mirror of https://github.com/AxioDL/metaforce.git
FRME Fixes
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parent
a1911e8262
commit
4a7a3bea2f
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@ -619,7 +619,7 @@ static std::unique_ptr<uint8_t[]> ReadPalette(png_structp png, png_infop info, s
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for (int i=0 ; i<paletteCount ; ++i)
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{
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png_sPLT_tp palette = &palettes[i];
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if (!strcmp(palette->name, "GXPalette"))
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if (!strncmp(palette->name, "GX_", 3))
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{
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if (palette->nentries > 16)
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{
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@ -9,6 +9,7 @@ std::unique_ptr<std::vector<CCollisionPrimitive::Type>> CCollisionPrimitive::sCo
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std::unique_ptr<std::vector<ComparisonFunc>> CCollisionPrimitive::sTableOfCollidables;
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std::unique_ptr<std::vector<BooleanComparisonFunc>> CCollisionPrimitive::sTableOfBooleanCollidables;
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std::unique_ptr<std::vector<MovingComparisonFunc>> CCollisionPrimitive::sTableOfMovingCollidables;
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s32 CCollisionPrimitive::sNumTypes = 0;
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bool CCollisionPrimitive::sTypesAdded = false;
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bool CCollisionPrimitive::sTypesAdding = false;
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bool CCollisionPrimitive::sCollidersAdded = false;
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@ -68,13 +69,29 @@ void CCollisionPrimitive::InitAddMovingCollider(const MovingComparisonFunc& cmp,
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InitAddMovingCollider({std::move(cmp), a, b});
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}
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void CCollisionPrimitive::InitAddCollider(const CCollisionPrimitive::Comparison& cmp) {}
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void CCollisionPrimitive::InitAddCollider(const CCollisionPrimitive::Comparison& cmp)
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{
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}
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void CCollisionPrimitive::InitAddCollider(const ComparisonFunc& cmp, const char* a, const char* b)
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{
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InitAddCollider({std::move(cmp), a, b});
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}
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void CCollisionPrimitive::InitEndColliders()
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{
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}
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void CCollisionPrimitive::Unitialize()
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{
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sCollidersAdding = false;
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sTypesAdding = false;
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sCollisionTypeList.reset();
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sTableOfCollidables.reset();
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sTableOfMovingCollidables.reset();
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sTableOfBooleanCollidables.reset();
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}
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CCollisionPrimitive::Type::Type(const std::function<void(u32)>& setter, const char* info)
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: x0_setter(setter), x4_info(info)
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{
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@ -94,6 +94,7 @@ private:
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static std::unique_ptr<std::vector<ComparisonFunc>> sTableOfCollidables;
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static std::unique_ptr<std::vector<BooleanComparisonFunc>> sTableOfBooleanCollidables;
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static std::unique_ptr<std::vector<MovingComparisonFunc>> sTableOfMovingCollidables;
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static s32 sNumTypes;
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static bool sTypesAdded;
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static bool sTypesAdding;
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static bool sCollidersAdded;
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@ -125,6 +126,8 @@ public:
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static void InitAddCollider(const Comparison& cmp);
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static void InitAddCollider(const ComparisonFunc&, const char*, const char*);
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static void InitEndColliders();
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static void Unitialize();
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};
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}
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@ -12,7 +12,9 @@ CAuiEnergyBarT01* CAuiEnergyBarT01::Create(CGuiFrame* frame, CInputStream& in, b
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
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u32 a = in.readUint32Big();
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return new CAuiEnergyBarT01(parms, a);
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CAuiEnergyBarT01* ret = new CAuiEnergyBarT01(parms, a);
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ret->ParseBaseInfo(frame, in, parms);
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return ret;
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}
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}
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@ -0,0 +1,32 @@
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#include "CAuiImagePane.hpp"
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namespace urde
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{
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CAuiImagePane::CAuiImagePane(const CGuiWidget::CGuiWidgetParms& parms, s32, s32,
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const rstl::reserved_vector<zeus::CVector3f, 4>&,
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const rstl::reserved_vector<zeus::CVector2f, 4>&, bool)
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: CGuiWidget(parms)
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{
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}
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CGuiWidget* CAuiImagePane::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
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in.readUint32Big();
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in.readUint32Big();
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in.readUint32Big();
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rstl::reserved_vector<zeus::CVector3f, 4> coords;
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u32 coordCount = in.readUint32Big();
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for (u32 i = 0; i < coordCount; ++i)
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coords.push_back(in.readVec3fBig());
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rstl::reserved_vector<zeus::CVector2f, 4> uvs;
