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HLSL cubemaps

This commit is contained in:
Jack Andersen
2019-05-31 23:28:12 -10:00
parent 410d7896f7
commit 4a4cf58b6f
4 changed files with 25 additions and 12 deletions

View File

@@ -150,7 +150,7 @@ static hecl::Backend::ExtensionSlot g_ExtensionSlots[] = {
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},
/* Normal lit shading with cube reflection and world shadow */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
{1, WorldShadowTextures, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true}};
static const char* ShaderMacros[] = {