mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of https://github.com/AxioDL/urde
This commit is contained in:
commit
4960f683fd
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@ -13,6 +13,27 @@ struct CTweakGame : ITweakGame
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DECL_YAML
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String<-1> m_worldPrefix;
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String<-1> m_ruinsArea; // ????
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Value<float> m_fov;
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Value<bool> unknown1;
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Value<bool> unknown2;
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Value<bool> unknown3;
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Value<bool> unknown4;
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Value<float> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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Value<float> unknown11;
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Value<float> unknown12;
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Value<float> unknown13;
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Value<float> unknown14;
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Value<float> unknown15;
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Value<float> unknown16;
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Value<float> unknown17;
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Value<float> unknown18;
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Value<float> hardmodeDamageMult;
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Value<float> hardmodeWeaponMult;
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virtual const std::string& GetWorldPrefix() const { return m_worldPrefix; }
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CTweakGame(athena::io::IStreamReader& in) { this->read(in); }
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@ -5,7 +5,6 @@
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#include "Runtime/CGameAllocator.hpp"
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#include <functional>
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#include "ViewManager.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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static logvisor::Module AthenaLog("Athena");
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static void AthenaExc(athena::error::Level level, const char* file,
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@ -4,7 +4,7 @@
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namespace urde
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{
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CGameState::CGameState(CInputStream& stream)
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CGameState::CGameState(CBitStreamReader& stream)
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: m_stateFlag(stream.readUint32Big()), m_playerState(stream), m_gameTime(stream.readFloatBig())
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{}
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@ -19,7 +19,7 @@ class CGameState
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CGameOptions m_gameOpts;
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public:
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CGameState() {}
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CGameState(CInputStream& stream);
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CGameState(CBitStreamReader& stream);
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void SetCurrentWorldId(unsigned int id, const std::string& name);
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CWorldTransManager& WorldTransitionManager() {return m_transManager;}
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};
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@ -1,12 +1,135 @@
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#include "CPlayerState.hpp"
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#include "IOStreams.hpp"
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namespace urde
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{
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/* TODO: Implement this properly */
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/* NOTE: This is only to be used as a reference,
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* and is not indicative of how the actual format is structured
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* a proper RE is still required!
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*/
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CPlayerState::CPlayerState(CInputStream& stream)
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: m_staticIntf(5)
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const u32 CPlayerState::PowerUpMaxes[41] =
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{ 1, 1, 1, 1, 250, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
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};
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const char* PowerUpNames[41]=
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{
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Missiles",
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"Unknown",
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"Unknown",
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"Power Bombs",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Energy Tanks",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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"Unknown",
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};
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CPlayerState::CPlayerState(CBitStreamReader& in)
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: x188_staticIntf(5)
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{
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x0_24_ = true;
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in.readUint32Big();
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in.readBool();
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in.readBool();
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in.readBool();
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atInt8 data[0xAE];
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in.readBytesToBuf(data, 0xAE);
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for (u32 k = 0; k < 3; k++)
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{
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printf("Game %i\n", k+1);
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atInt8 save[0x3AC];
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in.readBytesToBuf(save, 0x3AC);
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{
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CBitStreamReader stream(save, 0x3AC);
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printf("Game State\n");
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for (u32 i = 0; i < 0x80; i++)
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printf("%i\n", stream.ReadEncoded(8));
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s32 tmp = stream.ReadEncoded(32);
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printf("%i\n", tmp);
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tmp = stream.ReadEncoded(1);
