mirror of https://github.com/AxioDL/metaforce.git
aurora: DPI scaling fixes (renderer, imgui)
This commit is contained in:
parent
8e9199429d
commit
4b69cb449d
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@ -417,7 +417,7 @@ public:
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}
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}
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void onAppWindowResized(const aurora::WindowSize& size) noexcept override {
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void onAppWindowResized(const aurora::WindowSize& size) noexcept override {
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CGraphics::SetViewportResolution({static_cast<s32>(size.width), static_cast<s32>(size.height)});
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CGraphics::SetViewportResolution({static_cast<s32>(size.fb_width), static_cast<s32>(size.fb_height)});
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}
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}
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void onAppWindowMoved(std::int32_t x, std::int32_t y) noexcept override {
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void onAppWindowMoved(std::int32_t x, std::int32_t y) noexcept override {
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@ -27,9 +27,6 @@ add_library(aurora STATIC
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lib/gfx/movie_player/shader.cpp
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lib/gfx/movie_player/shader.cpp
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lib/gfx/textured_quad/shader.cpp
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lib/gfx/textured_quad/shader.cpp
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lib/gfx/colored_quad/shader.cpp
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lib/gfx/colored_quad/shader.cpp
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# TODO move to imgui? or move imgui impl to here?
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../extern/imgui/backends/imgui_impl_sdl.cpp
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../extern/imgui/backends/imgui_impl_wgpu.cpp
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)
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)
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target_compile_definitions(aurora PRIVATE IMGUI_USER_CONFIG="imconfig_user.h") # IMGUI_USE_WCHAR32
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target_compile_definitions(aurora PRIVATE IMGUI_USER_CONFIG="imconfig_user.h") # IMGUI_USE_WCHAR32
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target_include_directories(aurora PUBLIC include ../Runtime)
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target_include_directories(aurora PUBLIC include ../Runtime)
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@ -174,6 +174,11 @@ struct Icon {
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struct WindowSize {
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struct WindowSize {
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uint32_t width;
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uint32_t width;
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uint32_t height;
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uint32_t height;
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uint32_t fb_width;
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uint32_t fb_height;
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float scale;
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bool operator<=>(const WindowSize& rhs) const = default;
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};
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};
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enum class MouseButton {
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enum class MouseButton {
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None = 0,
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None = 0,
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@ -15,10 +15,10 @@ static logvisor::Module Log("aurora");
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// TODO: Move global state to a class/struct?
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// TODO: Move global state to a class/struct?
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static std::unique_ptr<AppDelegate> g_AppDelegate;
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static std::unique_ptr<AppDelegate> g_AppDelegate;
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static std::vector<std::string> g_Args;
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static std::vector<std::string> g_Args;
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static float g_AppDpi = 1.f;
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// SDL
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// SDL
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static SDL_Window* g_Window;
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static SDL_Window* g_window;
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static WindowSize g_windowSize;
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// GPU
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// GPU
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using gpu::g_depthBuffer;
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using gpu::g_depthBuffer;
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@ -40,7 +40,7 @@ static void set_window_icon(Icon icon) noexcept {
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Log.report(logvisor::Fatal, FMT_STRING("Failed to create icon surface: {}"), SDL_GetError());
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Log.report(logvisor::Fatal, FMT_STRING("Failed to create icon surface: {}"), SDL_GetError());
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unreachable();
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unreachable();
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}
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}
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SDL_SetWindowIcon(g_Window, iconSurface);
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SDL_SetWindowIcon(g_window, iconSurface);
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SDL_FreeSurface(iconSurface);
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SDL_FreeSurface(iconSurface);
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}
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}
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@ -58,26 +58,26 @@ static bool poll_events() noexcept {
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case SDL_WINDOWEVENT_HIDDEN: {
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case SDL_WINDOWEVENT_HIDDEN: {
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break;
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break;
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}
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}
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case SDL_WINDOWEVENT_EXPOSED: {
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break;
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}
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case SDL_WINDOWEVENT_MOVED: {
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case SDL_WINDOWEVENT_MOVED: {
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g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2);
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g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2);
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break;
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break;
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}
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}
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case SDL_WINDOWEVENT_EXPOSED:
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case SDL_WINDOWEVENT_DISPLAY_CHANGED:
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_WINDOWEVENT_RESIZED: {
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case SDL_WINDOWEVENT_MINIMIZED:
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gpu::resize_swapchain(event.window.data1, event.window.data2);
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g_AppDelegate->onAppWindowResized(
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{static_cast<uint32_t>(event.window.data1), static_cast<uint32_t>(event.window.data2)});
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break;
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}
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case SDL_WINDOWEVENT_MINIMIZED: {
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// TODO: handle minimized event
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break;
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}
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case SDL_WINDOWEVENT_MAXIMIZED: {
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case SDL_WINDOWEVENT_MAXIMIZED: {
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// TODO: handle maximized event
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const auto size = get_window_size();
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if (size == g_windowSize) {
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break;
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}
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if (size.scale != g_windowSize.scale) {
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g_AppDelegate->onAppDisplayScaleChanged(size.scale);
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}
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g_windowSize = size;
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gpu::resize_swapchain(size.fb_width, size.fb_height);
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g_AppDelegate->onAppWindowResized(size);
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break;
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break;
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}
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}
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case SDL_WINDOWEVENT_RESTORED: {
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case SDL_WINDOWEVENT_RESTORED: {
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@ -112,17 +112,6 @@ static bool poll_events() noexcept {
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// TODO: handle hit test?
