Initial SplashScreen

This commit is contained in:
Jack Andersen 2015-12-12 16:27:34 -10:00
parent 0dad45e894
commit 4b8fb28ce2
7 changed files with 441 additions and 10 deletions

View File

@ -4,9 +4,11 @@ add_subdirectory(locale)
atdna(atdna_Space.cpp Space.hpp)
set(SPACE_HEADERS
SplashScreen/SplashScreen.hpp
ResourceOutliner/ResourceOutliner.hpp)
set(SPACE_SOURCES
SplashScreen/SplashScreen.cpp
ResourceOutliner/ResourceOutliner.cpp)
add_executable(rude WIN32

View File

@ -44,8 +44,8 @@ protected:
virtual bool usesToolbar() const {return false;}
virtual void buildToolbar(Specter::ViewResources& res, Specter::Toolbar& tb) {}
virtual Specter::View* buildContent(Specter::ViewResources& res)=0;
public:
Specter::Space* buildSpace(Specter::ViewResources& res);
public:
};
class SplitSpace : public Space

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@ -0,0 +1,341 @@
#include "SplashScreen.hpp"
namespace RUDE
{
#define SPLASH_WIDTH 555
#define SPLASH_HEIGHT 300
#define WIRE_START 0
#define WIRE_FRAMES 60
#define SOLID_START 40
#define SOLID_FRAMES 40
#define TEXT_START 80
#define TEXT_FRAMES 40
#define TEXT_MARGIN 10
void SplashScreen::setLineVerts(int width, int height, float pf, float t)
{
std::pair<int,int> margin = m_cornersOutline[0]->queryGlyphDimensions(0);
float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
float lineLeft = 0;
float lineRight = pf*2;
float lineTop = height-margin.second;
float lineBottom = margin.second;
m_verts.lineVerts[0].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[1].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t1);
m_verts.lineVerts[2].m_pos.assign(lineRight, lineTop, 0);
m_verts.lineVerts[3].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t1);
m_verts.lineVerts[4].m_pos = m_verts.lineVerts[3].m_pos;
lineLeft = margin.first;
lineRight = width-margin.first;
lineTop = height;
lineBottom = height-pf*2;
m_verts.lineVerts[5].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[6].m_pos = m_verts.lineVerts[5].m_pos;
m_verts.lineVerts[7].m_pos.assign(lineLeft, lineBottom, 0);
m_verts.lineVerts[8].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t1);
m_verts.lineVerts[9].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t1);
m_verts.lineVerts[10].m_pos = m_verts.lineVerts[9].m_pos;
lineLeft = width-pf*2;
lineRight = width;
lineTop = height-margin.second;
lineBottom = margin.second;
m_verts.lineVerts[11].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[12].m_pos = m_verts.lineVerts[11].m_pos;
m_verts.lineVerts[13].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t2);
m_verts.lineVerts[14].m_pos.assign(lineRight, lineTop, 0);
m_verts.lineVerts[15].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t2);
m_verts.lineVerts[16].m_pos = m_verts.lineVerts[15].m_pos;
lineLeft = margin.first;
lineRight = width-margin.first;
lineTop = pf*2;
lineBottom = 0;
m_verts.lineVerts[17].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[18].m_pos = m_verts.lineVerts[17].m_pos;
m_verts.lineVerts[19].m_pos.assign(lineLeft, lineBottom, 0);
m_verts.lineVerts[20].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t2);
m_verts.lineVerts[21].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t2);
}
void SplashScreen::setLineColors(float t)
{
float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
float t3 = Zeus::Math::clamp(0.f, t * 2.f - 2.f, 1.f);
Zeus::CColor c1 = Zeus::CColor::lerp(m_splash1, m_splash2, t1);
Zeus::CColor c2 = Zeus::CColor::lerp(m_splash1, m_splash2, t2);
Zeus::CColor c3 = Zeus::CColor::lerp(m_splash1, m_splash2, t3);
m_cornersOutline[0]->colorGlyphs(c1);
if (t < 0.5)
{
m_cornersOutline[1]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[2]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[3]->colorGlyphs(Zeus::CColor::skClear);
}
else if (t < 1.0)
{
m_cornersOutline[1]->colorGlyphs(c2);
m_cornersOutline[3]->colorGlyphs(c2);
}
else
{
m_cornersOutline[1]->colorGlyphs(c2);
m_cornersOutline[2]->colorGlyphs(c3);
m_cornersOutline[3]->colorGlyphs(c2);
}
m_verts.lineVerts[0].m_color = c1;
m_verts.lineVerts[1].m_color = c2;
m_verts.lineVerts[2].m_color = m_verts.lineVerts[0].m_color;
m_verts.lineVerts[3].m_color = m_verts.lineVerts[1].m_color;
m_verts.lineVerts[4].m_color = m_verts.lineVerts[3].m_color;
m_verts.lineVerts[5].m_color = c1;
m_verts.lineVerts[6].m_color = m_verts.lineVerts[5].m_color;
m_verts.lineVerts[7].m_color = m_verts.lineVerts[6].m_color;
m_verts.lineVerts[8].m_color = c2;
m_verts.lineVerts[9].m_color = m_verts.lineVerts[8].m_color;
m_verts.lineVerts[10].m_color = m_verts.lineVerts[9].m_color;
m_verts.lineVerts[11].m_color = c2;
m_verts.lineVerts[12].m_color = m_verts.lineVerts[11].m_color;
m_verts.lineVerts[13].m_color = c3;
m_verts.lineVerts[14].m_color = m_verts.lineVerts[12].m_color;
m_verts.lineVerts[15].m_color = m_verts.lineVerts[13].m_color;
m_verts.lineVerts[16].m_color = m_verts.lineVerts[15].m_color;
m_verts.lineVerts[17].m_color = c2;
m_verts.lineVerts[18].m_color = m_verts.lineVerts[17].m_color;
m_verts.lineVerts[19].m_color = m_verts.lineVerts[18].m_color;
m_verts.lineVerts[20].m_color = c3;
m_verts.lineVerts[21].m_color = m_verts.lineVerts[20].m_color;
}
void SplashScreen::setFillVerts(int width, int height, float pf)
{
std::pair<int,int> margin = m_cornersFilled[0]->queryGlyphDimensions(0);
float fillLeft = pf;
float fillRight = width-pf;
float fillTop = height-margin.second;
float fillBottom = margin.second;
m_verts.fillVerts[0].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[1].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[2].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[3].m_pos.assign(fillRight, fillBottom, 0);
m_verts.fillVerts[4].m_pos = m_verts.fillVerts[3].m_pos;
fillLeft = margin.first;
fillRight = width-margin.first;
fillTop = height-pf;
fillBottom = height-margin.second;
m_verts.fillVerts[5].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[6].m_pos = m_verts.fillVerts[5].m_pos;
