mirror of https://github.com/AxioDL/metaforce.git
Initial SplashScreen
This commit is contained in:
parent
0dad45e894
commit
4b8fb28ce2
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@ -4,9 +4,11 @@ add_subdirectory(locale)
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atdna(atdna_Space.cpp Space.hpp)
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set(SPACE_HEADERS
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SplashScreen/SplashScreen.hpp
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ResourceOutliner/ResourceOutliner.hpp)
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set(SPACE_SOURCES
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SplashScreen/SplashScreen.cpp
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ResourceOutliner/ResourceOutliner.cpp)
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add_executable(rude WIN32
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@ -44,8 +44,8 @@ protected:
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virtual bool usesToolbar() const {return false;}
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virtual void buildToolbar(Specter::ViewResources& res, Specter::Toolbar& tb) {}
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virtual Specter::View* buildContent(Specter::ViewResources& res)=0;
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public:
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Specter::Space* buildSpace(Specter::ViewResources& res);
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public:
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};
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class SplitSpace : public Space
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@ -0,0 +1,341 @@
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#include "SplashScreen.hpp"
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namespace RUDE
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{
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#define SPLASH_WIDTH 555
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#define SPLASH_HEIGHT 300
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#define WIRE_START 0
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#define WIRE_FRAMES 60
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#define SOLID_START 40
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#define SOLID_FRAMES 40
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#define TEXT_START 80
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#define TEXT_FRAMES 40
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#define TEXT_MARGIN 10
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void SplashScreen::setLineVerts(int width, int height, float pf, float t)
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{
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std::pair<int,int> margin = m_cornersOutline[0]->queryGlyphDimensions(0);
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float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
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float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
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float lineLeft = 0;
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float lineRight = pf*2;
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float lineTop = height-margin.second;
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float lineBottom = margin.second;
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m_verts.lineVerts[0].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[1].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t1);
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m_verts.lineVerts[2].m_pos.assign(lineRight, lineTop, 0);
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m_verts.lineVerts[3].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t1);
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m_verts.lineVerts[4].m_pos = m_verts.lineVerts[3].m_pos;
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lineLeft = margin.first;
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lineRight = width-margin.first;
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lineTop = height;
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lineBottom = height-pf*2;
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m_verts.lineVerts[5].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[6].m_pos = m_verts.lineVerts[5].m_pos;
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m_verts.lineVerts[7].m_pos.assign(lineLeft, lineBottom, 0);
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m_verts.lineVerts[8].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t1);
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m_verts.lineVerts[9].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t1);
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m_verts.lineVerts[10].m_pos = m_verts.lineVerts[9].m_pos;
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lineLeft = width-pf*2;
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lineRight = width;
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lineTop = height-margin.second;
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lineBottom = margin.second;
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m_verts.lineVerts[11].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[12].m_pos = m_verts.lineVerts[11].m_pos;
