Merge pull request #181 from lioncash/ref

CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
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Phillip Stephens 2020-03-06 16:12:35 -08:00 committed by GitHub
commit 4b13f8768b
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1 changed files with 2 additions and 2 deletions

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@ -103,8 +103,8 @@ void CInGameGuiManager::DoStateTransition(CStateManager& stateMgr) {
case EInGameGuiState::PauseGame:
case EInGameGuiState::PauseLogBook:
if (!x48_pauseScreen) {
auto pState = stateMgr.GetPlayerState();
CPlayerState::EPlayerSuit suit = pState->GetCurrentSuitRaw();
const auto& pState = stateMgr.GetPlayerState();
const CPlayerState::EPlayerSuit suit = pState->GetCurrentSuitRaw();
int suitResIdx;
if (pState->IsFusionEnabled()) {
switch (suit) {