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u32 uvCount = in.readUint32Big();
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for (u32 i = 0; i < uvCount; ++i)
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uvs.push_back(in.readVec2fBig());
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CAuiImagePane* ret = new CAuiImagePane(parms, -1, -1, coords, uvs, false);
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ret->ParseBaseInfo(frame, in, parms);
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return ret;
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}
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}
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@ -8,8 +8,12 @@ namespace urde
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class CAuiImagePane : public CGuiWidget
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{
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};
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public:
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CAuiImagePane(const CGuiWidgetParms&, s32, s32, const rstl::reserved_vector<zeus::CVector3f, 4>&,
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const rstl::reserved_vector<zeus::CVector2f, 4>&, bool);
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static CGuiWidget* Create(CGuiFrame *frame, CInputStream &in, bool);
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};
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}
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#endif // __URDE_CAUIIMAGEPANE_HPP__
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@ -76,6 +76,7 @@ CGuiCamera* CGuiCamera::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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break;
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}
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frame->SetFrameCamera(ret);
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ret->ParseBaseInfo(frame, in, parms);
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return ret;
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}
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@ -142,6 +142,7 @@ void CGuiFrame::LoadWidgetsInGame(CInputStream& in)
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{
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DataSpec::DNAFourCC type;
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type.read(in);
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printf("%.4s\n", type.toString().c_str());
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CGuiWidget* widget = CGuiSys::CreateWidgetInGame(type, in, this);
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type = widget->GetWidgetTypeID();
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switch (type)
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@ -57,7 +57,9 @@ CGuiPane* CGuiPane::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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float z = in.readFloatBig();
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zeus::CVector3f scaleCenter;
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scaleCenter.readBig(in);
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return new CGuiPane(parms, x, z, scaleCenter);
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CGuiPane* pane = new CGuiPane(parms, x, z, scaleCenter);
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pane->ParseBaseInfo(frame, in, parms);
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return pane;
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}
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}
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@ -117,8 +117,12 @@ CGuiTextPane* CGuiTextPane::Create(CGuiFrame* frame, CInputStream& in, bool flag
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outlineCol.readRGBABig(in);
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int extentX = in.readFloatBig();
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int extentY = in.readFloatBig();
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return new CGuiTextPane(parms, xDim, zDim, vec, fontId, props,
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CGuiTextPane* ret = new CGuiTextPane(parms, xDim, zDim, vec, fontId, props,
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fontCol, outlineCol, extentX, extentY);
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ret->ParseBaseInfo(frame, in, parms);
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ret->InitializeBuffers();
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ret->TextSupport()->SetText("?\?(?\?)", false);
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return ret;
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}
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}
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@ -65,7 +65,7 @@ void CGuiWidget::ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWid
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ReapplyXform();
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zeus::CVector3f rotCenter;
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rotCenter.readBig(in);
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SetRotationCenter(rotCenter);
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in.readUint32Big();
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in.readUint16Big();
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if (a)
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if (!parent->AddWorkerWidget(this))
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@ -146,6 +146,8 @@ public:
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float GetPitch() const;
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float GetYaw() const;
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const CModelData* GetModelData() const { return x64_modelData.get(); }
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void EnsureRendered(const CStateManager&);
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void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CVector3f&);
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};
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}
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@ -3,45 +3,76 @@
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namespace urde
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{
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CWorldLight::CWorldLight(CInputStream& in)
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: x0_type(ELightType(in.readUint32Big())),
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x4_color(zeus::CVector3f::ReadBig(in)),
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x10_position(zeus::CVector3f::ReadBig(in)),
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x1c_direction(zeus::CVector3f::ReadBig(in)),
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x28_q(in.readFloatBig()),
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x2c_cutoffAngle(in.readFloatBig()),
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x34_castShadows(in.readBool()),
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x38_(in.readFloatBig()),
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x3c_falloff(EFalloffType(in.readUint32Big())),
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x40_(in.readFloatBig())
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: x0_type(EWorldLightType(in.readUint32Big()))
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, x4_color(zeus::CVector3f::ReadBig(in))
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, x10_position(zeus::CVector3f::ReadBig(in))
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, x1c_direction(zeus::CVector3f::ReadBig(in))
