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Windows sync for CRadarPaintShader
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@@ -86,7 +86,7 @@ struct CRadarPaintShaderGLDataBindingFactory : TShader<CRadarPaintShader>::IData
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struct CRadarPaintShaderVulkanDataBindingFactory : TShader<CRadarPaintShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CEnergyBarShader& filter)
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CRadarPaintShader& filter)
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{
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boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
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