::Extract(const SpecBase& dataSpec, PAKEntryReadStream& rs, const hecl:
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case LITEInfo::ELightType::Spot:
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case LITEInfo::ELightType::Directional:
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os << "angle = Quaternion((1.0, 0.0, 0.0), math.radians(90.0))\n";
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[[fallthrough]];
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default: {
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zeus::simd_floats colorF(w.header.color.simd);
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os.format(
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@ -13,105 +13,105 @@ struct GunTurret : IScriptObject {
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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Value<atVec3f> unknown2;
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Value<atVec3f> scanOffset;
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Value<atVec3f> collisionExtent;
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Value<atVec3f> collisionOffset;
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AnimationParameters animationParameters;
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ActorParameters actorParameters;
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HealthInfo healthInfo;
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DamageVulnerability damageVulnerabilty;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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Value<float> unknown11;
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Value<float> unknown12;
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Value<float> unknown13;
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Value<float> unknown14;
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Value<float> unknown15;
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Value<float> unknown16;
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Value<bool> unknown17;
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UniqueID32 unknown18;
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DamageInfo damageInfo;
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UniqueID32 particle1;
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UniqueID32 particle2;
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UniqueID32 particle3;
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UniqueID32 particle4;
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UniqueID32 particle5;
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UniqueID32 particle6;
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UniqueID32 particle7;
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Value<atUint32> unknown19;
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Value<atUint32> unknown20;
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Value<atUint32> unknown21;
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Value<atUint32> unknown22;
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Value<atUint32> unknown23;
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Value<atUint32> unknown24;
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UniqueID32 model;
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Value<float> unknown25;
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Value<atUint32> unknown26;
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Value<atUint32> unknown27;
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Value<atUint32> unknown28;
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Value<float> unknown29;
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Value<bool> unknown30;
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Value<float> intoDeactivateDelay;
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Value<float> reloadTime;
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Value<float> reloadTimeVariance;
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Value<float> panStartTime;
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Value<float> panHoldTime;
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Value<float> totalPanSearchTime;
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Value<float> leftMaxAngle;
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Value<float> rightMaxAngle;
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Value<float> downMaxAngle;
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Value<float> turnSpeed;
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Value<float> detectionRange;
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Value<float> detectionZRange;
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Value<float> freezeDuration;
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Value<float> freezeVariance;
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Value<bool> freezeTimeout;
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UniqueID32 projectileRes;
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DamageInfo projectileDamage;
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UniqueID32 idleLightRes;
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UniqueID32 deactivateLightRes;
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UniqueID32 targettingLightRes;
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UniqueID32 frozenEffectRes;
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UniqueID32 chargingEffectRes;
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UniqueID32 panningEffectRes;
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UniqueID32 visorEffectRes;
