mirror of https://github.com/AxioDL/metaforce.git
Initial MP1 materials
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fb0abb652a
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@ -127,6 +127,95 @@ public:
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}
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};
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/* RGBA8 structure (GXColor) */
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struct GXColor : BigDNA
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{
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Value<atUint8> r;
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Value<atUint8> g;
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Value<atUint8> b;
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Value<atUint8> a;
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Delete expl;
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void read(Athena::io::IStreamReader& reader)
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{reader.readUBytesToBuf(&r, 4);}
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void write(Athena::io::IStreamWriter& writer) const
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{writer.writeUBytes(&r, 4);}
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};
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/* More GX structures */
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enum GXAttrType
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{
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GX_NONE,
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GX_DIRECT,
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GX_INDEX8,
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GX_INDEX16
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};
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enum GXTevColorArg {
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GX_CC_CPREV = 0, /*!< Use the color value from previous TEV stage */
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GX_CC_APREV = 1, /*!< Use the alpha value from previous TEV stage */
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GX_CC_C0 = 2, /*!< Use the color value from the color/output register 0 */
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GX_CC_A0 = 3, /*!< Use the alpha value from the color/output register 0 */
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GX_CC_C1 = 4, /*!< Use the color value from the color/output register 1 */
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GX_CC_A1 = 5, /*!< Use the alpha value from the color/output register 1 */
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GX_CC_C2 = 6, /*!< Use the color value from the color/output register 2 */
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GX_CC_A2 = 7, /*!< Use the alpha value from the color/output register 2 */
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GX_CC_TEXC = 8, /*!< Use the color value from texture */
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GX_CC_TEXA = 9, /*!< Use the alpha value from texture */
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GX_CC_RASC = 10, /*!< Use the color value from rasterizer */
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GX_CC_RASA = 11, /*!< Use the alpha value from rasterizer */
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GX_CC_ONE = 12,
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GX_CC_HALF = 13,
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GX_CC_KONST = 14,
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GX_CC_ZERO = 15 /*!< Use to pass zero value */
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};
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enum GXTevAlphaArg {
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GX_CA_APREV = 0, /*!< Use the alpha value from previous TEV stage */
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GX_CA_A0 = 1, /*!< Use the alpha value from the color/output register 0 */
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GX_CA_A1 = 2, /*!< Use the alpha value from the color/output register 1 */
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GX_CA_A2 = 3, /*!< Use the alpha value from the color/output register 2 */
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GX_CA_TEXA = 4, /*!< Use the alpha value from texture */
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GX_CA_RASA = 5, /*!< Use the alpha value from rasterizer */
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GX_CA_KONST = 6,
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GX_CA_ZERO = 7 /*!< Use to pass zero value */
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};
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enum GXTevOp {
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GX_TEV_ADD = 0,
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GX_TEV_SUB = 1,
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GX_TEV_COMP_R8_GT = 8,
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GX_TEV_COMP_R8_EQ = 9,
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GX_TEV_COMP_GR16_GT = 10,
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GX_TEV_COMP_GR16_EQ = 11,
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GX_TEV_COMP_BGR24_GT = 12,
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GX_TEV_COMP_BGR24_EQ = 13,
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GX_TEV_COMP_RGB8_GT = 14,
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GX_TEV_COMP_RGB8_EQ = 15,
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GX_TEV_COMP_A8_GT = GX_TEV_COMP_RGB8_GT, // for alpha channel
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GX_TEV_COMP_A8_EQ = GX_TEV_COMP_RGB8_EQ // for alpha channel
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};
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enum GXTevBias {
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GX_TB_ZERO = 0,
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GX_TB_ADDHALF = 1,
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GX_TB_SUBHALF = 2,
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};
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enum GXTevScale {
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GX_CS_SCALE_1 = 0,
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GX_CS_SCALE_2 = 1,
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GX_CS_SCALE_4 = 2,
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GX_CS_DIVIDE_2 = 3
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};
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enum GXTevRegID {
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GX_TEVPREV = 0,
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GX_TEVREG0 = 1,
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GX_TEVREG1 = 2,
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GX_TEVREG2 = 3
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};
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/* Case-insensitive comparator for std::map sorting */