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m_verts.lineVerts[13].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t2);
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m_verts.lineVerts[14].m_pos.assign(lineRight, lineTop, 0);
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m_verts.lineVerts[15].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t2);
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m_verts.lineVerts[16].m_pos = m_verts.lineVerts[15].m_pos;
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lineLeft = margin.first;
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lineRight = width-margin.first;
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lineTop = pf*2;
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lineBottom = 0;
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m_verts.lineVerts[17].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[18].m_pos = m_verts.lineVerts[17].m_pos;
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m_verts.lineVerts[19].m_pos.assign(lineLeft, lineBottom, 0);
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m_verts.lineVerts[20].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t2);
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m_verts.lineVerts[21].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t2);
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}
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void SplashScreen::setLineColors(float t)
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{
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float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
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float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
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float t3 = Zeus::Math::clamp(0.f, t * 2.f - 2.f, 1.f);
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Zeus::CColor c1 = Zeus::CColor::lerp(m_splash1, m_splash2, t1);
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Zeus::CColor c2 = Zeus::CColor::lerp(m_splash1, m_splash2, t2);
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Zeus::CColor c3 = Zeus::CColor::lerp(m_splash1, m_splash2, t3);
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m_cornersOutline[0]->colorGlyphs(c1);
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if (t < 0.5)
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{
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m_cornersOutline[1]->colorGlyphs(Zeus::CColor::skClear);
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m_cornersOutline[2]->colorGlyphs(Zeus::CColor::skClear);
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m_cornersOutline[3]->colorGlyphs(Zeus::CColor::skClear);
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}
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else if (t < 1.0)
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{
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m_cornersOutline[1]->colorGlyphs(c2);
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m_cornersOutline[3]->colorGlyphs(c2);
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}
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else
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{
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m_cornersOutline[1]->colorGlyphs(c2);
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m_cornersOutline[2]->colorGlyphs(c3);
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m_cornersOutline[3]->colorGlyphs(c2);
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}
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m_verts.lineVerts[0].m_color = c1;
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m_verts.lineVerts[1].m_color = c2;
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m_verts.lineVerts[2].m_color = m_verts.lineVerts[0].m_color;
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m_verts.lineVerts[3].m_color = m_verts.lineVerts[1].m_color;
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m_verts.lineVerts[4].m_color = m_verts.lineVerts[3].m_color;
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m_verts.lineVerts[5].m_color = c1;
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m_verts.lineVerts[6].m_color = m_verts.lineVerts[5].m_color;
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m_verts.lineVerts[7].m_color = m_verts.lineVerts[6].m_color;
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m_verts.lineVerts[8].m_color = c2;
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m_verts.lineVerts[9].m_color = m_verts.lineVerts[8].m_color;
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m_verts.lineVerts[10].m_color = m_verts.lineVerts[9].m_color;
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m_verts.lineVerts[11].m_color = c2;
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m_verts.lineVerts[12].m_color = m_verts.lineVerts[11].m_color;
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m_verts.lineVerts[13].m_color = c3;
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m_verts.lineVerts[14].m_color = m_verts.lineVerts[12].m_color;
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m_verts.lineVerts[15].m_color = m_verts.lineVerts[13].m_color;
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m_verts.lineVerts[16].m_color = m_verts.lineVerts[15].m_color;
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m_verts.lineVerts[17].m_color = c2;