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printf("%i\n", tmp);
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tmp = stream.ReadEncoded(1);
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printf("%i\n", tmp);
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tmp = stream.ReadEncoded(32);
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printf("%f\n", *reinterpret_cast<float*>(&tmp));
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tmp = stream.ReadEncoded(32);
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printf("%f\n", *reinterpret_cast<float*>(&tmp));
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tmp = stream.ReadEncoded(32);
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printf("%x\n", tmp);
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printf("PlayerState\n");
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x4_ = stream.ReadEncoded(0x20);
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printf("%x\n", tmp);
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tmp = stream.ReadEncoded(0x20);
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printf("Base health %f\n", *reinterpret_cast<float*>(&tmp));
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xc_baseHealth = *reinterpret_cast<float*>(&tmp);
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x8_ = stream.ReadEncoded(CBitStreamReader::GetBitCount(5));
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printf("%i\n", x8_);
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x20_ = stream.ReadEncoded(CBitStreamReader::GetBitCount(4));
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printf("%i\n", x20_);
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x24_powerups.resize(41);
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printf("Powerups\n");
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for (u32 i = 0; i < x24_powerups.size(); ++i)
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{
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if (PowerUpMaxes[i] == 0)
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continue;
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u32 a = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxes[i]));
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u32 b = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxes[i]));
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x24_powerups[i] = CPowerUp(a, b);
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printf("%2i(%15s): a=%i b=%i\n", i, PowerUpNames[i], a, b);
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}
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for (u32 i = 0; i < 0x34e; i++)
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{
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u32 tmp = stream.ReadEncoded(1);
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printf("%i\n", tmp);
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}
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tmp = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
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printf("%i\n", tmp);
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tmp = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
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printf("%i\n", tmp);
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}
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}
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}
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}
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@ -5,28 +5,43 @@
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#include "CBasics.hpp"
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#include "CStaticInterference.hpp"
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#include "IOStreams.hpp"
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#include "rstl.hpp"
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namespace urde
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{
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class CPlayerState
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{
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CStaticInterference m_staticIntf;
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static const u32 PowerUpMaxes[41];
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class CPowerUp
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{
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int m_a = 0;
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int m_b = 0;
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int x0_a = 0;
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int x4_b = 0;
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public:
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CPowerUp() {}
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CPowerUp(int a, int b) : m_a(a), m_b(b) {}
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CPowerUp(int a, int b) : x0_a(a), x4_b(b) {}
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};
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union
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{
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struct { bool x0_24_ : 1; bool x0_25_ : 1; bool x0_26_; };
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u32 dummy = 0;
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};
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CPowerUp m_powerups[29];
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u32 x4_ = 0;
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u32 x8_ = 0;
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float xc_baseHealth = 99.f;
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float x10_ = 50.f;
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u32 x14_ = 0;
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u32 x18_ = x14_;
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float x1c_ = 0.2f;
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u32 x20_ = 0;
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rstl::reserved_vector<CPowerUp, 41> x24_powerups;
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CStaticInterference x188_staticIntf;
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public:
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CPlayerState() : m_staticIntf(5) {}
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CPlayerState(CInputStream& stream);
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CPlayerState() : x188_staticIntf(5) { x0_24_ = true; }
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CPlayerState(CBitStreamReader& stream);
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};
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}
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#endif // __PSHAG_CPLAYERSTATE_HPP__
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@ -3,42 +3,49 @@
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namespace urde
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{
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s32 DecryptionCtx::DecryptRead(CInputStream& in, s32 key)
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/*!
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* \brief CBitStreamReader::ReadBit
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* Reads and decodes an encoded value from a bitstream.