m_verts.fillVerts[7].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[8].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[9].m_pos.assign(fillRight, fillBottom, 0);
m_verts.fillVerts[10].m_pos = m_verts.fillVerts[9].m_pos;
fillLeft = margin.first;
fillRight = width-margin.first;
fillTop = margin.second;
fillBottom = pf;
m_verts.fillVerts[11].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[12].m_pos = m_verts.fillVerts[11].m_pos;
m_verts.fillVerts[13].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[14].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[15].m_pos.assign(fillRight, fillBottom, 0);
}
void SplashScreen::setFillColors(float t)
{
t = Zeus::Math::clamp(0.f, t, 1.f);
Zeus::CColor color = Zeus::CColor::lerp(m_splashBgClear, m_splashBg, t);
for (int i=0 ; i<16 ; ++i)
m_verts.fillVerts[i].m_color = color;
for (int i=0 ; i<4 ; ++i)
m_cornersFilled[i]->colorGlyphs(color);
}
SplashScreen::SplashScreen(ViewManager& vm, Specter::ViewResources& res)
: View(res, vm.rootView()), m_vm(vm),
m_splashBg(res.themeData().splashBackground()),
m_splashBgClear(m_splashBg),
m_splash1(res.themeData().splash1()),
m_splash2(res.themeData().splash2()),
m_textColor(res.themeData().uiText()),
m_textColorClear(m_textColor)
{
m_splashBgClear[3] = 0.0;
m_textColorClear[3] = 0.0;
m_viewBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 38);
if (!res.m_viewRes.m_solidVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
};
m_vertsVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
m_vertsVtxFmt, m_vertsBuf, nullptr,
nullptr, 1, bufs, 0, nullptr);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
res.m_viewRes.m_solidVtxFmt,
m_vertsBuf, nullptr,
nullptr, 1, bufs, 0, nullptr);
}
commitResources(res);
for (int i=0 ; i<4 ; ++i)
{
m_cornersOutline[i].reset(new Specter::TextView(res, *this, res.m_curveFont, 1));
m_cornersFilled[i].reset(new Specter::TextView(res, *this, res.m_curveFont, 1));
}
m_cornersOutline[0]->typesetGlyphs(L"\xF4F0");
m_cornersFilled[0]->typesetGlyphs(L"\xF4F1", res.themeData().splashBackground());
m_cornersOutline[1]->typesetGlyphs(L"\xF4F2");
m_cornersFilled[1]->typesetGlyphs(L"\xF4F3", res.themeData().splashBackground());
m_cornersOutline[2]->typesetGlyphs(L"\xF4F4");
m_cornersFilled[2]->typesetGlyphs(L"\xF4F5", res.themeData().splashBackground());
m_cornersOutline[3]->typesetGlyphs(L"\xF4F6");
m_cornersFilled[3]->typesetGlyphs(L"\xF4F7", res.themeData().splashBackground());
float pf = res.pixelFactor();
setLineVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf, 0.0);
setFillVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf);
setLineColors(0.0);
setFillColors(0.0);
m_vertsBuf->load(&m_verts, sizeof(m_verts));
}
static float CubicEase(float t)
{
t *= 2.f;
if (t < 1) return 1.f/2.f*t*t*t;
t -= 2.f;
return 1.f/2.f*(t*t*t + 2.f);
}
void SplashScreen::think()
{
Specter::ViewResources& res = rootView().viewRes();
float pf = res.pixelFactor();
if (!m_title && res.m_titleFont)
{
m_title.reset(new Specter::TextView(res, *this, res.m_titleFont));
Zeus::CColor clearColor = res.themeData().uiText();
clearColor[3] = 0.0;
m_title->typesetGlyphs("RUDE", clearColor);
updateSize();
}
bool loadVerts = false;
if (m_frame > WIRE_START)
{
float wt = (m_frame-WIRE_START) / float(WIRE_FRAMES);
wt = Zeus::Math::clamp(0.f, wt, 2.f);
setLineVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf, CubicEase(wt));
setLineColors(wt);
loadVerts = true;
}
if (m_frame > SOLID_START)
{
float ft = (m_frame-SOLID_START) / float(SOLID_FRAMES);
ft = Zeus::Math::clamp(0.f, ft, 2.f);
setFillColors(ft);
loadVerts = true;
}
if (m_title && m_frame > TEXT_START)
{
if (!m_textStartFrame)
m_textStartFrame = m_frame;
float tt = (m_frame-m_textStartFrame) / float(TEXT_FRAMES);
tt = Zeus::Math::clamp(0.f, tt, 1.f);
Zeus::CColor clearColor = res.themeData().uiText();
clearColor[3] = 0.0;
Zeus::CColor color = Zeus::CColor::lerp(clearColor, res.themeData().uiText(), tt);
m_title->colorGlyphs(color);
}
if (loadVerts)
m_vertsBuf->load(&m_verts, sizeof(m_verts));
++m_frame;
}
void SplashScreen::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
float pf = rootView().viewRes().pixelFactor();
boo::SWindowRect centerRect = sub;
centerRect.location[0] = root.size[0] / 2 - (SPLASH_WIDTH * pf / 2.0);
centerRect.location[1] = root.size[1] / 2 - (SPLASH_HEIGHT * pf / 2.0);
View::resized(root, centerRect);
m_viewBlock.setViewRect(root, centerRect);
m_viewBlockBuf->load(&m_viewBlock, sizeof(m_viewBlock));
boo::SWindowRect textRect = centerRect;
textRect.location[0] += TEXT_MARGIN * pf;
textRect.location[1] += (SPLASH_HEIGHT - 36) * pf;
if (m_title)
m_title->resized(root, textRect);
boo::SWindowRect cornerRect = centerRect;
cornerRect.size[0] = cornerRect.size[1] = 8 * pf;
cornerRect.location[1] = centerRect.location[1] + (SPLASH_HEIGHT - 8) * pf;
m_cornersOutline[0]->resized(root, cornerRect);
m_cornersFilled[0]->resized(root, cornerRect);
cornerRect.location[0] = centerRect.location[0] + (SPLASH_WIDTH - 8) * pf;
m_cornersOutline[1]->resized(root, cornerRect);
m_cornersFilled[1]->resized(root, cornerRect);
cornerRect.location[1] = centerRect.location[1];
m_cornersOutline[2]->resized(root, cornerRect);
m_cornersFilled[2]->resized(root, cornerRect);
cornerRect.location[0] = centerRect.location[0];
m_cornersOutline[3]->resized(root, cornerRect);
m_cornersFilled[3]->resized(root, cornerRect);
}
void SplashScreen::draw(boo::IGraphicsCommandQueue* gfxQ)
{
gfxQ->setShaderDataBinding(m_vertsShaderBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
if (m_frame > WIRE_START)
gfxQ->draw(0, 22);
if (m_frame > SOLID_START)
gfxQ->draw(22, 16);
if (m_title && m_textStartFrame && m_frame > m_textStartFrame)
m_title->draw(gfxQ);
m_cornersFilled[0]->draw(gfxQ);
m_cornersFilled[1]->draw(gfxQ);
m_cornersFilled[2]->draw(gfxQ);
m_cornersFilled[3]->draw(gfxQ);
m_cornersOutline[0]->draw(gfxQ);
m_cornersOutline[1]->draw(gfxQ);
m_cornersOutline[2]->draw(gfxQ);
m_cornersOutline[3]->draw(gfxQ);
}
}