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Value<atUint32> trackingSoundId;
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Value<atUint32> lockOnSoundId;
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Value<atUint32> unfreezeSoundId;
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Value<atUint32> stopClankSoundId;
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Value<atUint32> chargingSoundId;
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Value<atUint32> visorSoundId;
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UniqueID32 extensionModelResId;
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Value<float> extensionDropDownDist;
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Value<atUint32> numInitialShots;
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Value<atUint32> initialShotTableIndex;
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Value<atUint32> numSubsequentShots;
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Value<float> frenzyDuration;
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Value<bool> scriptedStartOnly;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (unknown18) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(unknown18);
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ent->name = name + "_unknown18";
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if (projectileRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(projectileRes);
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ent->name = name + "_projectileRes";
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}
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if (model) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
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ent->name = name + "_model";
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if (idleLightRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(idleLightRes);
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ent->name = name + "_idleLightRes";
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}
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if (particle1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
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ent->name = name + "_part1";
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if (deactivateLightRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(deactivateLightRes);
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ent->name = name + "_deactivateLightRes";
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}
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if (particle2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
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ent->name = name + "_part2";
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if (targettingLightRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(targettingLightRes);
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ent->name = name + "_targettingLightRes";
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}
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if (particle3) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle3);
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ent->name = name + "_part3";
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if (frozenEffectRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(frozenEffectRes);
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ent->name = name + "_frozenEffectRes";
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}
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if (particle4) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle4);
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ent->name = name + "_part4";
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if (chargingEffectRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(chargingEffectRes);
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ent->name = name + "_chargingEffectRes";
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}
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if (particle5) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle5);
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ent->name = name + "_part5";
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if (panningEffectRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(panningEffectRes);
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ent->name = name + "_panningEffectRes";
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}
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if (particle6) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle6);
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ent->name = name + "_part6";
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if (visorEffectRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(visorEffectRes);
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ent->name = name + "_visorEffectRes";
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}
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if (particle7) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle7);
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ent->name = name + "_part7";
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if (extensionModelResId) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(extensionModelResId);
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ent->name = name + "_extensionModelResId";
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}
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animationParameters.nameANCS(pakRouter, name + "_animp");
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actorParameters.nameIDs(pakRouter, name + "_actp");