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, x28_q(in.readFloatBig())
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, x2c_cutoffAngle(in.readFloatBig())
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, x30_(in.readFloatBig())
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, x34_castShadows(in.readBool())
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, x38_(in.readFloatBig())
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, x3c_falloff(EFalloffType(in.readUint32Big()))
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, x40_(in.readFloatBig())
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{
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}
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std::tuple<float, float, float> CalculateLightFalloff(EFalloffType falloff, float q)
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{
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float constant = 0.f;
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float linear = 0.f;
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float quadratic = 0.f;
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if (falloff == EFalloffType::Constant)
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constant = 2.f / q;
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else if (falloff == EFalloffType::Linear)
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linear = 250.f / q;
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else if (falloff == EFalloffType::Quadratic)
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quadratic = 25000.f / q;
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return {constant, linear, quadratic};
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}
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CLight CWorldLight::GetAsCGraphicsLight() const
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{
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const float epsilon = 1.1920929e-7;
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zeus::CVector3f tmpColor = x4_color;
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zeus::CColor color(x4_color.x, x4_color.y, x4_color.z);
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float tmp = x28_q;
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if (epsilon < tmp)
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tmp = 0.000001f;
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/*
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if (x0_type == ELightType::Spot)
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zeus::CVector3f float_color = x4_color;
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zeus::CColor tmpColor;
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float q = x28_q;
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if (q < FLT_EPSILON)
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q = 0.000001f;
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if (x0_type == EWorldLightType::LocalAmbient)
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{
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float f2 = tmpColor.x;
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float f0 = tmpColor.y;
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float f1 = tmpColor.z;
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float f3 = f2 * tmp;
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f2 = f0 * tmp;
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f0 = 1.0f;
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f1 *= tmp;
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tmpColor.x = f3;
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tmpColor.y = f2;
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tmpColor.z = f1;
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float_color *= q;
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if (float_color.x >= 1.f)
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float_color.x = 1.f;
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if (f3 >= f0)
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if (float_color.y >= 1.f)
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float_color.y = 1.f;
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if (float_color.z >= 1.f)
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float_color.z = 1.f;
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return CLight::BuildLocalAmbient(x10_position, zeus::CColor(float_color.x, float_color.y, float_color.z, 1.f));
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}
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*/
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return CLight::BuildPoint({}, {});
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}
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else if (x0_type == EWorldLightType::Directional)
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{
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return CLight::BuildDirectional(x1c_direction, tmpColor);
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}
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else if (x0_type == EWorldLightType::Spot)
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{
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CLight light = CLight::BuildSpot(x10_position, x1c_direction.normalized(), tmpColor, x2c_cutoffAngle * .5f);
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float c, l, q;
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std::tie(c, l, q) = CalculateLightFalloff(x3c_falloff, x28_q);
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light.SetAttenuation(c, l, q);
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return light;
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}
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float distC, distL, distQ;
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std::tie(distC, distL, distQ) = CalculateLightFalloff(x3c_falloff, x28_q);
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return CLight::BuildCustom(x10_position, zeus::CVector3f{0.f, 1.f, 0.f},
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zeus::CColor{x4_color.x, x4_color.y, x4_color.z, 1.f}, distC, distL, distQ, 1.f, 0.f,
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0.f);
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}
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}
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@ -7,7 +7,19 @@ namespace urde
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{
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class CWorldLight
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{
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ELightType x0_type = ELightType::Custom;
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public:
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enum class EWorldLightType
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{
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LocalAmbient,
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Directional,
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Custom,
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Spot,
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Spot2,
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LocalAmbient2,
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};
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private:
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EWorldLightType x0_type = EWorldLightType::Spot2;
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zeus::CVector3f x4_color;
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zeus::CVector3f x10_position;
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zeus::CVector3f x1c_direction;
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