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@ -0,0 +1,58 @@
#ifndef RUDE_SPLASH_SCREEN_HPP
#define RUDE_SPLASH_SCREEN_HPP
#include <Specter/View.hpp>
#include <Specter/MultiLineTextView.hpp>
#include "ViewManager.hpp"
namespace RUDE
{
class SplashScreen : public Specter::View
{
ViewManager& m_vm;
unsigned m_frame = 0;
unsigned m_textStartFrame = 0;
Zeus::CColor m_splashBg;
Zeus::CColor m_splashBgClear;
Zeus::CColor m_splash1;
Zeus::CColor m_splash2;
Zeus::CColor m_textColor;
Zeus::CColor m_textColorClear;
ViewBlock m_viewBlock;
boo::IGraphicsBufferD* m_viewBlockBuf;
struct
{
SolidShaderVert lineVerts[22];
SolidShaderVert fillVerts[16];
} m_verts;
void setLineVerts(int width, int height, float pf, float t);
void setLineColors(float t);
void setFillVerts(int width, int height, float pf);
void setFillColors(float t);
boo::IGraphicsBufferD* m_vertsBuf;
boo::IVertexFormat* m_vertsVtxFmt; /* OpenGL only */
boo::IShaderDataBinding* m_vertsShaderBinding;
std::string m_titleStr;
std::unique_ptr<Specter::TextView> m_title;
std::string m_messageStr;
std::unique_ptr<Specter::MultiLineTextView> m_message;
std::unique_ptr<Specter::TextView> m_cornersOutline[4];
std::unique_ptr<Specter::TextView> m_cornersFilled[4];
public:
SplashScreen(ViewManager& vm, Specter::ViewResources& res);
void think();
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
};
}
#endif // RUDE_SPLASH_SCREEN_HPP