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(unknown18, pathsOut);
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g_curSpec->flattenDependencies(model, pathsOut);
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g_curSpec->flattenDependencies(particle1, pathsOut);
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g_curSpec->flattenDependencies(particle2, pathsOut);
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g_curSpec->flattenDependencies(particle3, pathsOut);
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g_curSpec->flattenDependencies(particle4, pathsOut);
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g_curSpec->flattenDependencies(particle5, pathsOut);
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g_curSpec->flattenDependencies(particle6, pathsOut);
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g_curSpec->flattenDependencies(particle7, pathsOut);
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g_curSpec->flattenDependencies(projectileRes, pathsOut);
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g_curSpec->flattenDependencies(idleLightRes, pathsOut);
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g_curSpec->flattenDependencies(deactivateLightRes, pathsOut);
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g_curSpec->flattenDependencies(targettingLightRes, pathsOut);
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g_curSpec->flattenDependencies(frozenEffectRes, pathsOut);
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g_curSpec->flattenDependencies(chargingEffectRes, pathsOut);
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g_curSpec->flattenDependencies(panningEffectRes, pathsOut);
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g_curSpec->flattenDependencies(visorEffectRes, pathsOut);
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g_curSpec->flattenDependencies(extensionModelResId, pathsOut);
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animationParameters.depANCS(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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@ -5,6 +5,7 @@
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#include "Parameters.hpp"
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namespace DataSpec::DNAMP1 {
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struct Pickup : IScriptObject {
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AT_DECL_DNA_YAML
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AT_DECL_DNAV
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@ -17,23 +18,23 @@ struct Pickup : IScriptObject {
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Value<atUint32> pickupType;
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Value<atUint32> capacity;
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Value<atUint32> amount;
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Value<float> dropRate;
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Value<float> lifetime;
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Value<float> spawnDelay;
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Value<float> possibility;
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Value<float> lifeTime;
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Value<float> fadeInTime;
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UniqueID32 model;
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AnimationParameters animationParameters;
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ActorParameters actorParameters;
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Value<bool> active;
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Value<float> unknown1;
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UniqueID32 particle;
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Value<float> startDelay;
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UniqueID32 pickupParticle;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, animationParameters);
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (particle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle);
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if (pickupParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(pickupParticle);
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ent->name = name + "_part";
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}
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if (model) {
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@ -45,7 +46,7 @@ struct Pickup : IScriptObject {
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(particle, pathsOut);
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g_curSpec->flattenDependencies(pickupParticle, pathsOut);
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g_curSpec->flattenDependencies(model, pathsOut);
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animationParameters.depANCS(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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@ -53,4 +54,5 @@ struct Pickup : IScriptObject {
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void gatherScans(std::vector<Scan>& scansOut) const { actorParameters.scanIDs(scansOut); }
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};
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} // namespace DataSpec::DNAMP1
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@ -124,12 +124,14 @@ bool CAutoMapper::CheckLoadComplete() {
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if (!x3c_hintBeacon.IsLoaded())
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return false;
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x4_loadPhase = ELoadPhase::LoadUniverse;
