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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-16 08:17:03 +00:00

CElitePirate: Nearly complete implementation

This commit is contained in:
2020-03-29 03:28:14 -04:00
parent 4f7e0a85a3
commit 4ada5a00cb
5 changed files with 556 additions and 166 deletions

View File

@@ -2,6 +2,7 @@
#include "Runtime/Character/CBoneTracking.hpp"
#include "Runtime/Collision/CJointCollisionDescription.hpp"
#include "Runtime/MP1/World/CGrenadeLauncher.hpp"
#include "Runtime/MP1/World/CShockWave.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CAnimationParameters.hpp"
@@ -14,8 +15,8 @@ class CGenDescription;
namespace MP1 {
class CElitePirateData {
public:
float x0_;
float x4_;
float x0_tauntInterval;
float x4_tauntVariance;
float x8_;
float xc_;
float x10_;
@@ -23,20 +24,20 @@ public:
float x18_;
float x1c_;
CAssetId x20_;
s16 x24_sfxAbsorb;
u16 x24_sfxAbsorb;
CActorParameters x28_launcherActParams;
CAnimationParameters x90_launcherAnimParams;
CAssetId x9c_;
u16 xa0_;
CAssetId xa4_;
CDamageInfo xa8_;
float xc4_;
float xc4_launcherHp;
CAssetId xc8_;
CAssetId xcc_;
CAssetId xd0_;
CAssetId xd4_;
CHealthInfo xd8_; // FIXME probably wrong type
zeus::CQuaternion xe0_; // FIXME probably wrong type
SGrenadeUnknownStruct xd8_;
SGrenadeTrajectoryInfo xe0_trajectoryInfo;
CAssetId xf0_;
u16 xf4_;
u16 xf6_;
@@ -61,10 +62,20 @@ class CElitePirate : public CPatterned {
float x0_;
rstl::reserved_vector<zeus::CVector3f, 16> x4_;
SUnknownStruct(float f) : x0_(f * f) {}
zeus::CVector3f sub_802a07f0(const zeus::CVector3f& v1, const zeus::CVector3f& v2);
zeus::CVector3f GetValue(const zeus::CVector3f& v1, const zeus::CVector3f& v2);
void AddValue(const zeus::CVector3f& vec);
void Clear() { x4_.clear(); }
};
s32 x568_ = -1;
enum class EState {
Invalid = -1,
Zero = 0,
One = 1,
Two = 2,
Over = 3,
};
EState x568_ = EState::Invalid;
CDamageVulnerability x56c_vulnerability;
std::unique_ptr<CCollisionActorManager> x5d4_collisionActorMgr1;
CElitePirateData x5d8_data;
@@ -72,7 +83,7 @@ class CElitePirate : public CPatterned {
std::unique_ptr<CCollisionActorManager> x730_collisionActorMgr2;
s32 x734_;
CCollidableAABox x738_;
std::optional<TLockedToken<CGenDescription>> x760_;
std::optional<TLockedToken<CGenDescription>> x760_energyAbsorbDesc;
TUniqueId x770_collisionHeadId = kInvalidUniqueId;
TUniqueId x772_launcherId = kInvalidUniqueId;
rstl::reserved_vector<TUniqueId, 7> x774_collisionRJointIds;
@@ -81,14 +92,14 @@ class CElitePirate : public CPatterned {
float x7a0_;
float x7a4_ = 1.f;
float x7a8_ = 0.f;
float x7ac_ = 0.f;
float x7ac_energyAbsorbCooldown = 0.f;
float x7b0_ = 1.f;
float x7b4_hp = 0.f;
float x7b8_ = 0.f;
float x7bc_ = 0.f;
float x7b8_attackTimer = 0.f;
float x7bc_tauntTimer = 0.f;
float x7c0_ = 0.f;
float x7c4_ = 0.f;
s32 x7c8_ = -1;
s32 x7c8_currAnimId = -1;
s32 x7cc_ = 0;
CPathFindSearch x7d0_pathFindSearch;
zeus::CVector3f x8b4_;
@@ -121,33 +132,34 @@ public:
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
const CCollisionPrimitive* GetCollisionPrimitive() const override;
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
float magnitude) override;
void KnockBack(const zeus::CVector3f&, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) override;
void TakeDamage(const zeus::CVector3f&, float arg) override;
void Patrol(CStateManager&, EStateMsg msg, float dt) override;
void PathFind(CStateManager&, EStateMsg msg, float dt) override;
void TargetPatrol(CStateManager&, EStateMsg msg, float dt) override;
void Halt(CStateManager&, EStateMsg msg, float dt) override;
void Run(CStateManager&, EStateMsg msg, float dt) override;
void Generate(CStateManager&, EStateMsg msg, float dt) override;
void Attack(CStateManager&, EStateMsg msg, float dt) override;
void Taunt(CStateManager&, EStateMsg msg, float dt) override;
void ProjectileAttack(CStateManager&, EStateMsg msg, float dt) override;
void SpecialAttack(CStateManager&, EStateMsg msg, float dt) override;
void CallForBackup(CStateManager&, EStateMsg msg, float dt) override;
bool TooClose(CStateManager&, float arg) override;
bool InDetectionRange(CStateManager&, float arg) override;
bool SpotPlayer(CStateManager&, float arg) override;
bool AnimOver(CStateManager&, float arg) override;
bool ShouldAttack(CStateManager&, float arg) override;
bool InPosition(CStateManager&, float arg) override;
bool ShouldTurn(CStateManager&, float arg) override;
bool AggressionCheck(CStateManager&, float arg) override;
bool ShouldTaunt(CStateManager&, float arg) override;
bool ShouldFire(CStateManager&, float arg) override;
bool ShotAt(CStateManager&, float arg) override;
bool ShouldSpecialAttack(CStateManager&, float arg) override;
bool ShouldCallForBackup(CStateManager&, float arg) override;
void Patrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
void Halt(CStateManager& mgr, EStateMsg msg, float dt) override;
void Run(CStateManager& mgr, EStateMsg msg, float dt) override;
void Generate(CStateManager& mgr, EStateMsg msg, float dt) override;
void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
void Taunt(CStateManager& mgr, EStateMsg msg, float dt) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
void SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
void CallForBackup(CStateManager& mgr, EStateMsg msg, float dt) override;
void Cover(CStateManager& mgr, EStateMsg msg, float dt) override;
bool TooClose(CStateManager& mgr, float arg) override;
bool InDetectionRange(CStateManager& mgr, float arg) override;
bool SpotPlayer(CStateManager& mgr, float arg) override;
bool AnimOver(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool ShouldTurn(CStateManager& mgr, float arg) override;
bool AggressionCheck(CStateManager& mgr, float arg) override;
bool ShouldTaunt(CStateManager& mgr, float arg) override;
bool ShouldFire(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool ShouldCallForBackup(CStateManager& mgr, float arg) override;
CPathFindSearch* GetSearchPath() override;
virtual bool sub_802273a8() const { return true; }
virtual bool sub_802273b0() const { return true; }
@@ -169,14 +181,25 @@ private:
void SetupCollisionActorInfo(CStateManager& mgr);
bool IsArmClawCollider(std::string_view name, std::string_view locator, const SJointInfo* info, size_t infoCount);
void CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid);
void sub_80227464(CStateManager& mgr, TUniqueId uid);
void sub_802281d8(CStateManager& mgr, const zeus::CTransform& xf);
void ApplyDamageToHead(CStateManager& mgr, TUniqueId uid);
void CreateEnergyAbsorb(CStateManager& mgr, const zeus::CTransform& xf);
void UpdateHealthInfo(CStateManager& mgr, TUniqueId uid);
void sub_80228920(CStateManager& mgr, bool b, TUniqueId uid);
zeus::CVector3f sub_80228864(const CActor* actor) const;
bool sub_80227430(const CDamageInfo& info) const;
void sub_80228634(CStateManager& mgr);
void sub_802285c4(CStateManager& mgr);
void sub_80227a90(CStateManager& mgr);
void sub_802277e0(CStateManager& mgr, float dt);
bool sub_80229208();
void sub_80228e50(float dt);
void sub_80228798();
void sub_802289dc(CStateManager& mgr, TUniqueId& uid, std::string_view name);
void sub_80228e84(CStateManager& mgr);
void ExtendTouchBounds(CStateManager& mgr, const rstl::reserved_vector<TUniqueId, 7>& uids,
const zeus::CVector3f& vec);
bool ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcherId);
bool ShouldCallForBackupFromLauncher(CStateManager& mgr, TUniqueId uid);
};
} // namespace MP1
} // namespace urde