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struct CaseInsensitiveCompare
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{
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@ -0,0 +1,22 @@
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#ifndef _DNAMP1_CMDL_HPP_
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#define _DNAMP1_CMDL_HPP_
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#include "../DNACommon/DNACommon.hpp"
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#ifndef __atdna__
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#include "CMDLMaterials.hpp"
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#endif
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namespace Retro
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{
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namespace DNAMP1
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{
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struct CMDL : BigDNA
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{
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DECL_DNA
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};
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}
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}
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#endif // _DNAMP1_CMDL_HPP_
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@ -0,0 +1,141 @@
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#ifndef _DNAMP1_CMDL_MATERIALS_HPP_
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#define _DNAMP1_CMDL_MATERIALS_HPP_
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#include "../DNACommon/DNACommon.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct CMDLMaterial : BigDNA
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{
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Delete expl;
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struct MaterialSetHead : BigDNA
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{
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DECL_DNA
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Value<atUint32> textureCount;
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Vector<UniqueID32, DNA_COUNT(textureCount)> textureIDs;
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Value<atUint32> materialCount;
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Vector<UniqueID32, DNA_COUNT(materialCount)> materialEndOffs;
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} head;
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struct Material : BigDNA
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{
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DECL_DNA
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struct Flags : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags;
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inline bool konstValuesEnabled() const {return flags & 0x8;}
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inline void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= enabled << 3;}
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inline bool depthSorting() const {return flags & 0x10;}
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inline void setDepthSorting(bool enabled) {flags &= ~0x10; flags |= enabled << 4;}
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inline bool punchthroughAlpha() const {return flags & 0x20;}
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inline void setPunchthroughAlpha(bool enabled) {flags &= ~0x20; flags |= enabled << 5;}
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inline bool samusReflection() const {return flags & 0x40;}
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inline void setSamusReflection(bool enabled) {flags &= ~0x40; flags |= enabled << 6;}
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inline bool depthWrite() const {return flags & 0x80;}
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inline void setDepthWrite(bool enabled) {flags &= ~0x80; flags |= enabled << 7;}
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inline bool samusReflectionSurfaceEye() const {return flags & 0x100;}
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inline void setSamusReflectionSurfaceEye(bool enabled) {flags &= ~0x100; flags |= enabled << 8;}
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inline bool shadowOccluderMesh() const {return flags & 0x200;}
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inline void setShadowOccluderMesh(bool enabled) {flags &= ~0x200; flags |= enabled << 9;}
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inline bool samusReflectionIndirectTexture() const {return flags & 0x400;}
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inline void setSamusReflectionIndirectTexture(bool enabled) {flags &= ~0x400; flags |= enabled << 10;}
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inline bool lightmap() const {return flags & 0x800;}
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inline void setLightmap(bool enabled) {flags &= ~0x800; flags |= enabled << 11;}
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inline bool lightmapUVArray() const {return flags & 0x2000;}
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inline void setLightmapUVArray(bool enabled) {flags &= ~0x2000; flags |= enabled << 13;}
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inline atUint16 textureSlots() const {return flags >> 16;}
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inline void setTextureSlots(atUint16 texslots) {flags &= ~0xffff0000; flags |= (atUint32)texslots << 16;}
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} flags;
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Value<atUint32> textureCount;
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Vector<UniqueID32, DNA_COUNT(textureCount)> texureIdxs;
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struct VAFlags : BigDNA
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{
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DECL_DNA
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Value<atUint32> vaFlags;
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inline GXAttrType position() const {return GXAttrType(vaFlags & 0x3);}
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inline void setPosition(GXAttrType val) {vaFlags &= ~0x3; vaFlags |= val;}
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inline GXAttrType normal() const {return GXAttrType(vaFlags >> 2 & 0x3);}
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inline void setNormal(GXAttrType val) {vaFlags &= ~0xC; vaFlags |= val << 2;}
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inline GXAttrType color0() const {return GXAttrType(vaFlags >> 4 & 0x3);}
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inline void setColor0(GXAttrType val) {vaFlags &= ~0x30; vaFlags |= val << 4;}
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inline GXAttrType color1() const {return GXAttrType(vaFlags >> 6 & 0x3);}
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inline void setColor1(GXAttrType val) {vaFlags &= ~0xC0; vaFlags |= val << 6;}
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inline GXAttrType tex0() const {return GXAttrType(vaFlags >> 8 & 0x3);}
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inline void setTex0(GXAttrType val) {vaFlags &= ~0x300; vaFlags |= val << 8;}
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inline GXAttrType tex1() const {return GXAttrType(vaFlags >> 10 & 0x3);}
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inline void setTex1(GXAttrType val) {vaFlags &= ~0xC00; vaFlags |= val << 10;}
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inline GXAttrType tex2() const {return GXAttrType(vaFlags >> 12 & 0x3);}
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inline void setTex2(GXAttrType val) {vaFlags &= ~0x3000; vaFlags |= val << 12;}
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inline GXAttrType tex3() const {return GXAttrType(vaFlags >> 14 & 0x3);}
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inline void setTex3(GXAttrType val) {vaFlags &= ~0xC000; vaFlags |= val << 14;}
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inline GXAttrType tex4() const {return GXAttrType(vaFlags >> 16 & 0x3);}
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inline void setTex4(GXAttrType val) {vaFlags &= ~0x30000; vaFlags |= val << 16;}
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inline GXAttrType tex5() const {return GXAttrType(vaFlags >> 18 & 0x3);}
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inline void setTex5(GXAttrType val) {vaFlags &= ~0xC0000; vaFlags |= val << 18;}
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inline GXAttrType tex6() const {return GXAttrType(vaFlags >> 20 & 0x3);}
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inline void setTex6(GXAttrType val) {vaFlags &= ~0x300000; vaFlags |= val << 20;}
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} vaFlags;
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Value<atUint32> groupIdx;
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Value<atUint32> konstCount;
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Vector<GXColor, DNA_COUNT(konstCount)> konstColors;
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enum GXBlendFactor
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{
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GX_BL_ZERO,
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GX_BL_ONE,
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GX_BL_SRCCLR,
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GX_BL_INVSRCCLR,
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GX_BL_SRCALPHA,
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GX_BL_INVSRCALPHA,
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GX_BL_DSTALPHA,
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GX_BL_INVDSTALPHA
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};
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Value<atUint16> blendDstFac;
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Value<atUint16> blendSrcFac;
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Vector<atUint32, DNA_COUNT(flags.samusReflectionIndirectTexture())> indTexSlot;
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Value<atUint32> colorChannelCount;
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struct ColorChannel : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags;
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inline bool lighting() const {return flags & 0x1;}
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inline void setLighting(bool enabled) {flags &= ~0x1; flags |= enabled;}
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inline bool useAmbient() const {return flags & 0x2;}
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inline void setUseAmbient(bool enabled) {flags &= ~0x2; flags |= enabled << 1;}
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inline bool useMaterial() const {return flags & 0x4;}
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inline void setUseMaterial(bool enabled) {flags &= ~0x4; flags |= enabled << 2;}
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inline bool lightmask() const {return flags >> 3 & 0xff;}
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inline void setLightmask(atUint8 mask) {flags &= ~0x7f8; flags |= (atUint32)mask << 3;}
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inline bool diffuseFn() const {return flags >> 11 & 0x3;}
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inline void setDiffuseFn(atUint8 fn) {flags &= ~0x1800; flags |= (atUint32)fn << 11;}
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inline bool attenuationFn() const {return flags >> 13 & 0x3;}
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inline void setAttenuationFn(atUint8 fn) {flags &= ~0x6000; flags |= (atUint32)fn << 13;}
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};
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Vector<ColorChannel, DNA_COUNT(colorChannelCount)> colorChannels;
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Value<atUint32> tevStageCount;
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struct TEVStage : BigDNA
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{
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DECL_DNA
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};
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Vector<TEVStage, DNA_COUNT(tevStageCount)> tevStages;
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};
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void read(Athena::io::IStreamReader& reader)
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{
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head.read(reader);
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}
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void write(Athena::io::IStreamWriter& writer) const
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{
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head.write(writer);
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}
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};
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}
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}
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#endif // _DNAMP1_CMDL_MATERIALS_HPP_
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@ -1,7 +1,9 @@
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make_dnalist(liblist
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PAK
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MLVL
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STRG)
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STRG
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CMDL
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CMDLMaterials)
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add_library(DNAMP1
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DNAMP1.hpp DNAMP1.cpp
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${liblist}
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