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[[fallthrough]];
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case ELoadPhase::LoadUniverse:
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if (!x8_mapu.IsLoaded())
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return false;
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x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas());
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SetCurWorldAssetId(x24_world->IGetWorldAssetId());
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x4_loadPhase = ELoadPhase::Done;
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[[fallthrough]];
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case ELoadPhase::Done:
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return true;
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default:
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|
|
|
@ -85,6 +85,7 @@ std::pair<zeus::CColor, zeus::CColor> CMappableObject::GetDoorColors(int curArea
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case EMappableObjectType::PlasmaDoorFloor:
|
||||
case EMappableObjectType::PlasmaDoorFloor2:
|
||||
colorIdx = 4;
|
||||
break;
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||||
default:
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||||
break;
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||||
}
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||||
|
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|
@ -639,6 +639,7 @@ void CHintOptions::Update(float dt, const CStateManager& stateMgr) {
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case EHintState::Displaying:
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if (x10_nextHintIdx == -1)
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x10_nextHintIdx = idx;
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||||
break;
|
||||
default:
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||||
break;
|
||||
}
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|
|
|
@ -73,6 +73,7 @@ bool CIOWinManager::DistributeOneMessage(const CArchitectureMessage& msg, CArchi
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case CIOWin::EMessageReturn::RemoveIOWinAndExit:
|
||||
case CIOWin::EMessageReturn::RemoveIOWin:
|
||||
RemoveIOWin(iow);
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||||
break;
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||||
default:
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||||
break;
|
||||
}
|
||||
|
|
|
@ -322,7 +322,7 @@ void CPlayerState::IncrPickup(EItemType type, u32 amount) {
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}
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||||
case EItemType::HealthRefill:
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||||
xc_health.SetHP(std::min(amount + xc_health.GetHP(), CalculateHealth()));
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||||
[[fallthrough]];
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||||
break;
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||||
default:
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||||
break;
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||||
}
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||||
|
|
|
@ -1691,6 +1691,7 @@ void CStateManager::SetGameState(EGameState state) {
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if (!x88c_rumbleManager->IsDisabled())
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x88c_rumbleManager->SetDisabled(true);
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x850_world->SetLoadPauseState(true);
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break;
|
||||
default:
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break;
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}
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|
|
|
@ -249,6 +249,7 @@ void CBallCamera::SetState(EBallCameraState state, CStateManager& mgr) {
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SetFovInterpolation(mgr.GetCameraManager()->GetFirstPersonCamera()->GetFov(), CCameraManager::ThirdPersonFOV(), 1.f,
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0.f);
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||||
x36c_splineState = ESplineState::Invalid;
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||||
[[fallthrough]];
|
||||
}
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||||
case EBallCameraState::Default:
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case EBallCameraState::Chase:
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|
@ -1804,6 +1805,7 @@ void CBallCamera::Think(float dt, CStateManager& mgr) {
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colAct->SetActive(false);
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return;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case CPlayer::EPlayerCameraState::Ball:
|
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case CPlayer::EPlayerCameraState::Transitioning:
|
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case CPlayer::EPlayerCameraState::Two: {
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|
|
|
@ -50,6 +50,7 @@ void CAdditiveAnimPlayback::Update(float dt) {
|
|||
|
||||
if (std::fabs(x10_curWeight) < 0.00001f)
|
||||
x1c_phase = EAdditivePlaybackPhase::FadedOut;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
@ -64,6 +65,7 @@ void CAdditiveAnimPlayback::FadeOut() {
|
|||
break;
|
||||
case EAdditivePlaybackPhase::FadingIn:
|
||||
x18_weightTimer = x18_weightTimer / x0_info.GetFadeInDuration() * x0_info.GetFadeOutDuration();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ CAnimFormatUnion::~CAnimFormatUnion() {
|
|||
