shader tag update

This commit is contained in:
Jack Andersen 2016-04-01 17:34:41 -10:00
parent 58c85d8c30
commit 4ab2312d06
3 changed files with 3 additions and 5 deletions

View File

@ -675,14 +675,12 @@ bool TXTR::CookPC(const hecl::ProjectPath& inPath, const hecl::ProjectPath& outP
mipmap = false;
/* Compute mipmap levels */
size_t numMips = 0;
size_t numMips = 1;
if (mipmap && CountBits(width) == 1 && CountBits(height) == 1)
{
size_t index = std::min(width, height);
while (index >>= 1) ++numMips;
}
else
numMips = 1;
if (bitDepth != 8)
{

View File

@ -376,7 +376,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 dataLen, IObjectStore* store)
{
hecl::Runtime::ShaderTag tag(mat.heclIr,
hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
0, mat.uvAnims.size(), true, true, true);
0, mat.uvAnims.size(), boo::Primitive(hmdlMeta.topology), true, true, true);
matSet.m_shaders.push_back(CGraphics::g_ShaderCacheMgr->buildShader(tag, mat.heclIr, "CMDL", ctx));
}
}

2
hecl

@ -1 +1 @@
Subproject commit 35db2400e471e01014808e51730c091562055035
Subproject commit e959430ebda4f94eb421fb9bbf4f5304c08be84e