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Finish CInGameGuiManager
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@@ -101,7 +101,7 @@ private:
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u32 x258_jumpState = 0;
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TUniqueId x26c_ = kInvalidUniqueId;
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float x270_ = 0.f;
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CPlayerEnergyDrain x274_ = CPlayerEnergyDrain(4);
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CPlayerEnergyDrain x274_energyDrain = CPlayerEnergyDrain(4);
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float x288_ = 0.f;
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float x28c_sjTimer = 0.f;
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float x290_ = 0.f;
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@@ -363,6 +363,7 @@ public:
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void UpdateGunTransform(const zeus::CVector3f&, float, CStateManager& mgr, bool);
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void DrawGun(CStateManager& mgr);
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void HolsterGun(CStateManager& mgr);
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EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
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EPlayerMorphBallState GetMorphballTransitionState() const { return x2f8_morphTransState; }
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void UpdateGrappleArmTransform(const zeus::CVector3f&, CStateManager& mgr, float);
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void ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float);
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@@ -455,6 +456,8 @@ public:
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CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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CMorphBall* GetMorphBall() const { return x768_morphball.get(); }
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CPlayerCameraBob* GetCameraBob() const { return x76c_cameraBob.get(); }
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float GetDeathTime() const { return x9f4_deathTime; }
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const CPlayerEnergyDrain& GetEnergyDrain() const { return x274_energyDrain; }
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void Touch();
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