case EAnimFormat::BitstreamCompressed:
|
||||
case EAnimFormat::BitstreamCompressed24:
|
||||
reinterpret_cast<CFBStreamedCompression*>(x4_storage)->~CFBStreamedCompression();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ public:
|
|||
void Update(float dt, CStateManager& mgr, CCollisionActorManager::EUpdateOptions opts);
|
||||
void Destroy(CStateManager& mgr) const;
|
||||
void SetActive(CStateManager& mgr, bool active);
|
||||
bool GetActive() const { return x12_active; }
|
||||
void AddMaterial(CStateManager& mgr, const CMaterialList& list);
|
||||
void SetMovable(CStateManager& mgr, bool movable);
|
||||
|
||||
|
|
|
@ -799,6 +799,7 @@ void CBooRenderer::DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, b
|
|||
model->x40_25_modelVisible = false;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -161,11 +161,13 @@ void CGuiWidget::RecalcWidgetColor(ETraversalMode mode) {
|
|||
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
|
||||
if (nextSib)
|
||||
nextSib->RecalcWidgetColor(ETraversalMode::ChildrenAndSiblings);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case ETraversalMode::Children: {
|
||||
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
|
||||
if (child)
|
||||
child->RecalcWidgetColor(ETraversalMode::ChildrenAndSiblings);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -153,6 +153,7 @@ void CHudMissileInterface::Update(float dt, const CStateManager& mgr) {
|
|||
break;
|
||||
case EInventoryStatus::Depleted:
|
||||
string = g_MainStringTable->GetString(13); // Depleted
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1816,6 +1816,7 @@ void CFrontEndUI::StartStateTransition(EScreen screen) {
|
|||
CSfxManager::SfxStart(SFXfnt_fromfusion_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
CSfxManager::SfxStart(SFXfnt_fromfusion_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -1829,6 +1830,7 @@ void CFrontEndUI::StartStateTransition(EScreen screen) {
|
|||
case EScreen::AttractMovie:
|
||||
StartAttractMovie();
|
||||
SetFadeBlackWithMovie();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -2202,6 +2204,7 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
|
|||
/* No memory card available, fallback to non-save UI */
|
||||
xe0_frontendCardFrme.reset();
|
||||
xdc_saveUI.reset();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -2218,6 +2221,7 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
|
|||
FinishedLoadingDepsGroup();
|
||||
x20_depsGroup.Unlock();
|
||||
x14_phase = EPhase::LoadDeps;
|
||||
[[fallthrough]];
|
||||
|
||||
case EPhase::LoadDeps:
|
||||
/* Poll loading DGRP resources */
|
||||
|
@ -2233,6 +2237,7 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
|
|||
}
|
||||
if (x14_phase == EPhase::LoadDeps)
|
||||
return EMessageReturn::Exit;
|
||||
[[fallthrough]];
|
||||
|
||||
case EPhase::LoadFrames:
|
||||
/* Poll loading music and FRME resources */
|
||||
|
@ -2242,6 +2247,7 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
|
|||
xf4_curAudio = xd4_audio1.get();
|
||||
xf4_curAudio->StartMixing();
|
||||
x14_phase = EPhase::LoadMovies;
|
||||
[[fallthrough]];
|
||||
|
||||
case EPhase::LoadMovies: {
|
||||
/* Poll loading movies */
|
||||
|
@ -2263,8 +2269,10 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
|
|||
x14_phase = EPhase::DisplayFrontEnd;
|
||||
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::PressStart);
|
||||
StartStateTransition(EScreen::Title);
|
||||
} else
|
||||
} else {
|
||||
return EMessageReturn::Exit;
|
||||
}
|
||||
[[fallthrough]];
|
||||
}
|
||||
|
||||
case EPhase::DisplayFrontEnd:
|
||||
|
|
|
@ -127,6 +127,7 @@ void CGBASupport::Update(float dt) {
|
|||
case EPhase::StartProbeTimeout:
|
||||
x38_timeout = 4.f;
|
||||
x34_phase = EPhase::PollProbe;
|
||||
[[fallthrough]];
|
||||
|
||||
case EPhase::PollProbe:
|
||||
/* SIProbe poll normally occurs here with 4 second timeout */
|
||||
|
@ -136,6 +137,7 @@ void CGBASupport::Update(float dt) {
|
|||
}
|
||||
x40_siChan = g_JbusEndpoint->getChan();
|
||||
x34_phase = EPhase::StartJoyBusBoot;
|
||||
[[fallthrough]];
|
||||
|
||||
case EPhase::StartJoyBusBoot:
|
||||
x34_phase = EPhase::PollJoyBusBoot;
|
||||
|
|
|
@ -143,6 +143,7 @@ void CInGameGuiManager::DoStateTransition(CStateManager& stateMgr) {
|
|||
CDependencyGroup* suitGrp = x5c_pauseScreenDGRPs[suitResIdx].GetObj();
|
||||
x48_pauseScreen = std::make_unique<CPauseScreen>(screen, *suitGrp, *suitGrp);
|
||||
}
|
||||
[[fallthrough]];
|
||||
|
||||
case EInGameGuiState::MapScreen:
|
||||
case EInGameGuiState::PauseSaveGame:
|
||||
|
@ -201,6 +202,7 @@ bool CInGameGuiManager::CheckLoadComplete(CStateManager& stateMgr) {
|
|||
}
|
||||
x0_iggmPreLoad.Unlock();
|
||||
x18_loadPhase = ELoadPhase::PreLoadDeps;
|
||||
[[fallthrough]];
|
||||
}
|
||||
case ELoadPhase::PreLoadDeps: {
|
||||
for (CToken& tok : x8_preLoadDeps)
|
||||
|
@ -212,6 +214,7 @@ bool CInGameGuiManager::CheckLoadComplete(CStateManager& stateMgr) {
|
|||
x38_autoMapper = std::make_unique<CAutoMapper>(stateMgr);
|
||||
x3c_pauseScreenBlur = std::make_unique<CPauseScreenBlur>();
|
||||
x40_samusReflection = std::make_unique<CSamusFaceReflection>(stateMgr);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case ELoadPhase::LoadDeps: {
|
||||
if (!x38_autoMapper->CheckLoadComplete())
|
||||
|
@ -241,6 +244,7 @@ bool CInGameGuiManager::CheckLoadComplete(CStateManager& stateMgr) {
|
|||
|
||||
BeginStateTransition(EInGameGuiState::InGame, stateMgr);
|
||||
x18_loadPhase = ELoadPhase::Done;
|
||||
[[fallthrough]];
|
||||
}
|
||||
case ELoadPhase::Done: {
|
||||
x34_samusHud->Touch();
|
||||
|
|
|
@ -50,6 +50,7 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
|
|||
x28_skippedCineCam = kInvalidUniqueId;
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
}
|
||||