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m_verts.lineVerts[18].m_color = m_verts.lineVerts[17].m_color;
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m_verts.lineVerts[19].m_color = m_verts.lineVerts[18].m_color;
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m_verts.lineVerts[20].m_color = c3;
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m_verts.lineVerts[21].m_color = m_verts.lineVerts[20].m_color;
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}
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void SplashScreen::setFillVerts(int width, int height, float pf)
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{
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std::pair<int,int> margin = m_cornersFilled[0]->queryGlyphDimensions(0);
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float fillLeft = pf;
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float fillRight = width-pf;
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float fillTop = height-margin.second;
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float fillBottom = margin.second;
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m_verts.fillVerts[0].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[1].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[2].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[3].m_pos.assign(fillRight, fillBottom, 0);
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m_verts.fillVerts[4].m_pos = m_verts.fillVerts[3].m_pos;
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fillLeft = margin.first;
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fillRight = width-margin.first;
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fillTop = height-pf;
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fillBottom = height-margin.second;
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m_verts.fillVerts[5].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[6].m_pos = m_verts.fillVerts[5].m_pos;
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m_verts.fillVerts[7].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[8].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[9].m_pos.assign(fillRight, fillBottom, 0);
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m_verts.fillVerts[10].m_pos = m_verts.fillVerts[9].m_pos;
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fillLeft = margin.first;
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fillRight = width-margin.first;
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fillTop = margin.second;
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fillBottom = pf;
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m_verts.fillVerts[11].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[12].m_pos = m_verts.fillVerts[11].m_pos;
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m_verts.fillVerts[13].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[14].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[15].m_pos.assign(fillRight, fillBottom, 0);
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}
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void SplashScreen::setFillColors(float t)
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{
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t = Zeus::Math::clamp(0.f, t, 1.f);
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Zeus::CColor color = Zeus::CColor::lerp(m_splashBgClear, m_splashBg, t);
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for (int i=0 ; i<16 ; ++i)
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m_verts.fillVerts[i].m_color = color;
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for (int i=0 ; i<4 ; ++i)
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m_cornersFilled[i]->colorGlyphs(color);
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}
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SplashScreen::SplashScreen(ViewManager& vm, Specter::ViewResources& res)
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: View(res, vm.rootView()), m_vm(vm),
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m_splashBg(res.themeData().splashBackground()),
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m_splashBgClear(m_splashBg),
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m_splash1(res.themeData().splash1()),
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m_splash2(res.themeData().splash2()),
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m_textColor(res.themeData().uiText()),
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m_textColorClear(m_textColor)
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{
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m_splashBgClear[3] = 0.0;
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m_textColorClear[3] = 0.0;
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m_viewBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 38);
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if (!res.m_viewRes.m_solidVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_vertsVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
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m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vertsVtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
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m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_solidVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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commitResources(res);
