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Windows sync for CRadarPaintShader
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@@ -35,7 +35,7 @@ static const char* VS =
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" constant VertData& v = va[instId];\n"
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" vtf.color = v.colorIn;\n"
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" vtf.uv = v.uvIn[vertId].xy;\n"
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" vtf.position = rpu.xf * vec4(v.posIn[vertId].xyz, 1.0);\n"
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" vtf.position = rpu.xf * float4(v.posIn[vertId].xyz, 1.0);\n"
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" return vtf;\n"
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"}\n";
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