case EGameFlowState::InGame: {
|
||||
x14_stateManager->SetActiveRandomToDefault();
|
||||
|
@ -101,6 +102,7 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
|
|||
x14_stateManager->Update(dt);
|
||||
x14_stateManager->ClearActiveRandom();
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
@ -261,6 +263,7 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader") {
|
|||
16.f, 1.f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
@ -346,6 +349,7 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
|
|||
std::make_shared<CMFGame>(x14_stateMgr, x18_guiMgr, queue)));
|
||||
return EMessageReturn::RemoveIOWinAndExit;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -31,6 +31,7 @@ void CMainFlow::AdvanceGameState(CArchitectureQueue& queue) {
|
|||
MP1::CMain* main = static_cast<MP1::CMain*>(g_Main);
|
||||
if (main->GetFlowState() != EFlowState::None && main->GetFlowState() != EFlowState::StateSetter)
|
||||
main->SetX30(true);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case EClientFlowStates::Unspecified:
|
||||
SetGameState(EClientFlowStates::PreFrontEnd, queue);
|
||||
|
|
|
@ -709,6 +709,7 @@ void CMemoryCardDriver::HandleCardError(ECardResult result, EState state) {
|
|||
case ECardResult::IOERROR:
|
||||
x10_state = state;
|
||||
x14_error = EError::CardIOError;
|
||||
[[fallthrough]];
|
||||
case ECardResult::ENCODING:
|
||||
x10_state = state;
|
||||
x14_error = EError::CardWrongCharacterSet;
|
||||
|
|
|
@ -267,6 +267,7 @@ void CSamusHud::InitializeFrameGlueMutable(const CStateManager& mgr) {
|
|||
}
|
||||
case EHudState::None:
|
||||
UninitializeFrameGlueMutable();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -1137,10 +1138,13 @@ void CSamusHud::Update(float dt, const CStateManager& mgr, CInGameGuiManager::EH
|
|||
break;
|
||||
case CInGameGuiManager::EHelmetVisMode::GlowHelmetDeco:
|
||||
glowVisible = true;
|
||||
[[fallthrough]];
|
||||
case CInGameGuiManager::EHelmetVisMode::HelmetDeco:
|
||||
helmetVisible = true;
|
||||
[[fallthrough]];
|
||||
case CInGameGuiManager::EHelmetVisMode::Deco:
|
||||
decoVisible = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -1492,6 +1496,7 @@ void CSamusHud::UpdateStateTransition(float dt, const CStateManager& mgr) {
|
|||
}
|
||||
if (x2c4_activeTransState != ETransitionState::Loading)
|
||||
return;
|
||||
[[fallthrough]];
|
||||
case ETransitionState::Loading:
|
||||
if (x278_selectedHud) {
|
||||
if (!x278_selectedHud.IsLoaded() || !x278_selectedHud->GetIsFinishedLoading())
|
||||
|
@ -1513,6 +1518,7 @@ void CSamusHud::UpdateStateTransition(float dt, const CStateManager& mgr) {
|
|||
x2c8_transT = std::min(1.f, 5.f * dt + x2c8_transT);
|
||||
if (x2c8_transT == 1.f)
|
||||
x2c4_activeTransState = ETransitionState::NotTransitioning;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -1524,17 +1530,20 @@ bool CSamusHud::CheckLoadComplete(CStateManager& stateMgr) {
|
|||
if (!x8_targetingMgr.CheckLoadComplete())
|
||||
return false;
|
||||
x4_loadPhase = ELoadPhase::One;
|
||||
[[fallthrough]];
|
||||
case ELoadPhase::One:
|
||||
UpdateStateTransition(1.f, stateMgr);
|
||||
if (x2bc_nextState != x2c0_setState)
|
||||
return false;
|
||||
x4_loadPhase = ELoadPhase::Two;
|
||||
[[fallthrough]];
|
||||
case ELoadPhase::Two:
|
||||
if (!x264_loadedFrmeHelmet->GetIsFinishedLoading())
|
||||
return false;
|
||||
if (!x274_loadedFrmeBaseHud->GetIsFinishedLoading())
|
||||
return false;
|
||||
x4_loadPhase = ELoadPhase::Three;
|
||||
[[fallthrough]];
|
||||
case ELoadPhase::Three:
|
||||
return true;
|
||||
default:
|
||||
|
|
|
@ -509,6 +509,7 @@ void CSaveGameScreen::DoAdvance(CGuiTableGroup* caller) {
|
|||
sfx = x8c_navBackSfx;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -85,6 +85,7 @@ CIOWin::EMessageReturn CSlideShow::OnMessage(const CArchitectureMessage& msg, CA
|
|||
// return EMessageReturn::Exit;
|
||||
//}
|
||||
x14_phase = Phase::One;
|
||||
[[fallthrough]];
|
||||
}
|
||||
case Phase::One: {
|
||||
if (x18_galleryTXTRDeps.empty()) {
|
||||
|
@ -100,12 +101,13 @@ CIOWin::EMessageReturn CSlideShow::OnMessage(const CArchitectureMessage& msg, CA
|
|||
return EMessageReturn::Exit;
|
||||
|
||||
x14_phase = Phase::Three;
|
||||
[[fallthrough]];
|
||||
}
|
||||
case Phase::Two:
|
||||
case Phase::Three: {
|
||||
}
|
||||
case Phase::Three:
|
||||
case Phase::Four:
|
||||
case Phase::Five:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -526,6 +526,7 @@ void CBeetle::Deactivate(CStateManager& mgr, EStateMsg msg, float dt) {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@ void CMagdolite::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
|
|||
//x584_boneTracker.SetActive(false);
|
||||
CreateShadow(false);
|
||||
/* TODO Finish */
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -63,6 +63,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
|
|||
switch (x5d0_walkerType) {
|
||||
case EWalkerType::Geemer:
|
||||
x460_knockBackController.SetEnableFreeze(false);
|
||||
[[fallthrough]];
|
||||
case EWalkerType::Oculus:
|
||||
x460_knockBackController.SetAutoResetImpulse(false);
|
||||
break;
|
||||
|
@ -72,6 +73,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
|
|||
x624_extraModel =
|
||||
CToken(TObjOwnerDerivedFromIObj<CSkinnedModel>::GetNewDerivedObject(std::make_unique<CSkinnedModel>(
|
||||
model, skin, x64_modelData->AnimationData()->GetModelData()->GetLayoutInfo(), 1, 1)));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -43,6 +43,7 @@ bool CDecalDataFactory::CreateDPSM(CDecalDescription* desc, CInputStream& in, CS
|
|||
case SBIG('1TEX'):
|
||||
case SBIG('1ADD'):
|
||||
loadFirstDesc = true;
|
||||
[[fallthrough]];
|
||||
case SBIG('2LFT'):
|
||||
case SBIG('2SZE'):
|
||||
case SBIG('2ROT'):
|
||||
|
|
|
@ -710,6 +710,7 @@ void CElementGen::UpdateLightParameters() {