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for (int i=0 ; i<4 ; ++i)
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{
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m_cornersOutline[i].reset(new Specter::TextView(res, *this, res.m_curveFont, 1));
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m_cornersFilled[i].reset(new Specter::TextView(res, *this, res.m_curveFont, 1));
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}
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m_cornersOutline[0]->typesetGlyphs(L"\xF4F0");
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m_cornersFilled[0]->typesetGlyphs(L"\xF4F1", res.themeData().splashBackground());
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m_cornersOutline[1]->typesetGlyphs(L"\xF4F2");
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m_cornersFilled[1]->typesetGlyphs(L"\xF4F3", res.themeData().splashBackground());
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m_cornersOutline[2]->typesetGlyphs(L"\xF4F4");
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m_cornersFilled[2]->typesetGlyphs(L"\xF4F5", res.themeData().splashBackground());
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m_cornersOutline[3]->typesetGlyphs(L"\xF4F6");
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m_cornersFilled[3]->typesetGlyphs(L"\xF4F7", res.themeData().splashBackground());
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float pf = res.pixelFactor();
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setLineVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf, 0.0);
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setFillVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf);
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setLineColors(0.0);
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setFillColors(0.0);
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m_vertsBuf->load(&m_verts, sizeof(m_verts));
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}
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static float CubicEase(float t)
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{
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t *= 2.f;
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if (t < 1) return 1.f/2.f*t*t*t;
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t -= 2.f;
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return 1.f/2.f*(t*t*t + 2.f);
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}
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void SplashScreen::think()
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{
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Specter::ViewResources& res = rootView().viewRes();
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float pf = res.pixelFactor();
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if (!m_title && res.m_titleFont)
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{
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m_title.reset(new Specter::TextView(res, *this, res.m_titleFont));
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Zeus::CColor clearColor = res.themeData().uiText();
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clearColor[3] = 0.0;
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m_title->typesetGlyphs("RUDE", clearColor);
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updateSize();
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}
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bool loadVerts = false;
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if (m_frame > WIRE_START)
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{
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float wt = (m_frame-WIRE_START) / float(WIRE_FRAMES);
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wt = Zeus::Math::clamp(0.f, wt, 2.f);
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setLineVerts(SPLASH_WIDTH * pf, SPLASH_HEIGHT * pf, pf, CubicEase(wt));
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setLineColors(wt);
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loadVerts = true;
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}
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if (m_frame > SOLID_START)
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{
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float ft = (m_frame-SOLID_START) / float(SOLID_FRAMES);
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ft = Zeus::Math::clamp(0.f, ft, 2.f);
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setFillColors(ft);
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loadVerts = true;
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}
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if (m_title && m_frame > TEXT_START)
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{
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if (!m_textStartFrame)
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m_textStartFrame = m_frame;
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float tt = (m_frame-m_textStartFrame) / float(TEXT_FRAMES);
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tt = Zeus::Math::clamp(0.f, tt, 1.f);
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Zeus::CColor clearColor = res.themeData().uiText();
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clearColor[3] = 0.0;
