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Finish CInGameGuiManager
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@@ -15,27 +15,36 @@ public:
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Perspective,
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Orthographic
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};
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private:
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EProjection xb8_proj;
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union
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struct SProjection
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{
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struct
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union
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{
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float xbc_left;
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float xc0_right;
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float xc4_top;
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float xc8_bottom;
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float xcc_znear;
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float xd0_zfar;
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};
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struct
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{
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float xbc_fov;
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float xc0_aspect;
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float xc4_znear;
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float xc8_zfar;
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struct
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{
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float xbc_left;
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float xc0_right;
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float xc4_top;
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float xc8_bottom;
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float xcc_znear;
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float xd0_zfar;
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};
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struct
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{
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float xbc_fov;
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float xc0_aspect;
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float xc4_znear;
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float xc8_zfar;
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};
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};
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SProjection(float left, float right, float top, float bottom, float znear, float zfar)
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: xbc_left(left), xc0_right(right), xc4_top(top), xc8_bottom(bottom), xcc_znear(znear),
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xd0_zfar(zfar) {}
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SProjection(float fov, float aspect, float znear, float zfar)
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: xbc_fov(fov), xc0_aspect(aspect), xc4_znear(znear), xc8_zfar(zfar) {}
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};
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private:
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EProjection xb8_projtype;
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SProjection m_proj;
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public:
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CGuiCamera(const CGuiWidgetParms& parms, float left, float right,
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float top, float bottom,
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@@ -46,7 +55,8 @@ public:
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
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void SetFov(float fov) { xbc_fov = fov; }
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const SProjection& GetProjection() const { return m_proj; }
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void SetFov(float fov) { m_proj.xbc_fov = fov; }
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void Draw(const CGuiWidgetDrawParms& parms) const;
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std::shared_ptr<CGuiCamera> shared_from_this()
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