|
|||
if (CRealElement* lsla = desc->x11c_x108_LSLA.get())
|
||||
lsla->GetValue(x74_curFrame, x334_LSLA);
|
||||
}
|
||||
[[fallthrough]];
|
||||
}
|
||||
case LightType::Directional: {
|
||||
if (x308_lightType != LightType::Custom) {
|
||||
|
|
|
@ -131,8 +131,10 @@ void CGunController::ReturnToDefault(CStateManager& mgr, float dt, bool setState
|
|||
switch (x50_gunState) {
|
||||
case EGunState::Strike:
|
||||
x50_gunState = EGunState::FreeLook;
|
||||
[[fallthrough]];
|
||||
case EGunState::Idle:
|
||||
x4_freeLook.SetIdle(false);
|
||||
[[fallthrough]];
|
||||
case EGunState::FreeLook:
|
||||
if (setState)
|
||||
break;
|
||||
|
|
|
@ -77,6 +77,7 @@ void CIceBeam::EnableSecondaryFx(ESecondaryFxType type) {
|
|||
case ESecondaryFxType::None:
|
||||
if (x1cc_enabledSecondaryEffect == ESecondaryFxType::None)
|
||||
break;
|
||||
[[fallthrough]];
|
||||
default:
|
||||
switch (type) {
|
||||
case ESecondaryFxType::None:
|
||||
|
|
|
@ -94,6 +94,7 @@ void CPlasmaBeam::EnableSecondaryFx(ESecondaryFxType type) {
|
|||
case ESecondaryFxType::Charge:
|
||||
x228_chargeFx = std::make_unique<CElementGen>(x21c_plasma2nd1);
|
||||
x228_chargeFx->SetGlobalScale(x4_scale);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -612,6 +612,7 @@ void CPlayerGun::ProcessInput(const CFinalInput& input, CStateManager& mgr) {
|
|||
case CPlayer::EPlayerMorphBallState::Unmorphed:
|
||||
if ((x2f8_stateFlags & 0x10) != 0x10)
|
||||
HandleWeaponChange(input, mgr);
|
||||
[[fallthrough]];
|
||||
case CPlayer::EPlayerMorphBallState::Morphed:
|
||||
x2f4_fireButtonStates = ControlMapper::GetDigitalInput(ControlMapper::ECommands::FireOrBomb, input) ? 1 : 0;
|
||||
x2f4_fireButtonStates |=
|
||||
|
@ -1038,6 +1039,7 @@ void CPlayerGun::EnableChargeFx(EChargeState state, CStateManager& mgr) {
|
|||
case CPlayerState::EBeamId::Plasma:
|
||||
case CPlayerState::EBeamId::Power:
|
||||
x832_25_chargeEffectVisible = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -46,6 +46,7 @@ void CPowerBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
|
|||
x234_shotSmokeGen->SetParticleEmission(false);
|
||||
x240_smokeState = ESmokeState::Done;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case ESmokeState::Done:
|
||||
if (x234_shotSmokeGen) {
|
||||
zeus::CTransform locator = x10_solidModelData->GetScaledLocatorTransform("LBEAM");
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
|
||||
const CPlayer& player, bool gravity, float dt);
|
||||
|
||||
CDamageInfo GetDamage() const { return xc_damageInfo; }
|
||||
const CDamageInfo& GetDamage() const { return xc_damageInfo; }
|
||||
TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
|
@ -88,6 +88,7 @@ void CWaveBeam::EnableSecondaryFx(ESecondaryFxType type) {
|
|||
case ESecondaryFxType::CancelCharge:
|
||||
if (x1cc_enabledSecondaryEffect == ESecondaryFxType::None)
|
||||
break;
|
||||
[[fallthrough]];
|
||||
default:
|
||||
if (x1cc_enabledSecondaryEffect != ESecondaryFxType::ToCombo) {
|
||||
auto& fx = type == ESecondaryFxType::Charge ? x228_wave2nd1 : x234_wave2nd2;
|
||||
|
@ -111,6 +112,7 @@ void CWaveBeam::EnableSecondaryFx(ESecondaryFxType type) {
|
|||
x254_chargeFx->SetGlobalScale(x4_scale);
|
||||
x24c_effectTimer = 0.f;
|
||||
x258_25_effectTimerActive = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -296,6 +296,7 @@ void CMorphBall::UpdateMorphBallSounds(float dt) {
|
|||
CSfxManager::UpdateEmitter(x1e2c_rollSfxHandle, x0_player.GetTranslation(), zeus::CVector3f::skZero, maxVol);
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
}
|
||||
default:
|
||||
if (x1e2c_rollSfxHandle) {
|
||||
|
|
|
@ -487,6 +487,7 @@ void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, c
|
|||
break;
|
||||
case EKnockBackAnimationFollowUp::LaggedBurnDeath:
|
||||
x401_29_laggedBurnDeath = true;
|
||||
[[fallthrough]];
|
||||
case EKnockBackAnimationFollowUp::BurnDeath:
|
||||
Burn(x460_knockBackController.GetActiveParms().x8_followupDuration, -1.f);
|
||||
Death(mgr, zeus::CVector3f::skZero, EScriptObjectState::DeathRattle);
|
||||
|
@ -518,6 +519,7 @@ void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, c
|
|||
MassiveFrozenDeath(mgr);
|
||||
else if (x450_bodyController->IsFrozen())
|
||||
x450_bodyController->FrozenBreakout();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -1639,6 +1641,7 @@ void CPatterned::ThinkAboutMove(float dt) {
|
|||
case EMoveState::Zero:
|
||||
if (!x328_26_solidCollision)
|
||||
break;
|
||||
[[fallthrough]];
|
||||
case EMoveState::One:
|
||||
doMove = false;
|
||||
if (mag > 0.85f) {
|
||||
|
@ -1650,6 +1653,7 @@ void CPatterned::ThinkAboutMove(float dt) {
|
|||
break;
|
||||
case EMoveState::Two:
|
||||
x3f8_moveState = EMoveState::Three;
|
||||
[[fallthrough]];
|
||||
case EMoveState::Three:
|
||||
doMove = true;
|
||||
if (!x328_26_solidCollision) {
|
||||
|
|
|
@ -508,6 +508,7 @@ void CPlayer::Update(float dt, CStateManager& mgr) {
|
|||
case EPlayerMorphBallState::Morphing:
|
||||
case EPlayerMorphBallState::Unmorphing:
|
||||
x7f4_gunWorldXf = x34_transform * x64_modelData->GetScaledLocatorTransform("GUN_LCTR");
|
||||
break;
|
||||
case EPlayerMorphBallState::Morphed:
|
||||
break;
|
||||
}
|
||||
|
@ -838,6 +839,7 @@ void CPlayer::TakeDamage(bool significant, const zeus::CVector3f& location, floa
|
|||
break;
|
||||
case EWeaponType::Lava:
|
||||
damageLoopSfx = SFXpds_lava_damage_lp;
|
||||
[[fallthrough]];
|
||||
case EWeaponType::Heat:
|
||||
damageSamusVoiceSfx = SFXsam_vox_damage_heat;
|
||||
break;
|
||||
|
@ -4382,6 +4384,7 @@ void CPlayer::UpdateOrbitOrientation(CStateManager& mgr) {
|
|||
case EPlayerOrbitState::OrbitPoint:
|
||||
if (x3dc_inFreeLook)
|
||||
return;
|
||||
[[fallthrough]];
|
||||
case EPlayerOrbitState::OrbitObject:
|
||||