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Zeus::CColor color = Zeus::CColor::lerp(clearColor, res.themeData().uiText(), tt);
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m_title->colorGlyphs(color);
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}
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if (loadVerts)
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m_vertsBuf->load(&m_verts, sizeof(m_verts));
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++m_frame;
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}
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void SplashScreen::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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float pf = rootView().viewRes().pixelFactor();
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boo::SWindowRect centerRect = sub;
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centerRect.location[0] = root.size[0] / 2 - (SPLASH_WIDTH * pf / 2.0);
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centerRect.location[1] = root.size[1] / 2 - (SPLASH_HEIGHT * pf / 2.0);
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View::resized(root, centerRect);
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m_viewBlock.setViewRect(root, centerRect);
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m_viewBlockBuf->load(&m_viewBlock, sizeof(m_viewBlock));
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boo::SWindowRect textRect = centerRect;
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textRect.location[0] += TEXT_MARGIN * pf;
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textRect.location[1] += (SPLASH_HEIGHT - 36) * pf;
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if (m_title)
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m_title->resized(root, textRect);
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boo::SWindowRect cornerRect = centerRect;
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cornerRect.size[0] = cornerRect.size[1] = 8 * pf;
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cornerRect.location[1] = centerRect.location[1] + (SPLASH_HEIGHT - 8) * pf;
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m_cornersOutline[0]->resized(root, cornerRect);
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m_cornersFilled[0]->resized(root, cornerRect);
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cornerRect.location[0] = centerRect.location[0] + (SPLASH_WIDTH - 8) * pf;
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m_cornersOutline[1]->resized(root, cornerRect);
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m_cornersFilled[1]->resized(root, cornerRect);
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cornerRect.location[1] = centerRect.location[1];
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m_cornersOutline[2]->resized(root, cornerRect);
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m_cornersFilled[2]->resized(root, cornerRect);
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cornerRect.location[0] = centerRect.location[0];
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m_cornersOutline[3]->resized(root, cornerRect);
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m_cornersFilled[3]->resized(root, cornerRect);
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}
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void SplashScreen::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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gfxQ->setShaderDataBinding(m_vertsShaderBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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if (m_frame > WIRE_START)
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gfxQ->draw(0, 22);
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if (m_frame > SOLID_START)
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gfxQ->draw(22, 16);
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if (m_title && m_textStartFrame && m_frame > m_textStartFrame)
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m_title->draw(gfxQ);
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m_cornersFilled[0]->draw(gfxQ);
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m_cornersFilled[1]->draw(gfxQ);
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m_cornersFilled[2]->draw(gfxQ);
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m_cornersFilled[3]->draw(gfxQ);
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m_cornersOutline[0]->draw(gfxQ);
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m_cornersOutline[1]->draw(gfxQ);
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m_cornersOutline[2]->draw(gfxQ);
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m_cornersOutline[3]->draw(gfxQ);
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}
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}
|
|
@ -0,0 +1,58 @@
|
|||
#ifndef RUDE_SPLASH_SCREEN_HPP
|
||||
#define RUDE_SPLASH_SCREEN_HPP
|
||||
|
||||
#include <Specter/View.hpp>
|
||||
#include <Specter/MultiLineTextView.hpp>
|
||||
#include "ViewManager.hpp"
|
||||
|
||||
namespace RUDE
|
||||
{
|
||||
class SplashScreen : public Specter::View
|
||||
{
|
||||
ViewManager& m_vm;
|
||||
unsigned m_frame = 0;
|
||||
unsigned m_textStartFrame = 0;
|
||||
|
||||
Zeus::CColor m_splashBg;
|
||||
Zeus::CColor m_splashBgClear;
|
||||
Zeus::CColor m_splash1;
|
||||
Zeus::CColor m_splash2;
|
||||
Zeus::CColor m_textColor;
|
||||
Zeus::CColor m_textColorClear;
|
||||
|
||||
ViewBlock m_viewBlock;
|
||||
boo::IGraphicsBufferD* m_viewBlockBuf;
|
||||
struct
|
||||
{
|
||||
SolidShaderVert lineVerts[22];
|
||||
SolidShaderVert fillVerts[16];
|
||||
} m_verts;
|
||||
|
||||
void setLineVerts(int width, int height, float pf, float t);
|
||||
void setLineColors(float t);
|
||||
void setFillVerts(int width, int height, float pf);
|
||||
void setFillColors(float t);
|
||||
|
||||
boo::IGraphicsBufferD* m_vertsBuf;
|
||||
boo::IVertexFormat* m_vertsVtxFmt; /* OpenGL only */
|
||||
boo::IShaderDataBinding* m_vertsShaderBinding;
|
||||
|
||||
std::string m_titleStr;
|
||||
std::unique_ptr<Specter::TextView> m_title;
|
||||
std::string m_messageStr;
|
||||
std::unique_ptr<Specter::MultiLineTextView> m_message;
|
||||
|
||||
std::unique_ptr<Specter::TextView> m_cornersOutline[4];
|
||||
std::unique_ptr<Specter::TextView> m_cornersFilled[4];
|
||||
public:
|
||||
SplashScreen(ViewManager& vm, Specter::ViewResources& res);
|
||||
void think();
|
||||
|
||||
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
|
||||
void draw(boo::IGraphicsCommandQueue* gfxQ);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif // RUDE_SPLASH_SCREEN_HPP
|
|
@ -1,6 +1,7 @@
|
|||
#include "ViewManager.hpp"
|
||||
#include "Specter/Control.hpp"
|
||||
#include "Specter/Space.hpp"
|
||||
#include "SplashScreen/SplashScreen.hpp"
|
||||
|
||||
using YAMLNode = Athena::io::YAMLNode;
|
||||
|
||||
|
@ -20,6 +21,19 @@ Specter::View* ViewManager::BuildSpaceViews(RUDE::Space* space)
|
|||
void ViewManager::SetupRootView()
|
||||
{
|
||||
m_rootView.reset(new Specter::RootView(*this, m_viewResources, m_mainWindow.get()));
|
||||
m_rootView->setBackground(Zeus::CColor::skBlack);
|
||||
m_rootView->updateSize();
|
||||
}
|
||||
|
||||
void ViewManager::SetupSplashView()
|
||||
{
|
||||
m_splash.reset(new SplashScreen(*this, m_viewResources));
|
||||
m_rootView->setContentView(m_splash.get());
|
||||
m_rootView->updateSize();
|
||||
}
|
||||
|
||||
void ViewManager::SetupEditorView()
|
||||
{
|
||||
m_rootView->setBackground(Zeus::CColor::skGrey);
|
||||
m_rootView->setContentView(m_split.buildContent(m_viewResources));
|
||||
m_split.m_splitView->setContentView(0, BuildSpaceViews(&m_space1));
|
||||
|
@ -27,19 +41,32 @@ void ViewManager::SetupRootView()
|
|||
m_rootView->updateSize();
|
||||
}
|
||||
|
||||
ViewManager::ViewManager(HECL::Runtime::FileStoreManager& fileMgr, HECL::CVarManager& cvarMgr)
|
||||
: m_cvarManager(cvarMgr), m_fontCache(fileMgr),
|
||||
m_setTo1(*this), m_setTo2(*this),
|
||||
m_split(*this),
|
||||
m_space1(*this, "Hello, World!\n\n", "Hello Button", &m_setTo1),
|
||||
m_space2(*this, "こんにちは世界!\n\n", "こんにちはボタン", &m_setTo2)
|
||||
{}
|
||||
|
||||
ViewManager::~ViewManager() {}
|
||||
|
||||
void ViewManager::init(boo::IApplication* app)
|
||||
{
|
||||
m_mainWindow = std::unique_ptr<boo::IWindow>(app->newWindow(_S("RUDE")));
|
||||
m_mainWindow->showWindow();
|
||||
m_mainWindow->setWaitCursor(true);
|
||||
|
||||
float pixelFactor = 2.0;
|
||||
float pixelFactor = 1.0;
|
||||
m_cvPixelFactor = m_cvarManager.newCVar("ed_pixelfactor", "User-selected UI Scale",
|
||||
pixelFactor, HECL::CVar::EFlags::Editor | HECL::CVar::EFlags::Archive);
|
||||
|
||||
boo::IGraphicsDataFactory* gf = m_mainWindow->getMainContextDataFactory();
|
||||
m_viewResources.init(gf, &m_fontCache, Specter::ThemeData(), pixelFactor);
|
||||
m_viewResources.prepFontCacheAsync(m_mainWindow.get());
|
||||
SetupRootView();
|
||||
SetupSplashView();
|
||||
m_showSplash = true;
|
||||
|
||||
m_mainWindow->setWaitCursor(false);
|
||||
}
|
||||
|
@ -64,6 +91,8 @@ bool ViewManager::proc()
|
|||
}
|
||||
#endif
|
||||
m_rootView->dispatchEvents();
|
||||
if (m_showSplash)
|
||||
m_splash->think();
|
||||
m_rootView->draw(gfxQ);
|
||||
gfxQ->execute();
|
||||
m_mainWindow->waitForRetrace();
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
namespace RUDE
|
||||
{
|
||||
class SplashScreen;
|
||||
|
||||
class ViewManager : Specter::IViewManager
|
||||
{
|
||||
|
@ -14,6 +15,7 @@ class ViewManager : Specter::IViewManager
|
|||
Specter::ViewResources m_viewResources;
|
||||
std::unique_ptr<boo::IWindow> m_mainWindow;
|
||||
std::unique_ptr<Specter::RootView> m_rootView;
|
||||
std::unique_ptr<SplashScreen> m_splash;
|
||||
|
||||
HECL::CVar* m_cvPixelFactor;
|
||||
|
||||
|
@ -22,6 +24,10 @@ class ViewManager : Specter::IViewManager
|
|||
|
||||
Specter::View* BuildSpaceViews(RUDE::Space* space);
|
||||
void SetupRootView();
|
||||
void SetupSplashView();
|
||||
void SetupEditorView();
|
||||
|
||||
bool m_showSplash = false;
|
||||
public:
|
||||
struct SetTo1 : Specter::IButtonBinding
|
||||
{
|
||||
|
@ -59,13 +65,8 @@ public:
|
|||
TestSpace m_space1;
|
||||
TestSpace m_space2;
|
||||
|
||||
ViewManager(HECL::Runtime::FileStoreManager& fileMgr, HECL::CVarManager& cvarMgr)
|
||||
: m_cvarManager(cvarMgr), m_fontCache(fileMgr),
|
||||
m_setTo1(*this), m_setTo2(*this),
|
||||
m_split(*this),
|
||||
m_space1(*this, "Hello, World!\n\n", "Hello Button", &m_setTo1),
|
||||
m_space2(*this, "こんにちは世界!\n\n", "こんにちはボタン", &m_setTo2)
|
||||
{}
|
||||
ViewManager(HECL::Runtime::FileStoreManager& fileMgr, HECL::CVarManager& cvarMgr);
|
||||
~ViewManager();
|
||||
|
||||
Specter::RootView& rootView() const {return *m_rootView;}
|
||||
void RequestPixelFactor(float pf)
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 409855bc1b8085beb0a739efdf31ee53a7a8d305
|
||||
Subproject commit d495a1b104274916927da1ade3f53b6b706dcd7d
|
Loading…
Reference in New Issue