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// TODO: handle hit test?
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break;
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break;
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}
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}
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case SDL_WINDOWEVENT_DISPLAY_CHANGED: {
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printf("DISPLAY_CHANGED!\n");
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float scale = 1.0f;
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if (SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(g_Window), nullptr, &scale, nullptr) == 0) {
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scale /= 96.0f;
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if (g_AppDpi != scale) {
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g_AppDelegate->onAppDisplayScaleChanged(scale);
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}
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}
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break;
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}
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}
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}
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break;
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break;
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}
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}
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@ -259,30 +248,29 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv)
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default:
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default:
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break;
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break;
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}
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}
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g_Window = SDL_CreateWindow("Metaforce", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, flags);
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g_window = SDL_CreateWindow("Metaforce", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, flags);
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if (g_Window == nullptr) {
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if (g_window == nullptr) {
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Log.report(logvisor::Fatal, FMT_STRING("Error creating window: {}"), SDL_GetError());
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Log.report(logvisor::Fatal, FMT_STRING("Error creating window: {}"), SDL_GetError());
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unreachable();
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unreachable();
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}
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}
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set_window_icon(std::move(icon));
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set_window_icon(std::move(icon));
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gpu::initialize(g_Window);
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gpu::initialize(g_window);
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gfx::initialize();
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gfx::initialize();
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g_AppDpi = 1.0f;
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if (SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(g_Window), nullptr, &g_AppDpi, nullptr) == 0) {
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g_AppDpi /= 96.0f;
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}
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imgui::create_context();
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imgui::create_context();
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g_AppDelegate->onImGuiInit(g_AppDpi);
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const auto size = get_window_size();
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imgui::initialize(g_Window);
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Log.report(logvisor::Info, FMT_STRING("Using framebuffer size {}x{} scale {}"), size.fb_width, size.fb_height,
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size.scale);
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g_AppDelegate->onImGuiInit(size.scale);
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imgui::initialize(g_window);
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g_AppDelegate->onImGuiAddTextures();
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g_AppDelegate->onImGuiAddTextures();
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g_AppDelegate->onAppLaunched();
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g_AppDelegate->onAppLaunched();
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g_AppDelegate->onAppWindowResized(get_window_size());
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g_AppDelegate->onAppWindowResized(size);
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while (poll_events()) {
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while (poll_events()) {
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imgui::new_frame();
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imgui::new_frame(g_windowSize);
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if (!g_AppDelegate->onAppIdle(ImGui::GetIO().DeltaTime)) {
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if (!g_AppDelegate->onAppIdle(ImGui::GetIO().DeltaTime)) {
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break;
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break;
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}
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}
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@ -354,19 +342,26 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv)
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imgui::shutdown();
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imgui::shutdown();
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gfx::shutdown();
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gfx::shutdown();
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gpu::shutdown();
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gpu::shutdown();
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SDL_DestroyWindow(g_Window);
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SDL_DestroyWindow(g_window);
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SDL_Quit();
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SDL_Quit();
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}
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}
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std::vector<std::string> get_args() noexcept { return g_Args; }
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std::vector<std::string> get_args() noexcept { return g_Args; }
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WindowSize get_window_size() noexcept {
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WindowSize get_window_size() noexcept {
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int width, height;
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int width, height, fb_w, fb_h;
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SDL_GetWindowSize(g_Window, &width, &height);
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SDL_GetWindowSize(g_window, &width, &height);
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return {static_cast<uint32_t>(width), static_cast<uint32_t>(height)};
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SDL_GL_GetDrawableSize(g_window, &fb_w, &fb_h);