case EPlayerOrbitState::OrbitCarcass:
|
||||
case EPlayerOrbitState::ForcedOrbitObject: {
|
||||
|
@ -5382,6 +5385,7 @@ void CPlayer::UpdateCinematicState(CStateManager& mgr) {
|
|||
ForceGunOrientation(x34_transform, mgr);
|
||||
DrawGun(mgr);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -5405,6 +5409,7 @@ void CPlayer::UpdateCinematicState(CStateManager& mgr) {
|
|||
ActivateMorphBallCamera(mgr);
|
||||
mgr.GetCameraManager()->SetupBallCamera(mgr);
|
||||
mgr.GetCameraManager()->GetBallCamera()->Reset(CreateTransformFromMovementDirection(), mgr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -11,59 +11,86 @@
|
|||
namespace urde {
|
||||
class CCollisionActorManager;
|
||||
class CScriptGunTurretData {
|
||||
friend class CScriptGunTurret;
|
||||
float x0_;
|
||||
float x4_;
|
||||
float x8_;
|
||||
float xc_;
|
||||
float x10_;
|
||||
float x14_;
|
||||
float x18_ = 30.f;
|
||||
float x1c_;
|
||||
float x20_;
|
||||
float x24_;
|
||||
float x28_;
|
||||
float x2c_;
|
||||
float x30_;
|
||||
float x34_;
|
||||
float x38_;
|
||||
bool x3c_;
|
||||
float x0_intoDeactivateDelay;
|
||||
float x4_intoActivateDelay;
|
||||
float x8_reloadTime;
|
||||
float xc_reloadTimeVariance;
|
||||
float x10_panStartTime;
|
||||
float x14_panHoldTime;
|
||||
float x18_totalPanSearchTime = 30.f;
|
||||
float x1c_leftMaxAngle;
|
||||
float x20_rightMaxAngle;
|
||||
float x24_downMaxAngle;
|
||||
float x28_turnSpeed;
|
||||
float x2c_detectionRange;
|
||||
float x30_detectionZRange;
|
||||
float x34_freezeDuration;
|
||||
float x38_freezeVariance;
|
||||
bool x3c_freezeTimeout;
|
||||
CAssetId x40_projectileRes;
|
||||
CDamageInfo x44_projectileDamage;
|
||||
CAssetId x60_;
|
||||
CAssetId x64_;
|
||||
CAssetId x68_;
|
||||
CAssetId x6c_;
|
||||
CAssetId x70_;
|
||||
CAssetId x74_;
|
||||
CAssetId x78_;
|
||||
u16 x7c_;
|
||||
u16 x7e_;
|
||||
u16 x80_unfreezeSound;
|
||||
u16 x82_;
|
||||
u16 x84_;
|
||||
u16 x86_;
|
||||
CAssetId x88_;
|
||||
float x8c_;
|
||||
u32 x90_;
|
||||
u32 x94_;
|
||||
u32 x98_;
|
||||
float x9c_;
|
||||
bool xa0_;
|
||||
CAssetId x60_idleLightRes;
|
||||
CAssetId x64_deactivateLightRes;
|
||||
CAssetId x68_targettingLightRes;
|
||||
CAssetId x6c_frozenEffectRes;
|
||||
CAssetId x70_chargingEffectRes;
|
||||
CAssetId x74_panningEffectRes;
|
||||
CAssetId x78_visorEffectRes;
|
||||
u16 x7c_trackingSoundId;
|
||||
u16 x7e_lockOnSoundId;
|
||||
u16 x80_unfreezeSoundId;
|
||||
u16 x82_stopClankSoundId;
|
||||
u16 x84_chargingSoundId;
|
||||
u16 x86_visorSoundId;
|
||||
CAssetId x88_extensionModelResId;
|
||||
float x8c_extensionDropDownDist;
|
||||
u32 x90_numInitialShots;
|
||||
u32 x94_initialShotTableIndex;
|
||||
u32 x98_numSubsequentShots;
|
||||
float x9c_frenzyDuration;
|
||||
bool xa0_scriptedStartOnly;
|
||||
static constexpr s32 skMinProperties = 43;
|
||||
|
||||
public:
|
||||
CScriptGunTurretData(CInputStream&, s32);
|
||||
CAssetId GetPanningEffectRes() const;
|
||||
CAssetId GetChargingEffectRes() const;
|
||||
CAssetId GetFrozenEffectRes() const;
|
||||
CAssetId GetTargettingLightRes() const;
|
||||
CAssetId GetDeactivateLightRes() const;
|
||||
CAssetId GetIdleLightRes() const;
|
||||
CAssetId GetPanningEffectRes() const { return x74_panningEffectRes; }
|
||||
CAssetId GetChargingEffectRes() const { return x70_chargingEffectRes; }
|
||||
CAssetId GetFrozenEffectRes() const { return x6c_frozenEffectRes; }
|
||||
CAssetId GetTargettingLightRes() const { return x68_targettingLightRes; }
|
||||
CAssetId GetDeactivateLightRes() const { return x64_deactivateLightRes; }
|
||||
CAssetId GetIdleLightRes() const { return x60_idleLightRes; }
|
||||
CAssetId GetVisorEffectRes() const { return x78_visorEffectRes; }
|
||||
const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
|
||||
CAssetId GetProjectileRes() const { return x40_projectileRes; }
|
||||
u16 GetUnFreezeSoundId() const;
|
||||
float GetIntoDeactivateDelay() const;
|
||||
u16 GetUnFreezeSoundId() const { return x80_unfreezeSoundId; }
|
||||
float GetIntoDeactivateDelay() const { return x0_intoDeactivateDelay; }
|
||||
CAssetId GetExtensionModelResId() const { return x88_extensionModelResId; }
|
||||
float GetFreezeVariance() const { return x38_freezeVariance; }
|
||||
float GetFreezeDuration() const { return x34_freezeDuration; }
|
||||
bool GetFreezeTimeout() const { return x3c_freezeTimeout; }
|
||||
float GetIntoActivateDelay() const { return x4_intoActivateDelay; }
|
||||
u16 GetLockOnSoundId() const { return x7e_lockOnSoundId; }
|
||||
float GetPanStartTime() const { return x10_panStartTime; }
|
||||
float GetPanHoldTime() const { return x14_panHoldTime; }
|
||||
float GetTotalPanSearchTime() const { return x18_totalPanSearchTime; }
|
||||
float GetTurnSpeed() const { return x28_turnSpeed; }
|
||||
float GetReloadTimeVariance() const { return xc_reloadTimeVariance; }
|
||||
float GetReloadTime() const { return x8_reloadTime; }
|
||||
u16 GetChargingSoundId() const { return x84_chargingSoundId; }
|
||||
float GetDownMaxAngle() const { return x24_downMaxAngle; }
|
||||
float GetExtensionDropDownDist() const { return x8c_extensionDropDownDist; }
|
||||
float GetLeftMaxAngle() const { return x1c_leftMaxAngle; }
|
||||
float GetRightMaxAngle() const { return x20_rightMaxAngle; }
|
||||
float GetDetectionRange() const { return x2c_detectionRange; }
|
||||
float GetDetectionZRange() const { return x30_detectionZRange; }
|
||||
u32 GetNumSubsequentShots() const { return x98_numSubsequentShots; }
|
||||
u32 GetInitialShotTableIndex() const { return x94_initialShotTableIndex; }
|
||||
u32 GetNumInitialShots() const { return x90_numInitialShots; }
|
||||
u16 GetTrackingSoundId() const { return x7c_trackingSoundId; }
|
||||
u16 GetStopClankSoundId() const { return x82_stopClankSoundId; }
|
||||