mirror of https://github.com/AxioDL/metaforce.git
Runtime/Camera: Replace bitfield unions with constructor initializers
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@ -21,9 +21,15 @@
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namespace urde {
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namespace urde {
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float CCameraManager::sFirstPersonFOV = 55.f;
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float CCameraManager::sFirstPersonFOV = 55.f;
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CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId) {
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CCameraManager::CCameraManager(TUniqueId curCameraId)
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CSfxManager::AddListener(CSfxManager::ESfxChannels::Game, zeus::skZero3f, zeus::skZero3f,
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: x0_curCameraId(curCameraId)
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{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 1.f);
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, xa0_24_pendingRumble(false)
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, xa0_25_rumbling(false)
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, xa0_26_inWater(false)
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, x3b8_24_(false)
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, x3b8_25_(false) {
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CSfxManager::AddListener(CSfxManager::ESfxChannels::Game, zeus::skZero3f, zeus::skZero3f, {1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 1.f);
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sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
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sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
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}
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}
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@ -40,16 +40,9 @@ class CCameraManager {
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float x94_fogDensityFactor = 1.f;
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float x94_fogDensityFactor = 1.f;
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float x98_fogDensitySpeed = 0.f;
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float x98_fogDensitySpeed = 0.f;
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float x9c_fogDensityFactorTarget = 1.f;
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float x9c_fogDensityFactorTarget = 1.f;
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bool xa0_24_pendingRumble : 1;
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union {
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bool xa0_25_rumbling : 1;
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struct {
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bool xa0_26_inWater : 1;
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bool xa0_24_pendingRumble : 1;
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bool xa0_25_rumbling : 1;
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bool xa0_26_inWater : 1;
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};
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u8 _dummy1 = 0;
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};
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TUniqueId xa2_spindleCamId = kInvalidUniqueId;
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TUniqueId xa2_spindleCamId = kInvalidUniqueId;
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TUniqueId xa4_pathCamId = kInvalidUniqueId;
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TUniqueId xa4_pathCamId = kInvalidUniqueId;
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TUniqueId xa6_camHintId = kInvalidUniqueId;
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TUniqueId xa6_camHintId = kInvalidUniqueId;
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@ -57,15 +50,8 @@ class CCameraManager {
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rstl::reserved_vector<std::pair<s32, TUniqueId>, 64> xac_cameraHints;
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rstl::reserved_vector<std::pair<s32, TUniqueId>, 64> xac_cameraHints;
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rstl::reserved_vector<TUniqueId, 64> x2b0_inactiveCameraHints;
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rstl::reserved_vector<TUniqueId, 64> x2b0_inactiveCameraHints;
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rstl::reserved_vector<TUniqueId, 64> x334_activeCameraHints;
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rstl::reserved_vector<TUniqueId, 64> x334_activeCameraHints;
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bool x3b8_24_ : 1;
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union {
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bool x3b8_25_ : 1;
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struct {
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bool x3b8_24_ : 1;
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bool x3b8_25_ : 1;
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};
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u8 _dummy2;
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};
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float x3bc_curFov = 60.f;
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float x3bc_curFov = 60.f;
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void SetPathCamera(TUniqueId id, CStateManager& mgr);
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void SetPathCamera(TUniqueId id, CStateManager& mgr);
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