CSpacePirate: Make static const data internally linked

Makes the symbols fully internally linked and also allows marking them
constexpr.
This commit is contained in:
Lioncash 2020-03-04 04:27:19 -05:00
parent b73338e8fa
commit 4b3d48ebc1
2 changed files with 94 additions and 102 deletions

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@ -20,6 +20,100 @@
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 {
namespace {
constexpr std::string_view skParts[] = {
"Collar"sv, "Neck_1"sv, "R_shoulder"sv, "R_elbow"sv, "R_wrist"sv, "L_shoulder"sv, "L_elbow"sv,
"L_wrist"sv, "R_hip"sv, "R_knee"sv, "R_ankle"sv, "L_hip"sv, "L_knee"sv, "L_ankle"sv,
};
constexpr float skRadii[] = {
0.45f, 0.52f, 0.35f, 0.1f, 0.15f, 0.35f, 0.1f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f,
};
constexpr SBurst skBurstsQuick[] = {
{20, {3, 4, 5, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {20, {2, 3, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {6, 5, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {20, {1, 2, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {7, 6, 5, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsStandard[] = {
{15, {5, 3, 2, 1, -1, 0, 0, 0}, 0.100000, 0.050000}, {20, {1, 2, 3, 4, -1, 0, 0, 0}, 0.100000, 0.050000},
{20, {7, 6, 5, 4, -1, 0, 0, 0}, 0.100000, 0.050000}, {15, {3, 4, 5, 6, -1, 0, 0, 0}, 0.100000, 0.050000},
{15, {6, 5, 4, 3, -1, 0, 0, 0}, 0.100000, 0.050000}, {15, {2, 3, 4, 5, -1, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsFrenzied[] = {
{40, {1, 2, 3, 4, 5, 6, -1, 0}, 0.100000, 0.050000}, {40, {7, 6, 5, 4, 3, 2, -1, 0}, 0.100000, 0.050000},
{10, {2, 3, 4, 5, 4, 3, -1, 0}, 0.100000, 0.050000}, {10, {6, 5, 4, 3, 4, 5, -1, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsJumping[] = {
{20, {16, 4, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {5, 7, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {1, 10, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsInjured[] = {
{15, {16, 1, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {20, {3, 4, 6, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{25, {7, 5, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {25, {2, 6, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{15, {7, 5, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsSeated[] = {
{35, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{35, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsQuickOOV[] = {
{10, {16, 15, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {20, {13, 12, 10, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {9, 11, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {30, {14, 10, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{10, {9, 11, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsStandardOOV[] = {
{26, {16, 8, 11, 14, -1, 0, 0, 0}, 0.100000, 0.050000}, {26, {16, 13, 11, 12, -1, 0, 0, 0}, 0.100000, 0.050000},
{16, {9, 11, 13, 10, -1, 0, 0, 0}, 0.100000, 0.050000}, {16, {14, 13, 12, 11, -1, 0, 0, 0}, 0.100000, 0.050000},
{8, {10, 11, 12, 13, -1, 0, 0, 0}, 0.100000, 0.050000}, {8, {6, 8, 11, 13, -1, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsFrenziedOOV[] = {
{40, {1, 16, 14, 12, 10, 11, -1, 0}, 0.100000, 0.050000}, {40, {9, 11, 12, 13, 11, 7, -1, 0}, 0.100000, 0.050000},
{10, {8, 10, 11, 12, 13, 12, -1, 0}, 0.100000, 0.050000}, {10, {15, 13, 12, 10, 12, 9, -1, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsJumpingOOV[] = {
{40, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsInjuredOOV[] = {
{30, {9, 11, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {10, {13, 12, 10, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{15, {9, 11, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {15, {14, 10, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 15, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr SBurst skBurstsSeatedOOV[] = {
{35, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{35, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
constexpr const SBurst* skBursts[] = {
skBurstsQuick,
skBurstsStandard,
skBurstsFrenzied,
skBurstsJumping,
skBurstsInjured,
skBurstsSeated,
skBurstsQuickOOV,
skBurstsStandardOOV,
skBurstsFrenziedOOV,
skBurstsJumpingOOV,
skBurstsInjuredOOV,
skBurstsSeatedOOV,
nullptr,
};
} // Anonymous namespace
CSpacePirate::CSpacePirateData::CSpacePirateData(urde::CInputStream& in, u32 propCount)
: x0_AggressionCheck(in.readFloatBig())
, x4_CoverCheck(in.readFloatBig())
@ -50,13 +144,6 @@ CSpacePirate::CSpacePirateData::CSpacePirateData(urde::CInputStream& in, u32 pro
, xc4_(propCount > 35 ? in.readFloatBig() : 0.2f)
, xc8_AvoidDistance(propCount > 36 ? in.readFloatBig() : 8.f) {}
static const std::string_view skParts[] = {"Collar"sv, "Neck_1"sv, "R_shoulder"sv, "R_elbow"sv, "R_wrist"sv,
"L_shoulder"sv, "L_elbow"sv, "L_wrist"sv, "R_hip"sv, "R_knee"sv,
"R_ankle"sv, "L_hip"sv, "L_knee"sv, "L_ankle"sv};
static const float skRadii[] = {0.45f, 0.52f, 0.35f, 0.1f, 0.15f, 0.35f, 0.1f,
0.15f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f};