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return {
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.width = static_cast<uint32_t>(width),
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.height = static_cast<uint32_t>(height),
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.fb_width = static_cast<uint32_t>(fb_w),
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.fb_height = static_cast<uint32_t>(fb_h),
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.scale = static_cast<float>(fb_w) / static_cast<float>(width),
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};
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}
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}
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void set_window_title(zstring_view title) noexcept { SDL_SetWindowTitle(g_Window, title.c_str()); }
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void set_window_title(zstring_view title) noexcept { SDL_SetWindowTitle(g_window, title.c_str()); }
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Backend get_backend() noexcept {
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Backend get_backend() noexcept {
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switch (gpu::g_backendType) {
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switch (gpu::g_backendType) {
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@ -392,7 +387,7 @@ Backend get_backend() noexcept {
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std::string_view get_backend_string() noexcept { return magic_enum::enum_name(gpu::g_backendType); }
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std::string_view get_backend_string() noexcept { return magic_enum::enum_name(gpu::g_backendType); }
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void set_fullscreen(bool fullscreen) noexcept {
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void set_fullscreen(bool fullscreen) noexcept {
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SDL_SetWindowFullscreen(g_Window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
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SDL_SetWindowFullscreen(g_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
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}
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}
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int32_t get_controller_player_index(uint32_t instance) noexcept { return input::player_index(instance); }
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int32_t get_controller_player_index(uint32_t instance) noexcept { return input::player_index(instance); }
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@ -409,5 +404,6 @@ void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t
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uint32_t duration_ms) noexcept {
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uint32_t duration_ms) noexcept {
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input::controller_rumble(instance, low_freq_intensity, high_freq_intensity, duration_ms);
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input::controller_rumble(instance, low_freq_intensity, high_freq_intensity, duration_ms);
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}
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}
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std::string get_controller_name(uint32_t instance) noexcept { return input::controller_name(instance); }
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std::string get_controller_name(uint32_t instance) noexcept { return input::controller_name(instance); }
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} // namespace aurora
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} // namespace aurora
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@ -1,10 +1,10 @@
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#include "gpu.hpp"
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#include "gpu.hpp"
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#include <SDL.h>
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#include <dawn/native/DawnNative.h>
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#include <dawn/native/DawnNative.h>
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#include <dawn/webgpu_cpp.h>
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#include <dawn/webgpu_cpp.h>
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#include <logvisor/logvisor.hpp>
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#include <logvisor/logvisor.hpp>
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#include <magic_enum.hpp>
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#include <magic_enum.hpp>
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#include <SDL.h>
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#include <memory>
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#include <memory>
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#include "dawn/BackendBinding.hpp"
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#include "dawn/BackendBinding.hpp"
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@ -168,7 +168,7 @@ void initialize(SDL_Window* window) {
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{
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{
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int width = 0;
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int width = 0;
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int height = 0;
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int height = 0;
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SDL_GetWindowSize(window, &width, &height);
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SDL_GL_GetDrawableSize(window, &width, &height);
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g_graphicsConfig = GraphicsConfig{
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g_graphicsConfig = GraphicsConfig{
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.width = static_cast<uint32_t>(width),
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.width = static_cast<uint32_t>(width),
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.height = static_cast<uint32_t>(height),
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.height = static_cast<uint32_t>(height),
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@ -2,15 +2,20 @@
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#include "gpu.hpp"
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#include "gpu.hpp"
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#include <SDL.h>
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#include <aurora/aurora.hpp>
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#include <aurora/imgui.hpp>
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#include <aurora/imgui.hpp>
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#include <backends/imgui_impl_sdl.h>
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#include <backends/imgui_impl_wgpu.h>
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#include <dawn/webgpu_cpp.h>
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#include <dawn/webgpu_cpp.h>
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#include "../extern/imgui/backends/imgui_impl_sdl.cpp"
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#include "../extern/imgui/backends/imgui_impl_wgpu.cpp"
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namespace aurora::imgui {
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namespace aurora::imgui {
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using gpu::g_device;
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using gpu::g_device;
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using gpu::g_queue;
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using gpu::g_queue;
