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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 23:07:42 +00:00

Nearly all CParticleDataFactory implemented

This commit is contained in:
Jack Andersen
2016-02-05 14:34:40 -10:00
parent 85d5cbe9d2
commit 49e84c85fd
19 changed files with 1258 additions and 53 deletions

View File

@@ -8,80 +8,147 @@ namespace Retro
class CMVEImplosion : public CModVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
std::unique_ptr<CRealElement> x10_d;
bool x14_e;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d, bool e)
: x4_a(a), x8_b(b), xc_c(c), x10_d(d), x14_e(e) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVEExponentialImplosion : public CModVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
std::unique_ptr<CRealElement> x10_d;
bool x14_e;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEExponentialImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d, bool e)
: x4_a(a), x8_b(b), xc_c(c), x10_d(d), x14_e(e) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVETimeChain : public CModVectorElement
{
std::unique_ptr<CModVectorElement> x4_a;
std::unique_ptr<CModVectorElement> x8_b;
std::unique_ptr<CIntElement> xc_c;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVETimeChain(CModVectorElement* a, CModVectorElement* b, CIntElement* c)
: x4_a(a), x8_b(b), xc_c(c) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVEBounce : public CModVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
std::unique_ptr<CRealElement> x10_d;
bool x14_e;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEBounce(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d, bool e)
: x4_a(a), x8_b(b), xc_c(c), x10_d(d), x14_e(e) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVEConstant : public CModVectorElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEConstant(CRealElement* a, CRealElement* b, CRealElement* c)
: x4_a(a), x8_b(b), xc_c(c) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVEFastConstant : public CModVectorElement
{
Zeus::CVector3f x4_val;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEFastConstant(float a, float b, float c)
: x4_val(a, b, c) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVEGravity : public CModVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEGravity(CVectorElement* a)
: x4_a(a) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVEExplode : public CModVectorElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEExplode(CRealElement* a, CRealElement* b)
: x4_a(a), x8_b(b) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVESetPosition : public CModVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVESetPosition(CVectorElement* a)
: x4_a(a) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVELinearImplosion : public CModVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
std::unique_ptr<CRealElement> x10_d;
bool x14_e;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVELinearImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d, bool e)
: x4_a(a), x8_b(b), xc_c(c), x10_d(d), x14_e(e) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVEPulse : public CModVectorElement
{
std::unique_ptr<CIntElement> x4_a;
std::unique_ptr<CIntElement> x8_b;
std::unique_ptr<CModVectorElement> xc_c;
std::unique_ptr<CModVectorElement> x10_d;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEPulse(CIntElement* a, CIntElement* b, CModVectorElement* c, CModVectorElement* d)
: x4_a(a), x8_b(b), xc_c(c), x10_d(d) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVEWind : public CModVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVEWind(CVectorElement* a, CRealElement* b)
: x4_a(a), x8_b(b) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
class CMVESwirl : public CModVectorElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
std::unique_ptr<CRealElement> x10_d;
public:
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const=0;
CMVESwirl(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d)
: x4_a(a), x8_b(b), xc_c(c), x10_d(d) {}
bool GetValue(int frame, Zeus::CVector3f& vec1Out, Zeus::CVector3f& vec2Out) const;
};
}