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@ -1,6 +1,7 @@
#include "ViewManager.hpp"
#include "Specter/Control.hpp"
#include "Specter/Space.hpp"
#include "SplashScreen/SplashScreen.hpp"
using YAMLNode = Athena::io::YAMLNode;
@ -20,6 +21,19 @@ Specter::View* ViewManager::BuildSpaceViews(RUDE::Space* space)
void ViewManager::SetupRootView()
{
m_rootView.reset(new Specter::RootView(*this, m_viewResources, m_mainWindow.get()));
m_rootView->setBackground(Zeus::CColor::skBlack);
m_rootView->updateSize();
}
void ViewManager::SetupSplashView()
{
m_splash.reset(new SplashScreen(*this, m_viewResources));
m_rootView->setContentView(m_splash.get());
m_rootView->updateSize();
}
void ViewManager::SetupEditorView()
{
m_rootView->setBackground(Zeus::CColor::skGrey);
m_rootView->setContentView(m_split.buildContent(m_viewResources));
m_split.m_splitView->setContentView(0, BuildSpaceViews(&m_space1));
@ -27,19 +41,32 @@ void ViewManager::SetupRootView()
m_rootView->updateSize();
}
ViewManager::ViewManager(HECL::Runtime::FileStoreManager& fileMgr, HECL::CVarManager& cvarMgr)
: m_cvarManager(cvarMgr), m_fontCache(fileMgr),
m_setTo1(*this), m_setTo2(*this),
m_split(*this),
m_space1(*this, "Hello, World!\n\n", "Hello Button", &m_setTo1),
m_space2(*this, "こんにちは世界!\n\n", "こんにちはボタン", &m_setTo2)
{}
ViewManager::~ViewManager() {}
void ViewManager::init(boo::IApplication* app)
{
m_mainWindow = std::unique_ptr<boo::IWindow>(app->newWindow(_S("RUDE")));
m_mainWindow->showWindow();
m_mainWindow->setWaitCursor(true);
float pixelFactor = 2.0;
float pixelFactor = 1.0;
m_cvPixelFactor = m_cvarManager.newCVar("ed_pixelfactor", "User-selected UI Scale",
pixelFactor, HECL::CVar::EFlags::Editor | HECL::CVar::EFlags::Archive);
boo::IGraphicsDataFactory* gf = m_mainWindow->getMainContextDataFactory();
m_viewResources.init(gf, &m_fontCache, Specter::ThemeData(), pixelFactor);
m_viewResources.prepFontCacheAsync(m_mainWindow.get());
SetupRootView();
SetupSplashView();
m_showSplash = true;
m_mainWindow->setWaitCursor(false);
}
@ -64,6 +91,8 @@ bool ViewManager::proc()
}
#endif
m_rootView->dispatchEvents();
if (m_showSplash)
m_splash->think();
m_rootView->draw(gfxQ);
gfxQ->execute();
m_mainWindow->waitForRetrace();