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static float g_scale;
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void create_context() noexcept {
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void create_context() noexcept {
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IMGUI_CHECKVERSION();
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::CreateContext();
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@ -19,9 +24,9 @@ void create_context() noexcept {
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}
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}
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void initialize(SDL_Window* window) noexcept {
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void initialize(SDL_Window* window) noexcept {
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// this just passes through to ImGui_ImplSDL2_Init (private)
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ImGui_ImplSDL2_Init(window, nullptr);
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// may need to change in the future
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// Disable MouseCanUseGlobalState for scaling purposes
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ImGui_ImplSDL2_InitForMetal(window);
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ImGui_ImplSDL2_GetBackendData()->MouseCanUseGlobalState = false;
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ImGui_ImplWGPU_Init(g_device.Get(), 1, static_cast<WGPUTextureFormat>(gpu::g_graphicsConfig.colorFormat));
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ImGui_ImplWGPU_Init(g_device.Get(), 1, static_cast<WGPUTextureFormat>(gpu::g_graphicsConfig.colorFormat));
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}
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}
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@ -31,17 +36,35 @@ void shutdown() noexcept {
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ImGui::DestroyContext();
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ImGui::DestroyContext();
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}
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}
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void process_event(const SDL_Event& event) noexcept { ImGui_ImplSDL2_ProcessEvent(&event); }
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void process_event(const SDL_Event& event) noexcept {
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auto newEvent = event;
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if (newEvent.type == SDL_MOUSEMOTION) {
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auto& io = ImGui::GetIO();
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// Scale up mouse coordinates
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io.AddMousePosEvent(static_cast<float>(newEvent.motion.x) * g_scale,
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static_cast<float>(newEvent.motion.y) * g_scale);
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return;
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}
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ImGui_ImplSDL2_ProcessEvent(&newEvent);
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}
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void new_frame() noexcept {
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void new_frame(const WindowSize& size) noexcept {
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ImGui_ImplWGPU_NewFrame();
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ImGui_ImplWGPU_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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// Render at full DPI
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g_scale = size.scale;
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ImGui::GetIO().DisplaySize = ImVec2{static_cast<float>(size.fb_width), static_cast<float>(size.fb_height)};
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ImGui::NewFrame();
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ImGui::NewFrame();
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}
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}
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void render(const wgpu::RenderPassEncoder& pass) noexcept {
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void render(const wgpu::RenderPassEncoder& pass) noexcept {
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ImGui::Render();
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ImGui::Render();
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ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass.Get());
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auto* data = ImGui::GetDrawData();
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// io.DisplayFramebufferScale is informational; we're rendering at full DPI
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data->FramebufferScale = {1.f, 1.f};
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ImGui_ImplWGPU_RenderDrawData(data, pass.Get());
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}
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}
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ImTextureID add_texture(uint32_t width, uint32_t height, ArrayRef<uint8_t> data) noexcept {
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ImTextureID add_texture(uint32_t width, uint32_t height, ArrayRef<uint8_t> data) noexcept {
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@ -7,12 +7,16 @@ namespace wgpu {
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class RenderPassEncoder;
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class RenderPassEncoder;
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} // namespace wgpu
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} // namespace wgpu
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namespace aurora {
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struct WindowSize;
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} // namespace aurora
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namespace aurora::imgui {
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namespace aurora::imgui {
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void create_context() noexcept;
|
void create_context() noexcept;
|
||||||
void initialize(SDL_Window* window) noexcept;
|
void initialize(SDL_Window* window) noexcept;
|
||||||
void shutdown() noexcept;
|
void shutdown() noexcept;
|
||||||
|
|
||||||
void process_event(const SDL_Event& event) noexcept;
|
void process_event(const SDL_Event& event) noexcept;
|
||||||
void new_frame() noexcept;
|
void new_frame(const WindowSize& size) noexcept;
|
||||||
void render(const wgpu::RenderPassEncoder& pass) noexcept;
|
void render(const wgpu::RenderPassEncoder& pass) noexcept;
|
||||||
} // namespace aurora::imgui
|
} // namespace aurora::imgui
|
||||||
|
|
|
@ -59,6 +59,7 @@ void ImGuiEngine_Initialize(float scale) {
|
||||||
ImGuiEngine::fontLarge = io.Fonts->AddFont(&fontConfig);
|
ImGuiEngine::fontLarge = io.Fonts->AddFont(&fontConfig);
|
||||||
|
|
||||||
auto& style = ImGui::GetStyle();
|
auto& style = ImGui::GetStyle();
|
||||||
|
style = {}; // Reset sizes
|
||||||
style.WindowPadding = ImVec2(15, 15);
|
style.WindowPadding = ImVec2(15, 15);
|
||||||
style.WindowRounding = 5.0f;
|
style.WindowRounding = 5.0f;
|
||||||
style.FrameBorderSize = 1.f;
|
style.FrameBorderSize = 1.f;
|
||||||
|
|
|
@ -12,7 +12,6 @@ public:
|
||||||
static ImTextureID metaforceIcon;
|
static ImTextureID metaforceIcon;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Called from Rust
|
|
||||||
void ImGuiEngine_Initialize(float scale);
|
void ImGuiEngine_Initialize(float scale);
|
||||||
void ImGuiEngine_AddTextures();
|
void ImGuiEngine_AddTextures();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue