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Finish CInGameGuiManager
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@@ -1215,11 +1215,7 @@ void CBooRenderer::DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectM
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/* Indirect background already in binding 0 */
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/* Resolve alpha channel of just-drawn phazon suit into binding 1 */
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SClipScreenRect rect;
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rect.x4_left = g_Viewport.x0_left;
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rect.x8_top = g_Viewport.x4_top;
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rect.xc_width = g_Viewport.x8_width;
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rect.x10_height = g_Viewport.xc_height;
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SClipScreenRect rect(g_Viewport);
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CGraphics::ResolveSpareTexture(rect, 1);
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/* Perform blur filter and resolve into binding 2 */
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