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@ -6,6 +6,7 @@
namespace RUDE
{
class SplashScreen;
class ViewManager : Specter::IViewManager
{
@ -14,6 +15,7 @@ class ViewManager : Specter::IViewManager
Specter::ViewResources m_viewResources;
std::unique_ptr<boo::IWindow> m_mainWindow;
std::unique_ptr<Specter::RootView> m_rootView;
std::unique_ptr<SplashScreen> m_splash;
HECL::CVar* m_cvPixelFactor;
@ -22,6 +24,10 @@ class ViewManager : Specter::IViewManager
Specter::View* BuildSpaceViews(RUDE::Space* space);
void SetupRootView();
void SetupSplashView();
void SetupEditorView();
bool m_showSplash = false;
public:
struct SetTo1 : Specter::IButtonBinding
{
@ -59,13 +65,8 @@ public:
TestSpace m_space1;
TestSpace m_space2;
ViewManager(HECL::Runtime::FileStoreManager& fileMgr, HECL::CVarManager& cvarMgr)
: m_cvarManager(cvarMgr), m_fontCache(fileMgr),
m_setTo1(*this), m_setTo2(*this),
m_split(*this),
m_space1(*this, "Hello, World!\n\n", "Hello Button", &m_setTo1),
m_space2(*this, "こんにちは世界!\n\n", "こんにちはボタン", &m_setTo2)
{}
ViewManager(HECL::Runtime::FileStoreManager& fileMgr, HECL::CVarManager& cvarMgr);
~ViewManager();
Specter::RootView& rootView() const {return *m_rootView;}
void RequestPixelFactor(float pf)

@ -1 +1 @@
Subproject commit 409855bc1b8085beb0a739efdf31ee53a7a8d305
Subproject commit d495a1b104274916927da1ade3f53b6b706dcd7d