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* \param bitCount How many bits to read
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* \return s32 The encoded value
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*/
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s32 CBitStreamReader::ReadEncoded(u32 bitCount)
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{
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int ret = 0;
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if (x20_encShift >= key)
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s32 ret = 0;
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if (bitCount < x20_bitOffset)
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{
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int diff = x20_encShift - 0x20;
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int baseVal = -1;
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if (x20_encShift != 0x20)
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baseVal = 1 << (x20_encShift - 1);
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x20_encShift = key - x20_encShift;
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ret = baseVal | (x1c_encVal >> diff);
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u32 diff = 0x20 - bitCount;
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u32 baseVal = -1;
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if (x20_bitOffset != 0x20)
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baseVal = (1 << bitCount) - 1;
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x20_bitOffset -= bitCount;
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ret = baseVal & (x1c_val >> diff);
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x1c_val <<= bitCount;
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}
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else
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{
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int diff = x20_encShift - key;
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int rem = x20_encShift - 0x20;
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int baseVal1 = -1;
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if (x20_encShift != 0x20)
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baseVal1 = 1 << (x20_encShift - 1);
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u32 diff = bitCount - x20_bitOffset;
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u32 baseVal = -1;
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if (x20_bitOffset != 32)
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baseVal = (1 << x20_bitOffset) - 1;
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int bit = diff & 7;
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x20_encShift = 0;
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int count = (diff >> 3) + ((-bit | bit) >> 31);
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int baseVal2 = (baseVal1 & (x1c_encVal >> rem)) << diff;
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in.readBytesToBuf(&x1c_encVal, count);
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u32 bit = diff & 7;
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baseVal &= (x1c_val >> (32 - x20_bitOffset));
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baseVal <<= diff;
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x20_bitOffset = 0;
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u32 count = (diff >> 3) + ((-bit | bit) >> 31);
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readUBytesToBuf(&x1c_val, count);
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/* The game uses Big Endian, which doesn't work for us */
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/* Little Endian sucks */
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athena::utility::BigUint32(x1c_val);
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int baseVal3 = -1;
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if (diff != 0x20)
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baseVal3 = 1 << (diff - 1);
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u32 baseVal2 = -1;
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if (diff != 32)
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baseVal2 = (1 << diff) - 1;
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int tmpShift = x20_encShift;
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x20_encShift = (count << 3);
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ret = baseVal2 | (baseVal3 & (x1c_encVal >> (diff - 0x20))) << tmpShift;
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x20_encShift = diff - x20_encShift;
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x1c_encVal = x1c_encVal >> diff;
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ret = baseVal | (baseVal2 & (x1c_val >> (32 - diff))) << x20_bitOffset;
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x20_bitOffset = (count << 3) - diff;
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x1c_val <<= diff;
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}
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return ret;
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@ -12,11 +12,41 @@ namespace urde
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using CInputStream = athena::io::IStreamReader;
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using COutputStream = athena::io::IStreamWriter;
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struct DecryptionCtx
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struct CBitStreamReader : athena::io::MemoryCopyReader
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{
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s32 x1c_encVal;
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s32 x20_encShift;
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s32 DecryptRead(CInputStream& in, s32 key);
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u32 x1c_val = 0;
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u32 x20_bitOffset = 0;
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public:
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static s32 GetBitCount(s32 unk)
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{
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s32 ret = 0;
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while (unk != 0)
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{
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unk /= 2;
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ret++;
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}
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return ret;
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}
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CBitStreamReader(const void* data, atUint64 length)
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: MemoryCopyReader(data, length)
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{
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}
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CBitStreamReader(const std::string& filename)
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: MemoryCopyReader(filename)
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{
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}
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atUint64 readUBytesToBuf(void *buf, atUint64 len)
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{
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x20_bitOffset = 0;
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atUint64 tmp = MemoryCopyReader::readUBytesToBuf(buf, len);
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return tmp;
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}
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s32 ReadEncoded(u32 key);
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};
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using CMemoryInStream = athena::io::MemoryReader;
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@ -34,14 +34,14 @@ void CTweaks::RegisterTweaks()
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std::unique_ptr<CInputStream> strm;
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Game"), nullptr));
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TOneStatic<DNAMP1::CTweakGame> game(*strm);
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TOneStatic<DataSpec::DNAMP1::CTweakGame> game(*strm);
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g_tweakGame = game.GetAllocSpace();
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Player"), nullptr));
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TOneStatic<DNAMP1::CTweakPlayer> player(*strm);
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TOneStatic<DataSpec::DNAMP1::CTweakPlayer> player(*strm);
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g_tweakPlayer = player.GetAllocSpace();
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerControls"), nullptr));
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TOneStatic<DNAMP1::CTweakPlayerControl> playerControl(*strm);
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TOneStatic<DataSpec::DNAMP1::CTweakPlayerControl> playerControl(*strm);
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g_tweakPlayerControl = playerControl.GetAllocSpace();
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#endif
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}
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