CPirateRagDoll::CPirateRagDoll(CStateManager& mgr, CSpacePirate* sp, u16 thudSfx, u32 flags)
: CRagDoll(-sp->GetGravityConstant(), -3.f, 8.f, flags), x6c_spacePirate(sp), x70_thudSfx(thudSfx) {
xb0_24_initSfx = true;
@ -252,87 +339,6 @@ void CPirateRagDoll::Prime(CStateManager& mgr, const zeus::CTransform& xf, CMode
CRagDoll::Prime(mgr, xf, mData);
}
const SBurst CSpacePirate::skBurstsQuick[] = {
{20, {3, 4, 5, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {20, {2, 3, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {6, 5, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {20, {1, 2, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {7, 6, 5, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsStandard[] = {
{15, {5, 3, 2, 1, -1, 0, 0, 0}, 0.100000, 0.050000}, {20, {1, 2, 3, 4, -1, 0, 0, 0}, 0.100000, 0.050000},
{20, {7, 6, 5, 4, -1, 0, 0, 0}, 0.100000, 0.050000}, {15, {3, 4, 5, 6, -1, 0, 0, 0}, 0.100000, 0.050000},
{15, {6, 5, 4, 3, -1, 0, 0, 0}, 0.100000, 0.050000}, {15, {2, 3, 4, 5, -1, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsFrenzied[] = {
{40, {1, 2, 3, 4, 5, 6, -1, 0}, 0.100000, 0.050000}, {40, {7, 6, 5, 4, 3, 2, -1, 0}, 0.100000, 0.050000},
{10, {2, 3, 4, 5, 4, 3, -1, 0}, 0.100000, 0.050000}, {10, {6, 5, 4, 3, 4, 5, -1, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsJumping[] = {
{20, {16, 4, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {5, 7, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {1, 10, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsInjured[] = {
{15, {16, 1, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {20, {3, 4, 6, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{25, {7, 5, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {25, {2, 6, 4, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{15, {7, 5, 3, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsSeated[] = {
{35, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{35, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsQuickOOV[] = {
{10, {16, 15, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {20, {13, 12, 10, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {9, 11, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {30, {14, 10, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{10, {9, 11, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsStandardOOV[] = {
{26, {16, 8, 11, 14, -1, 0, 0, 0}, 0.100000, 0.050000}, {26, {16, 13, 11, 12, -1, 0, 0, 0}, 0.100000, 0.050000},
{16, {9, 11, 13, 10, -1, 0, 0, 0}, 0.100000, 0.050000}, {16, {14, 13, 12, 11, -1, 0, 0, 0}, 0.100000, 0.050000},
{8, {10, 11, 12, 13, -1, 0, 0, 0}, 0.100000, 0.050000}, {8, {6, 8, 11, 13, -1, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsFrenziedOOV[] = {
{40, {1, 16, 14, 12, 10, 11, -1, 0}, 0.100000, 0.050000}, {40, {9, 11, 12, 13, 11, 7, -1, 0}, 0.100000, 0.050000},
{10, {8, 10, 11, 12, 13, 12, -1, 0}, 0.100000, 0.050000}, {10, {15, 13, 12, 10, 12, 9, -1, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsJumpingOOV[] = {
{40, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{40, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{20, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsInjuredOOV[] = {
{30, {9, 11, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {10, {13, 12, 10, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{15, {9, 11, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {15, {14, 10, 12, -1, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 15, 13, -1, 0, 0, 0, 0}, 0.100000, 0.050000}, {0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst CSpacePirate::skBurstsSeatedOOV[] = {
{35, {7, 13, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{35, {9, 1, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{30, {16, 12, -1, 0, 0, 0, 0, 0}, 0.100000, 0.050000},
{0, {0, 0, 0, 0, 0, 0, 0, 0}, 0.000000, 0.000000},
};
const SBurst* CSpacePirate::skBursts[] = {skBurstsQuick,
skBurstsStandard,
skBurstsFrenzied,
skBurstsJumping,
skBurstsInjured,
skBurstsSeated,
skBurstsQuickOOV,
skBurstsStandardOOV,
skBurstsFrenziedOOV,
skBurstsJumpingOOV,
skBurstsInjuredOOV,
skBurstsSeatedOOV,
nullptr};
std::list<TUniqueId> CSpacePirate::mChargePlayerList;
CSpacePirate::CSpacePirate(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,

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@ -210,20 +210,6 @@ private:
float x8d8_holdPositionTime = 0.f;
float x8dc_leashTimer = 0.f;
static const SBurst skBurstsSeatedOOV[];
static const SBurst skBurstsInjuredOOV[];
static const SBurst skBurstsJumpingOOV[];
static const SBurst skBurstsFrenziedOOV[];
static const SBurst skBurstsStandardOOV[];
static const SBurst skBurstsQuickOOV[];
static const SBurst skBurstsSeated[];
static const SBurst skBurstsInjured[];
static const SBurst skBurstsJumping[];
static const SBurst skBurstsFrenzied[];
static const SBurst skBurstsStandard[];
static const SBurst skBurstsQuick[];
static const SBurst* skBursts[];
static std::list<TUniqueId> mChargePlayerList;
void UpdateCloak(float dt, CStateManager& mgr);